Causes target to have -2 difficulty on social rolls with the opposite sex (target becomes primally attractive) and +2 with same sex. For inanimate objects, target becomes more noticeable. Successes equals duration.


Causes target to have the senses of an animal. This includes senses humans do not have, i.e. infrared, UV, electrical, magnetic. One sense can be enhanced per success. Inanimate objects may be imbued with this (e.g. a hearing aid that gives you sonar)


Calls a target to you. If the target is capable of movement, it will come to the caster and take simple orders. Scene allows you to call a general target (e.g. "all dogs") otherwise, target must be LOS. Sentient creatures may resist with Willpower.


Target grows fur, claws and fangs, which do aggravated damage. Target also grows larger, gaining +1 to strength and stamina. Successes equals duration. Target will be at +2 difficulty for all social rolls not involving intimidation. Target gains bonuses to surving in cold.


Calls down the Wyld Hunt. The Huntmaster appears, along with his hounds and whatever hunstmen the ST feels he should have. The caster may give him a target and must join in as the Wyld Hunt chases down its quarry. Keep in mind, however, that the Huntmaster is not bound by the caster and may choose, at ST discretion to decline the hunt. Under some circumstances, he may even become angry and attack the one who summoned him (such as, the changeling has called him five times this week, the changeling has summoned him unnecessarily, the changeling has attempted to command the Hunt, or other reasons. The Huntmaster will demand good quarry and respect.)

Attribute: Charisma

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