OK, folks, here's the final incarnation of the Spellfire-L Miscellaneous
Booster Set I have been putting together for the past sevral months.
In case you're interested, let me explain this to you. Any time a fan card
was sent to the Spellfire-L Mailing List, I took it and added it to this
booster. It's as simple as that. :)
Before I present the cards, let me say a few things:
1) If you recognize a card here as yours, and you are not credited as the
author, please e-mail me so that I can give you proper credit.
2) If you recognize a card here as yours, and you do not want it included,
please e-mail me, and I will remove it ASAP.
3) If you have artwork for a card in this set, please send it (or the
URL to it) to me, tell me what card you want it to be, and I will make ASAP.
4) Chan, if you, or any member of the Rebirth Dream Team, recognize a card in
this list that has made it into the Rebirth Booster, please let me know,
and I will either mark it as such or remove it from this list.
And now, without further ado, I proudly present:
The Spellfire-L Miscellaneous Booster! NOTE: To see a card, click on it's name.
From: Mike Vacco Rebirth Card!
Name: Mystical Isles
Type: Event (Harmful)
Level: N/A
World: Dragonlance
Number: Misc 001 of 100
Powers: Only Dragonlance realms may be in the same formation as Mystical
Isles. Counts as Two realms for victory conditions. While in play only one
realm may be played or rebuilt per turn and no extra cards may be drawn
(outside of the normal three per turn) by any player.
From: Mike Vacco
Name: Improved Cataclysm
Type: Event (Harmful)
Level: N/A
World: AD&D
Number: Misc 002 of 100
Powers: Discard all realms in play!
From: Mike Vacco
Name: New Trade Route!
Type: Event (Helpful)
Level: N/A
World: AD&D
Number: Misc 003 of 100
Powers: May be played immediately after a caravan is played to allow ALL
players (starting with the event player going clockwise) to take another turn.
From: John Strycharz Rebirth Card!
Name: The Manipulator
Type: Regent
Level: 6
World: Birthright
Number: Misc 004 of 100
Powers:In Phase 0, this savvy diplomat may lure an opposing players champion
into this players pool. The lured champion is usable as if he were this
players own champion. The lured champion returns to his own pool at the end
of the luring players turn however. If the Manipulator is discarded or sent
to the Abyss (while controlling a lured champion), the lured champion shares
his fate.
From: ???
Name: The Auctioneer
Type: Hero
Level: 1
World: AD&D
Number: Misc 005 of 100
Powers: When an event is played, an auction is held by this champion. All
players bid on the event by playing any number of cards from their hand face
down on the table. When all players signal they are finished, the cards are
revealed and the icon level of all cards are tallied for each player. The
player who has the highest total in icon points may play the event as his own.
Cards used for bidding are discarded.
From: ???
Name: Invoked Devastation
Type: Wizard Spell
Level: N/A
World: GreyHawk
Number: Misc 006 of 100
Powers: Casting player must have three non-avatar wizard champions in his/her
pool totalling 24 levels or more to cast this spell. Once cast, this spell is
sent to the void, and the casting wizards are sent to the Abyss.
Draw and discard a card, noting its last digit. Divide that number in half
(rounding down). You may immediately raze up to that number of unrazed realms
of a single opponent, regardless of existing protections or special powers.
May not be dispelled or turned. (Off/3/5)
[Note: This spell, and the next, were inspired by historical events in the
Greyhawk setting. The aim of this spell is to give the caster the potential
to cause severe damage to an opponent, but at great cost.]
From: ???
Name: Rain of Colorless Fire
Type: Wizard Spell
Level: N/A
World: GreyHawk
Number: Misc 007 of 100
Powers: Casting player must have three non-avatar wizard champions in his/her
pool totalling 24 levels or more to cast this spell. Once cast, this spell is
sent to the void, and the casting wizards are sent to the Abyss.
Draw and discard a card, noting its last digit. You may immediately raze up
to that number of unrazed realms of one or more players, regardless of
existing protections or special powers, but no more than half the realms can
be of a single player. May not be dispelled or turned. (Off/3/5)
[Note: This spell, and the previous one, were inspired by historical events
in the Greyhawk setting. The aim of this spell is to give the caster the
potential to cause moderate damage to several opponents, but at great cost.]
From: ???
Name: Circle
Type: Wizard Spell
Level: N/A
World: Forgotton Realms
Number: Misc 008 of 100
Powers: Castable only by wizard champions. Discard up to three other wizard
champions from your pool, adding twice their base levels permanently
to the casting wizard. Lasts until dispelled. (Def/3/5)
From: ???
Name: Flaming Sphere
Type: Wizard Spell
Level: +4
World: AD&D
Number: Misc 009 of 100
Powers: The flaming sphere causes great damage to the landscape. If the
caster wins this round of battle, the opponent must draw and discard a card,
noting its last digit. An even number means that the attacked realm is
instantly razed, although the attacker draws no spoils of victory. (Off/4)
From: ???
Name: Duo-Dimension
Type: Wizard Spell
Level: N/A
World: AD&D
Number: Misc 010 of 100
Powers: The caster (and all allies) becomes two-dimensional, able to slip
through the smallest spaces. They may now attack a 'shielded' realm,
regardless of its place in the formation, as long as they have powers that
allow them to attack that realm normally. (Def/4)
From: ???
Name: Lay Mythal
Type: Wizard Spell
Level: N/A
World: Forgotton Realms
Number: Misc 011 of 100
Powers: Casting player must have three non-avatar wizard champions in his/her
pool totalling 24 levels or more to cast this spell.
One realm in play (chosen by the caster) becomes protected by a magical
mythal, which disrupts TWO of the following (caster's choice): Offensive
spells; defensive spells; psionic powers; blood abilities.
Neither attackers or defenders of that realm may use the nominated powers
(existing powers, e.g. spells that last until dispelled, are simply negated
for the battle's duration). (Def/3/5)
From: Elric
Name: Jherig
Type: Monster
Level: 8
World: AD&D (Drageria)
Number: Misc 012 of 100
Powers: Flyer. Can use Psoinic Power Cards. Once per combat, the Jherig can
spit a deadly poison. This poison is acidic in nature, and can destroy one
Ally or one Magic Item.
From: ???
Name: Barrier Reaver
Type: Wizard Spell
Level: +2
World: Dragonlance
Number: Misc 013 of 100
Powers: Allows the caster and any allies to attack a realm that is currently
immune to attack by Wizard champions. Alternatively, play as a counter-effect
card to negate any spell which prevents the attacker from continuing an
attack (such as a Wall). (Off/3/4)
From: ???
Name: Bigby's Besieging Bolts
Type: Wizard Spell
Level: +5
World: Greyhawk
Number: Misc 014 of 100
Powers: Castable only by Wizard champions. Both the attacker and defender
draw and discard a card, noting the last digit. If the attacker's number is
higher, then discard the holding (if any) of the realm under attack. (Off/4)
From: Dan Curtiss
Name: Wild Fire!
Type: Event (Harmful)
Level: N/A
World: AD&D
Number: Misc 015 of 100
Powers: Play on a realm showing trees. The realm is instantly razed and can
only be unrazed by discarding 6 cards. Can only be negated by the Fire
Fighters ally.
From: Dan Curtiss
Name: Fire Fighter
Type: Ally
Level: +7
World: AD&D
Number: Misc 016 of 100
Powers: Can be discarded from the hand to cancel the effects of a Wild Fire!
If used in combat, all cards with the word "Fire" or "Flame" in thet itle are
discarded and no more can be played.
From: Dan Curtiss
Name: National Guard
Type: Ally
Level: +3
World: AD&D (Earth)
Number: Misc 017 of 100
Powers: If played on the same side of battle as a Fire Fighter ally, the Fire
Fighter's level becomes +10.
From: Dan Curtiss
Name: Mandatory Evacuation
Type: Event (Harmful)
Level: N/A
World: AD&D
Number: Misc 018 of 100
Powers: Play on any champion in an opponent's pool. That player must draw and
discard a card, noting the last digit. The affected champion is sent to limbo
for that many turns. Cannot be negated by any means.
From: Dan Curtiss
Name: Thick Choking Smoke
Type: Wizard Spell
Level: N/A
World: AD&D
Number: Misc 019 of 100
Powers: Cast on an opponents pool. Those champions cannot attack or defend
until the end of the caster's next turn. (Off/3)
From: Dan Curtiss
Name: Thanks from the Locals
Type: Cleric Spell
Level: N/A
World: AD&D
Number: Misc 020 of 100
Powers: Can be cast at any time to double the level of a Fire Fighter ally.
(Def)
From: Dan Curtiss
Name: News Reporters
Type: Ally
Level: +3
World: AD&D (Earth)
Number: Misc 021 of 100
Powers: Negates the special power of a Fire Fighter ally because the
reporters will ask them the same mindless questions over and over and over...
From: Dan Curtiss
Name: Road Closure
Type: Event (Helpful)
Level: N/A
World: AD&D (Earth)
Number: Misc 022 of 100
Powers: Due to road closures, only this player's front realm may be attacked
regardless of opposing champion's special movement abilities. This event
remains in effect until the beginning of this player's next turn.
From: Dan Curtiss
Name: Help From Afar
Type: Event (Helpful)
Level: N/A
World: AD&D
Number: Misc 023 of 100
Powers: Return a discarded Fire Fighter ally to your hand.
From: Dan Curtiss
Name: Rain
Type: Wizard Spell
Level: N/A
World: AD&D
Number: Misc 024 of 100
Powers: Protects this player's realms from the Wild Fire! event. Lasts until
negated. (Def/3)
From: ???
Name: Gus
Type: Hero
Level: 11
World: Forgotten Realms
Number: Misc 025 of 100
Powers: Half-giant. This interworldy traveller can hold 2 artifacts from any
world, but no magical items. He is immune to champion powers and defensive
magical items. His dumb, friendly nature keeps Heroes and Wizards from
defending against him. If Lolth is in play, Gus may attack any realm
regardless of position.
From: ???
Name: Rumbleberry Furryfoot
Type: Hero
Level: 2
World: Forgotten realms
Number: Misc 026 of 100
Powers: Kender. Best friend to Gus, Rumbleberry cannot leave play by any
means if Gus is in play. Allows his player to draw one extra card by
discarding one. Immune to all spells, including wish. He loves action so much
that he may voluntarily lend his aid in any battle, but can never be forced.
From: Elric
Name: Sword of Insanity
Type: Magic Item
Level: +1
World: DarkSun
Number: Misc 027 of 100
Powers: If the attached Champion's level reaches 20 or higher, the sword
issues a Psionic Blast against any opposing Champion of Base Level 6 or less.
The attached Champoin's player cuts his deck and notes he last diget of the
card cut to. The Psionic Blast causes the Adjusted Level of the opposing
champion to be reduced by that number (The player of the opposing Champion
sends enough attached cards to the Abyss to reduce his Champions level.) Note
that a 0 means 10 levels for this item.
If the opposing Champion is a Psionicist, then they lose 1 1/2 levels times
the last digit of the card. The Psionic Blast ability of the sword can only
be used once per game, and it must be used at the first opportunity. After it
has been used, the sword becomes a +1 Magical Item with no special powers.
From: Elric
Name: Wand of Earth and Stone
Type: Magical Item
Level: +3/+6/+9
World: AD&D
Number: Misc 028 of 100
Powers: If used as a +9 Magical Item, the attached Champion becomes an
Earthwalker. If used as a +6 Magical Item, the attached Champion and up to 4
Allies become Earthwalkers. If used as a +3 Magical Item, the attached
Champion and up to 8 Allies become Earthwalkers.
If an Earthwalker Champion uses this item, it grants a +4 bonus, and up to
5 Allies become Earthwalkers.
From: Elric
Name: Talisman of Orcas
Type: Artifact
Level: +6
World: Ravenloft
Number: Misc 029 of 100
Powers: Can only be attached to any undead champion.
From: Elric
Name: Wo-ha Ui-jung: Squatting Toad
Type: Artifact
Level: N/A
World: Forgotton Realms (Kara-Tur)
Number: Misc 030 of 100
Powers: The attached Champion becomes a Giant and a Swimmer. If this card is
ever unattached from the Champion, said Champion returns to normal size.
However, he is permanently a Swimmer.
From: Elric
Name: Wo-ha Ui-jung: Sitting Monkey
Type: Artifact
Level: +2
World: Forgotton Realms (Kara-Tur)
Number: Misc 031 of 100
Powers: The attached Champion can ignore any wall spells. This is a permanent
change, and can not be lost even if this card is unattached from the Champion.
From: Elric
Name: Wo-ha Ui-jung: Standing Bear
Type: Artifact
Level: +5
World: Forgotton Realms (Kara-Tur)
Number: Misc 032 of 100
Powers: The attached Champion gains the ability to use any Unarmed Combat
Cards.
From: Elric
Name: Wo-ha Ui-jung: Leaping Fish
Type: Artifact
Level: N/A
World: Forgotton Realms (Kara-Tur)
Number: Misc 033 of 100
Powers: If this card is attached to a Hero, then at the start of his turn
(Phase 0), a player may discard this card and all attached Magical Items.
Doing this will then let the previously attached Hero cast a Wish, as per the
spell (384/4th and 46/FR). This can be done once per game.
From: Elric
Name: Giant Acid Spider
Type: Ally
Level: +4
World: AD&D
Number: Misc 034 of 100
Powers: The Acid Spider can eliminate up to 5 levels of Allies from this
player's opponent. The opponent determines which Allies are killed.
From: Elric
Name: Summon Repeater Golem
Type: Wizard Spell
Level: +?
World: AD&D
Number: Misc 035 of 100
Powers: This spell creates a magical Golem Ally that remains attached to the
caster after each battle. When this spell is first cast, the Golem is a +6
Ally. After each battle, it's level is reduced by one. After the 6th battle,
the Golem becomes a +0 Ally, and is discarded. If the casting Wizard is
defeated in battle, this card is discarded normally.
From: Elric
Name: Summon Repeater Golem
Type: Cleric Spell
Level: +?
World: AD&D
Number: Misc 036 of 100
Powers: This spell creates a magical Golem Ally that remains attached to the
caster after each battle. When this spell is first cast, the Golem is a +6
Ally. After each battle, it's level is reduced by one. After the 6th battle,
the Golem becomes a +0 Ally, and is discarded. If the casting Cleric is
defeated in battle, this card is discarded normally.
From: Elric
Name: The Lord of Eternal Night
Type: Monster
Level: 10
World: Ravenloft
Number: Misc 037 of 100
Powers: Lich. Undead. Can use Wizard and Cleric Spells.
From: Elric
Name: The Fasces
Type: Artifact
Level: +?
World: AD&D
Number: Misc 038 of 100
Powers: Once per battle, this Artifact can add 5 Levels to a Hero, act as a
Rod of Passage, or act as a Rod of Fear.
As a Rod of Passage, the attached Champion can attack any Realm,
regardless of position. The attached Champion can also ignore any Wall Spell,
and attack Realms that can only be attacked by Earthwalkers.
As a Rod of Terror, it causes such great fear that no Champions of base
level 5 or lower can attack or defend, nor can Allies of less than +6 be used.
Undead are immune to the Rod of Terror effect.
From: Elric
Name: Giant Rat
Type: Ally
Level: +1
World: AD&D
Number: Misc 039 of 100
Powers: Earthwalker. This Ally can bite one opposing Ally and inflict a
disease once per battle. The player of the Giant Rat draws and discards the
top card of his draw pile, noting the last digit of the card. If it is equal
to or greater then the level of the bitten Ally, the bitten Ally loses 1
Level. If it is 0 or less than the level of the bitten Ally, the bitten Ally
is discarded.
From: Elric
Name: Potion of Fire Resistance
Type: Magical Item
Level: N/A
World: AD&D
Number: Misc 040 of 100
Powers: The attached Champion "drink" (discard) this potion, gaining
the power of Fire Resistance. For the rest of the battle, all cards with the
words Fire, Flame, or Heat that are used against this Champion function at
half-level, rounding down.
From: Elric
Name: Naentoth
Type: Cleric
Level: 9
World: AD&D (Underdark)
Number: Misc 041 of 100
Powers: Duergar Dwarf. Earthwalker. Once per game, Naentoth can cast a
Wall of Stone.
From: Elric
Name: Welfast
Type: Hero
Level: 9
World: AD&D (Underdark)
Number: Misc 042 of 100
Powers: Duergar Dwarf. Earthwalker.
From: Elric
Name: Ya Big Lush!
Type: Event (Harmful)
Level: N/A
World: AD&D
Number: Misc 043 of 100
Powers: Playing this card creates a supply of Dwarven Ale in Limbo. All
Dwarves in play are immediatly sent to Limbo until the end of this players
next turn.
From: Elric
Name: Aerthun the Titan
Type: Monster
Level: 10
World: AD&D
Number: Misc 044 of 100
Powers: Giant. Can use Wizard Spells.
From: Elric
Name: Bone Key
Type: Atrifact
Level: N/A
World: Ravenloft
Number: Misc 045 of 100
Powers: Can only be attached to any Undead Champion. The base level of the
attached Champion is doubled.
From: Elric
Name: The Great Orb
Type: Monster
Level: 7
World: AD&D (Underdark)
Number: Misc 046 of 100
Powers: Beholder. Can use Psionic Power Cards. Any Magic Items or Spells must
be Level 6+ to be used against the Great Orb. Cannot use any Magic Item that
requires hands (like a sword, shield, wand, etc.).
From: Elric
Name: Beholder Armor
Type: Artifact
Level: +1
World: AD&D (Underdark)
Number: Misc 047 of 100
Powers: Can only be attached to any Beholder. Attached Champion can use Hero
Unarmed Combat Cards, and any Magic Item that requires hands (like a sword,
shield, wand, etc.).
From: Jan Kuhlmann
Name: Emerentiana, Paladin of the Holy Order of Spellfire
Type: Cleric
Level: 8
World: AD&D
Number: Misc 048 of 100
Powers: Paladin. Casts cleric spells and uses unarmed combat cards. May only
attack the realms of the current leading player, but may do so regardless of
restrictions or realms special powers. Undead will not face the Paladin. May
"heal" one champion of Level 8 or less and return him to the player's hand or
pool, but may not be involved in combat for the duration of that turn. May
use any artifact.
From: Timothy E. Barth
Name: Kythrain
Type: Wizard
Level: 10
World: AD&D (Lolesh Kho'ai)
Number: Misc 049 of 100
Powers: If defeated, sends the opposing champion to the Abyss unless they are
immune to fire or flame.
From: Timothy E. Barth
Name: Tairlan
Type: Hero
Level: 9
World: AD&D (Lolesh Kho'ai)
Number: Misc 050 of 100
Powers: Dragon, Paladin, Flyer. Can use any card type except Artifacts.
Magical Items are limited to weapons (swords, axes, hammers, etc.) or armor,
which may be used in battle only, and are discarded at the end of the round.
From: Timothy E. Barth
Name: Realms' Vengeance
Type: Rule
Level: N/A
World: AD&D
Number: Misc 051 of 100
Powers: Played at the beginning of the player's turn, this card is not
discarded. It affects all players and remains in effect until any other rule
card is played.
If a realm champion is defeated, the opposing champion is sent to the
Abyss. The realm is then razed.
From: Timothy E. Barth
Name: Dalan
Type: Cleric
Level: 6
World: AD&D (Lolesh Kho'ai)
Number: Misc 052 of 100
Powers: When defending an AD&D (Lolesh Kho'ai) realm, looks at the attacker's
hand and discards 2 cards.
From: Timothy E. Barth
Name: Shakuara
Type: Realm
Level: N/A
World: AD&D (Lolesh Kho'ai)
Number: Misc 053 of 100
Powers: This realm may not be attacked by earthwalkers, and can defend itself
as a level 5 monster who can use wizard spells.
From: Timothy E. Barth
Name: Shakuaran Minotaurs
Type: Ally
Level: +5
World: AD&D (Lolesh Kho'ai)
Number: Misc 054 of 100
Powers: Immune to all spells (offensive and defensive) in battle.
From: Timothy E. Barth
Name: Create Your Own Rule
Type: Rule
Level: N/A
World: AD&D
Number: Misc 055 of 100
Powers: Played at the beginning of the player's turn, this card is not
discarded. It affects all players and remains in effect until any other rule
card is played.
This player's cards are immune to one card type of the player's choice,
excluding Dungeon cards, declared at the time this card is played.
Champions must be declared by icon type. All effects of the chosen card
type are ignored while this rule is in play.
From: Timothy E. Barth
Name: Rhys
Type: Monster
Level: 7
World: AD&D (Lolesh Kho'ai)
Number: Misc 056 of 100
Powers: Dragon. May be sent to the Abyss to negate any one card's effects,
including Wish and excluding Dungeon cards, for this player. The targeted
card is razed if a realm, discarded if another card type.
From: Timothy E. Barth
Name: Dalan's Ritual
Type: Rule
Level: N/A
World: AD&D
Number: Misc 057 of 100
Powers: Played at the beginning of the player's turn, this card is not
discarded. It affects all players and remains in effect until any other rule
card is played.
All opposing players champions are base level 1 with no special powers.
White wizards and clerics are immune to this effect. This rule card is
subject to cards that negate harmful events.
From: Timothy E. Barth
Name: Solatar the Red
Type: Wizard
Level: 6
World: AD&D
Number: Misc 058 of 100
Powers: May immolate one opposing ally per battle (send to the Abyss).
From: Timothy E. Barth
Name: The Coming of Magic
Type: Rule
Level: N/A
World: AD&D (Lolesh Kho'ai)
Number: Misc 059 of 100
Powers: Played at the beginning of the player's turn, this card is not
discarded. It affects all players and remains in effect until any other rule
card is played.
All AD&D (Lolesh Kho'ai) champions may use one spell per battle excluding
Limited Wish and Wish.
From: Timothy E. Barth
Name: The Crystal Caves
Type: Realm
Level: N/A
World: AD&D (Lolesh Kho'ai)
Number: Misc 060 of 100
Powers: Only flyers may attack this realm. This realm can defend itself as a
level 10 dragon (monster) that can cast any spell.
From: Timothy E. Barth
Name: Stone Golem
Type: Ally
Level: +4
World: AD&D
Number: Misc 061 of 100
Powers: This ally instantly defeats earthwalking champions.
From: Timothy E. Barth
Name: Bone Golem
Type: Ally
Level: +3
World: AD&D
Number: Misc 062 of 100
Powers: This ally becomes +8 if played with an undead champion.
From: Timothy E. Barth
Name: Obsidian Golem
Type: Ally
Level: +5
World: AD&D
Number: Misc 063 of 100
Powers: This ally is immune to all cards with the words "fire" or "flame" in
them.
From: Timothy E. Barth
Name: Rust Monster
Type: Monster
Level: 5
World: AD&D (Lolesh Kho'ai)
Number: Misc 064 of 100
Powers: This champion gains 1 level for every weapon, set of armor, or card
with the words "metal", "iron", or "steel" in the name, that is attached to
or played against it.
From: Timothy E. Barth
Name: Metamorphose Liquids
Type: Wizard Spell
Level: +2
World: AD&D
Number: Misc 065 of 100
Powers: This spell instantly negates up to 3 cards with the words "water" or
"liquid" in them.
From: Timothy E. Barth
Name: Potion of Healing
Type: Magic Item
Level: N/A
World: AD&D
Number: Misc 066 of 100
Powers: Discard to prevent the discard of a +1 or +2 ally.
From: Timothy E. Barth
Name: Contact Poison
Type: Magic Item
Level: N/A
World: AD&D
Number: Misc 067 of 100
Powers: Discard, then draw and discard another card to reduce the level of
the opposing champion by the last digit of the drawn card's number.
From: David Williams
Name: Potion of Treasure Finding
Type: Magic Item
Level: N/A
World: AD&D
Number: Misc 068 of 100
Powers: When the attached champion drinks (discards) this potion, search your
draw pile for the topmost magic item, which may be attached to the champion,
if legal. Otherwise, it goes to the player's hand. Reshuffle the draw pile.
From: David Williams
Name: Potion of Heroism
Type: Magic Item
Level: N/A
World: AD&D
Number: Misc 069 of 100
Powers: When the attached champion drinks (discards) this potion, he gains 2
levels for this battle.
From: David Williams
Name: Potion of Super-Heroism
Type: Magic Item
Level: N/A
World: AD&D
Number: Misc 070 of 100
Powers: When the attached champion drinks (discards) this potion, he gains 4
levels for this battle.
From: Mike Vacco
Name: Nibor Dooh'ad
Type: Thief
Level: 5
World: Dragonlance
Number: Misc 071 of 100
Powers: When any player is to draw cards (outside of the normal 3 per turn)
this champion forces that player to discard his draws and the player with the
least amount of realms on the table draws an equal amount of cards instead!
Spoils included, which may still be played immediately!
Eratta: There is a once per turn limit to Nibor's power.
From: Ken McKinney
Name: Double Cross
Type: Event (Harmful)
Level: N/A
World: AD&D
Number: Misc 072 of 100
Powers: Cause an offensive thief skill to effect the player who just played
it.
From: David "Yogi" Ugorek
Name: Richard III
Type: Regent
Level: 5
World: Earth
Number: Misc 073 of 100 (Earth)
Powers: While in battle, he may call a phantastic steed (+4 ally) that grants
him immunity to all offensive cards and lets him return to his pool if
defeated. However, to get this ally, this player must discard a realm.
From: ???
Name: Devastation!
Type: Event (Harmful)
Level: N/A
World: AD&D
Number: Misc 074 of 100 (ConCon 12 of 25)
Powers: All razed realms in play are immediatly discarded
From: David "Yogi" Ugorek
Name: Joel, the Rebel Bard
Type: Cleric
Level: 4
World: Forgotten Realms
Number: Misc 075 of 100
Powers: Can use Thief skills. If Finder is in play, Joel becomes level 8.
Can be used as an ally to any other of this player's champions. His total
level is doubled when opposing any cleric.
From: David "Yogi" Ugorek
Name: Jeddidiah, Avatar of Finder
Type: Hero
Level: 12
World: Forgotten Realms
Number: Misc 076 of 100
Powers: Avatar. Can use wizard spells, cleric spells, and thief skills.
Being the god of new art, while Jeddidiah is in play, all attachments must be
discarded by each player in phase 2 of his turn. Limit one avatar per pool.
From: Paul Atkinson
Name: Gord the Rogue
Type: Thief
Level: 8
World: Greyhawk
Number: Misc 077 of 100
Powers: Can use any unarmed combat card. Once per turn, as an alternative to
combat, Gord can challenge any monster or avatar in the pool; he is immune to
any special powers of that champion.
From: SubHman
Name: Astinus of Palanthas
Type: Cleric
Level: 6
World: Dragonlance
Number: Misc 078 of 100
Powers: Once per turn the holder of Astinus may search the his draw pile and
play the first event he finds. If Astinus uses this ability he cannot be used
to attack or defend until this players next turn.
From: paladin
Name: The Country Bumpkin
Type: Hero
Level: 1
World: Greyhawk
Number: Misc 079 of 100
Powers: This country bumpkin is immune to psionics and the special powers of
champions. In battle no more than 5 cards can be in the opposing force,
including events. He instantly wins any battle against a champion with a toad
magical item or the Codex of Infinite Planes.
From: ???
Name: The Old Switcharoo
Type: Event
Level: N/A
World: AD&D
Number: Misc 080 of 100
Powers: Playable only when a Realm in this players formation is razed in
combat. The original Realm that was to be razed is saved. This player must
pick another Realm in his formation to be razed in its place. Any vengful
powers of the now razed Realm apply as if that were the Realm originaly
attacked. The attacker still draws Spoils.
From: Timothy E. Barth
Name: Not So Fast!!
Type: Event (Helpful)
Level: N/A
World: AD&D
Number: Misc 081 of 100
Powers: This card prevents the effects of a voluntary discard. The card still
goes to the discard pile, but it's special powers do not activate.
From: Timothy E. Barth
Name: Oil and Water
Type: Rule
Level: N/A
World: AD&D
Number: Misc 082 of 100
Powers: Played at the beginning of the player's turn, this card is not
discarded. It affects all players and remains in effect until any other rule
card is played.
No cards may be reshuffled into the draw deck, until the draw deck has been
exhausted. This rule may only be removed by another rule card or the Wish
spell.
From: Timothy E. Barth
Name: The Discard Devourer
Type: Monster
Level: 2
World: AD&D
Number: Misc 083 of 100
Powers: May be discarded from the player's pool at any time to cancel the
effects of discarding a card.
From: Timothy E. Barth
Name: Potion of Nevermixing
Type: Magical Item
Level: N/A
World: AD&D
Number: Misc 084 of 100
Powers: May be discarded from the hand or pool to prevent the reshuffling of
cards into the draw deck at any time.
From: Roger McKay
Name: Roger the Shrubber
Type: Hero
Level: 2
World: AD&D (Camelot)
Number: Misc 085 of 100
Powers: Once per turn this player may designate any realm in play as "having
trees"
From: Roger McKay
Name: Black Knight
Type: Hero
Level: 4
World: AD&D (Camelot)
Number: Misc 086 of 100
Powers: Cannot attack. If in play and able to defend, must defend first. Must
be defeated 4 times in same battle to be discarded. Immune to Spells, Psionic
Power cards, Blood Abilities, and Events.
From: Bill X. Hellar
Name: Vorpal Rabbit
Type: Monster
Level: 4
World: AD&D (Camelot)
Number: Misc 087 of 100
Powers: When met in battle, opposing champion draws a card. If the last digit
in the card number is greater than the champions unajusted level, the
champion is decapitated and discarded.
From: Bill X. Hellar
Name: Barnyard Catapult
Type: Artifact
Level: +0
World: AD&D (Camelot)
Number: Misc 088 of 100
Powers: Can be attached to any AD&D Realm. Attacking champions draw a card.
If the last digit in the card number is greater than the champions unajusted
level, the champion is crushed by a flying farm animal and discarded.
From: KeyerSoze
Name: Caught!
Type: Event (Harmful)
Level: N/A
World: AD&D (Camelot)
Number: Misc 089 of 100
Powers: Use on a player who has caused another player's realm to be discarded.
The detective and his police force have caught up with you, you evil
land-destroying scum. All of your accomplices (champions in pool) are hauled
off to jail (discarded).
From: KeyerSoze
Name: Flawed Logic
Type: Unarmed Combat
Level: +0
World: AD&D (Camelot)
Number: Misc 090 of 100
Powers: Can be used by any champion level 4 or less. If the opponent is
winning by more than 5, this player automatically wins. For the rest of the
game, the opponent this card is played on should be addressed as "Witch!"
From: David "Yogi" Ugorek
Name: Cut Up Sheet
Type: Magic Item
Level: +1
World: AD&D (TU)
Number: Misc 091 of 100
Powers: All of this players champions are considered undead only for the
purpose of the Fear of Undead rule (not truly undead) while this item is in
play. (Def)
From: David "Yogi" Ugorek
Name: Candy
Type: Magic Item
Level: -3
World: AD&D
Number: Misc 092 of 100
Powers: While being attacked, play this on any attacking monster to cause him
to return to his pool defeated (but attacking player may continue the attack
[The other champions heard about the "good stuff"]). This item remains until
the end of that players next turn (he ate too much!). (Off)
From: David "Yogi" Ugorek
Name: Scary Music Generator
Type: Magic Item
Level: +2
World: AD&D (TU)
Number: Misc 093 of 100
Powers: Can only be attached to a realm. Only champions of base level 5 or
greater may attack. (Off)
From: David "Yogi" Ugorek
Name: Watchful Parent
Type: Hero
Level: 3
World: AD&D
Number: Misc 094 of 100
Powers: While in the pool, none of this player's monsters may be defeated by
instant defeat cards (only via levels).
From: William Holt
Name: Find and Remove Traps
Type: Thief Skill
Level: +3
World: AD&D
Number: Misc 095 of 100
Powers: The attached champion is immune to the effects of any cards hidden
under realms. Can be played to counter a just-revealed card. Lasts until the
attached champion is discarded. (Off/3/4)
From: William Holt
Name: Thief's Lament
Type: Cleric Spell
Level: N/A
World: AD&D
Number: Misc 096 of 100
Powers: Reduces the base level of any thief to 0. Lasts until dispelled or
the thief is discarded. (Off/3/4/5)
Chase Cards
From: Elric
Name: The Cute Baby
Type: Thief
Level: 1
World: Dragonlance
Number: Misc 01 of 25
Powers:Due to her overwhelming cuteness, if The Cute Baby is in the pool, a player
must give her a gift (discard a card) to initiate an attack. The gift counts
for that entire battle.
From: Timothy E. Barth
Name: Salegarth
Type: Wizard
Level: 12
World: AD&D (Lolesh Kho'ai)
Number: Misc 02 of 25
Powers: Elf (drow). May summon a monster champion from any pool or discard
pile to use as an ally once per battle.
From: Timothy E. Barth
Name: Age of Entombment
Type: Event (Harmful)
Level: N/A
World: AD&D
Number: Misc 03 of 25
Powers: All realms are razed. This event cancels an Resurfacing event
(03 of 25/Misc)
From: Timothy E. Barth
Name: The Resurfacing
Type: Event (Helpful)
Level: N/A
World: AD&D
Number: Misc 04 of 25
Powers: All razed realms are rebuilt. This event cancels an Age of Entombment
event
(02 of 25/Misc)
From: Timothy E. Barth
Name: Paladin Sword
Type: Artifact
Level: 5
World: AD&D
Number: Misc 05 of 25
Powers:May only be used by paladins, including Tairlan (050/Misc) and
Emerentiana (048/Misc). This sword absorbs and negates spells and psionic
powers, adding the levels but not the special powers to this champion's
adjusted level.
From: Robert Hallaman, Jr.
Name: The Battlegrounds of Phlan
Type: Realm (Costal)
Level: N/A
World: AD&D
Number: Misc 06 of 25
Powers: This Realm can only be razed, discarded, or otherwise removed through
combat. While this Realm is in play every player that attacks on their turn
may draw one extra card per turn.
From: Robert Hallaman, Jr. Rebirth Card!
Name: Your Time Will Come
Type: Rule
Level: N/A
World: AD&D
Number: Misc 07 of 25
Powers: Played at the beginning of the player's turn, this card is not
discarded. It affects all players and remains in effect until the end of the
game.
Players may not play cards that allow extra turns. A player may only play
or rebuild a realm on his turn, and only one per turn. This Rule cannot be
removed by the Wish spell, or any other special powers which would cause it
to be discarded.
From: GregBerg Rebirth Card!
Name: Summon Avatar
Type: Cleric Spell
Level: N/A
World: AD&D
Number: Misc 08 of 25
Powers:Usable only by clerics. May be cast at any time during a combat
round that the caster is involved in. Replace the casting cleric with an
avatar from anywhere in play (hand, pool, discard pile, abyss, or draw pile)
and ignore the requirement for bringing it into play. The caster and this
spell are then sent to the Void. (Off/4)
From: GibTrebor
Name: Triple Cross
Type: Unarmed Combat
Level: N/A
World: AD&D
Number: Misc 09 of 25
Powers: Useable by any champion. Discard a champion in your pool to nullify
one offensive thief skill card just played against you and send it and one
thief champion in that same player's pool to the abyss. (Def)
From: Joanna Farmer
Name: Distraction
Type: Unarmed Combat
Level: N/A
World: AD&D
Number: Misc 10 of 25
Powers: Usable by any champion. Can be played at any time when an opponent is
casting a spell. This champion causes the spellcaster to lose his
concentration, and the spell has no effect. (Def)
From: Chan Weinmeister
Name: Itching Powder
Type: Thief Skill
Level: N/A
World: AD&D
Number: Misc 11 of 25
Powers: Can be played any time a champion is targeting a spell at this
player. The affected caster goes into a fit trying to scratch himself and the
spell has no effect. (Def)
From: Chan Weinmeister
Name: Kinetic Barrier
Type: Psionic Power
Level: N/A
World: AD&D
Number: Misc 12 of 25
Powers: Play at any time to redirect the effects of any unarmed combat card
upon the original champion that played it, or discard one ally (choice need
not be immediate.)
From: Timothy E. Barth
Name: Dexterity Drain
Type: Psionic Power
Level: -2
World: AD&D
Number: Misc 13 of 25
Powers: The affected champion may not use thief skills.
From: David "Yogi" Ugorek
Name: Ego Whip
Type: Psionic Power
Level: -3
World: AD&D
Number: Misc 14 of 25
Powers: Can be used at anytime on a champion using a thief skill. The rouge
doubts his own ability, causing the thief skill to be countered and the
champion unable to act until the begining of his next turn.
From: William E. Blanton, Jr.
Name: Kobold Tribe
Type: Monster
Level: ?
World: AD&D
Number: Misc 15 of 25
Powers: When played, cut your deck using the last didgit of the card as the
Tribes' base level. The Tribe ignores Rule of the Cosmos. No limit per deck.
From: Bryan Grube
Name: Atheism
Type: Event (Helpful)
Level: N/A
World: AD&D
Number: Misc 16 of 25
Powers: All this players champions are immune to the special powers of
regents and offfensive blood abilites. Lasts untill this player's next turn
(or someone brings an avatar into play).
From: David "Yogi" Ugorek
Name: Theft of the Throne
Type: Thief Skill
Level: N/A
World: AD&D
Number: Misc 17 of 25
Powers: Play at any time upon a champion using a blood ability. The champion
has his throne stolen, causing his blood ability to be countered and the
champion to permently become a hero who cannot use blood abilities. Lasts
until canceled or champion is discarded. (Off)
From: Bill Wilson
Name: Fumble
Type: Wizard Spell
Level: +2
World: AD&D
Number: Misc 18 of 25
Powers: Cast at any time to counter a just-played thief skill. The thief
skill affects the champion/player who tried to use it, and this champion can
use no further thief skills until his next turn. (Off/4)
From: Paladin
Name: The Iron Throne
Type: Artifact
Level: +5
World: Birthright
Number: Misc 19 of 25
Powers: May only be attached to a Birthright champion. During combat the
attached champion may demand each player with a Birthright realm in thier
formation to play one card on the attached chapions side. Any player who
refuses must discard one of thier Birthright realms from either their hand or
formation to the Abyss.
From: William Holt
Name: Ring of Multiple Wishes
Type: Artifact
Level: N/A
World: AD&D
Number: Misc 20 of 25
Powers: This ring may be used by the attached champion as a wish spell
(discard any one non-realm card in play). Once used, it is shuffled back into
the draw pile. Any cards which can counter a wish spell will also counter
this artifact, which is then discarded.
From: ???
Name: Permenancy
Type: Wizard Spell
Level: N/A
World: AD&D
Number: Misc 21 of 25
Powers: Can be cast at any time to permenantly extend any spell, psionic
power, or blood ability with a stated duration that affects one champion. The
attached card becomes part of that champions' special power.
From: Jan Kuhlmann
Name: Revenge of the Fallen
Type: Event (Harmful)
Level: N/A
World: AD&D
Number: Misc 22 of 25
Powers: Play after losing a battle as a defender. Ghosts of the champions
defeated in the last battle hunt their murderers to kill them. These "ghosts"
return to the event player's pool as undead allies who can be used in another
battle, after which they are discarded. They retain all special powers and
levels.
From: David Williams
Name: Heroic Fray
Type: Unarmed Combat Card
Level: N/A
World: AD&D
Number: Misc 23 of 25
Powers: This card can only be used by defending Heroes of base level 6 or
higher. As long as the attached Hero wins the battle by at least 5 points, he
may continue his heroic stand against another opponent. If he wins the battle
by 10 or more points, he may keep one additional Unarmed Combat card for the
next round of battle. This card remains until the Hero is defeated, or the
battle is ended.
From: ???
Name: Kidanapping
Type: Theif Skill
Level: N/A
World: AD&D
Number: Misc 24 of 25
Powers: Play at any time during combat. Pick another champion of the opposing
player. Your opponent must chose to immediatly lose the combat or he loses
the kidnapped champion.
From: ???
Name: Ransom
Type: Event (Helpful)
Level: N/A
World: AD&D
Number: Misc 25 of 25
Powers: Immediatly regain control of any one of your champions who has been
taken from you by any other card. Cannot be cancled or negated.