OK, folks, here's the final incarnation of the Spellfire-L Miscellaneous Booster Set I have been putting together for the past sevral months.

In case you're interested, let me explain this to you. Any time a fan card was sent to the Spellfire-L Mailing List, I took it and added it to this booster. It's as simple as that. :)

Before I present the cards, let me say a few things:

1) If you recognize a card here as yours, and you are not credited as the author, please e-mail me so that I can give you proper credit.

2) If you recognize a card here as yours, and you do not want it included, please e-mail me, and I will remove it ASAP.

3) If you have artwork for a card in this set, please send it (or the URL to it) to me, tell me what card you want it to be, and I will make ASAP.

4) Chan, if you, or any member of the Rebirth Dream Team, recognize a card in this list that has made it into the Rebirth Booster, please let me know, and I will either mark it as such or remove it from this list.

And now, without further ado, I proudly present:

The Spellfire-L Miscellaneous Booster! NOTE: To see a card, click on it's name.


From: Mike Vacco Rebirth Card!

Name: Mystical Isles
Type: Event (Harmful)
Level: N/A
World: Dragonlance
Number: Misc 001 of 100
Powers: Only Dragonlance realms may be in the same formation as Mystical Isles. Counts as Two realms for victory conditions. While in play only one realm may be played or rebuilt per turn and no extra cards may be drawn (outside of the normal three per turn) by any player.


From: Mike Vacco

Name: Improved Cataclysm
Type: Event (Harmful)
Level: N/A
World: AD&D
Number: Misc 002 of 100
Powers: Discard all realms in play!


From: Mike Vacco

Name: New Trade Route!
Type: Event (Helpful)
Level: N/A
World: AD&D
Number: Misc 003 of 100
Powers: May be played immediately after a caravan is played to allow ALL players (starting with the event player going clockwise) to take another turn.


From: John Strycharz Rebirth Card!

Name: The Manipulator
Type: Regent
Level: 6
World: Birthright
Number: Misc 004 of 100
Powers:In Phase 0, this savvy diplomat may lure an opposing players champion into this players pool. The lured champion is usable as if he were this players own champion. The lured champion returns to his own pool at the end of the luring players turn however. If the Manipulator is discarded or sent to the Abyss (while controlling a lured champion), the lured champion shares his fate.


From: ???

Name: The Auctioneer
Type: Hero
Level: 1
World: AD&D
Number: Misc 005 of 100
Powers: When an event is played, an auction is held by this champion. All players bid on the event by playing any number of cards from their hand face down on the table. When all players signal they are finished, the cards are revealed and the icon level of all cards are tallied for each player. The player who has the highest total in icon points may play the event as his own. Cards used for bidding are discarded.


From: ???

Name: Invoked Devastation
Type: Wizard Spell
Level: N/A
World: GreyHawk
Number: Misc 006 of 100
Powers: Casting player must have three non-avatar wizard champions in his/her pool totalling 24 levels or more to cast this spell. Once cast, this spell is sent to the void, and the casting wizards are sent to the Abyss.

Draw and discard a card, noting its last digit. Divide that number in half (rounding down). You may immediately raze up to that number of unrazed realms of a single opponent, regardless of existing protections or special powers. May not be dispelled or turned. (Off/3/5)

[Note: This spell, and the next, were inspired by historical events in the Greyhawk setting. The aim of this spell is to give the caster the potential to cause severe damage to an opponent, but at great cost.]


From: ???

Name: Rain of Colorless Fire
Type: Wizard Spell
Level: N/A
World: GreyHawk
Number: Misc 007 of 100
Powers: Casting player must have three non-avatar wizard champions in his/her pool totalling 24 levels or more to cast this spell. Once cast, this spell is sent to the void, and the casting wizards are sent to the Abyss.

Draw and discard a card, noting its last digit. You may immediately raze up to that number of unrazed realms of one or more players, regardless of existing protections or special powers, but no more than half the realms can be of a single player. May not be dispelled or turned. (Off/3/5)

[Note: This spell, and the previous one, were inspired by historical events in the Greyhawk setting. The aim of this spell is to give the caster the potential to cause moderate damage to several opponents, but at great cost.]


From: ???

Name: Circle
Type: Wizard Spell
Level: N/A
World: Forgotton Realms
Number: Misc 008 of 100
Powers: Castable only by wizard champions. Discard up to three other wizard champions from your pool, adding twice their base levels permanently to the casting wizard. Lasts until dispelled. (Def/3/5)


From: ???

Name: Flaming Sphere
Type: Wizard Spell
Level: +4
World: AD&D
Number: Misc 009 of 100
Powers: The flaming sphere causes great damage to the landscape. If the caster wins this round of battle, the opponent must draw and discard a card, noting its last digit. An even number means that the attacked realm is instantly razed, although the attacker draws no spoils of victory. (Off/4)


From: ???

Name: Duo-Dimension
Type: Wizard Spell
Level: N/A
World: AD&D
Number: Misc 010 of 100
Powers: The caster (and all allies) becomes two-dimensional, able to slip through the smallest spaces. They may now attack a 'shielded' realm, regardless of its place in the formation, as long as they have powers that allow them to attack that realm normally. (Def/4)


From: ???

Name: Lay Mythal
Type: Wizard Spell
Level: N/A
World: Forgotton Realms
Number: Misc 011 of 100
Powers: Casting player must have three non-avatar wizard champions in his/her pool totalling 24 levels or more to cast this spell.

One realm in play (chosen by the caster) becomes protected by a magical mythal, which disrupts TWO of the following (caster's choice): Offensive spells; defensive spells; psionic powers; blood abilities.

Neither attackers or defenders of that realm may use the nominated powers (existing powers, e.g. spells that last until dispelled, are simply negated for the battle's duration). (Def/3/5)


From: Elric

Name: Jherig
Type: Monster
Level: 8
World: AD&D (Drageria)
Number: Misc 012 of 100
Powers: Flyer. Can use Psoinic Power Cards. Once per combat, the Jherig can spit a deadly poison. This poison is acidic in nature, and can destroy one Ally or one Magic Item.


From: ???

Name: Barrier Reaver
Type: Wizard Spell
Level: +2
World: Dragonlance
Number: Misc 013 of 100
Powers: Allows the caster and any allies to attack a realm that is currently immune to attack by Wizard champions. Alternatively, play as a counter-effect card to negate any spell which prevents the attacker from continuing an attack (such as a Wall). (Off/3/4)


From: ???

Name: Bigby's Besieging Bolts
Type: Wizard Spell
Level: +5
World: Greyhawk
Number: Misc 014 of 100
Powers: Castable only by Wizard champions. Both the attacker and defender draw and discard a card, noting the last digit. If the attacker's number is higher, then discard the holding (if any) of the realm under attack. (Off/4)


From: Dan Curtiss

Name: Wild Fire!
Type: Event (Harmful)
Level: N/A
World: AD&D
Number: Misc 015 of 100
Powers: Play on a realm showing trees. The realm is instantly razed and can only be unrazed by discarding 6 cards. Can only be negated by the Fire Fighters ally.


From: Dan Curtiss

Name: Fire Fighter
Type: Ally
Level: +7
World: AD&D
Number: Misc 016 of 100
Powers: Can be discarded from the hand to cancel the effects of a Wild Fire! If used in combat, all cards with the word "Fire" or "Flame" in thet itle are discarded and no more can be played.


From: Dan Curtiss

Name: National Guard
Type: Ally
Level: +3
World: AD&D (Earth)
Number: Misc 017 of 100
Powers: If played on the same side of battle as a Fire Fighter ally, the Fire Fighter's level becomes +10.


From: Dan Curtiss

Name: Mandatory Evacuation
Type: Event (Harmful)
Level: N/A
World: AD&D
Number: Misc 018 of 100
Powers: Play on any champion in an opponent's pool. That player must draw and discard a card, noting the last digit. The affected champion is sent to limbo for that many turns. Cannot be negated by any means.


From: Dan Curtiss

Name: Thick Choking Smoke
Type: Wizard Spell
Level: N/A
World: AD&D
Number: Misc 019 of 100
Powers: Cast on an opponents pool. Those champions cannot attack or defend until the end of the caster's next turn. (Off/3)


From: Dan Curtiss

Name: Thanks from the Locals
Type: Cleric Spell
Level: N/A
World: AD&D
Number: Misc 020 of 100
Powers: Can be cast at any time to double the level of a Fire Fighter ally. (Def)


From: Dan Curtiss

Name: News Reporters
Type: Ally
Level: +3
World: AD&D (Earth)
Number: Misc 021 of 100
Powers: Negates the special power of a Fire Fighter ally because the reporters will ask them the same mindless questions over and over and over...


From: Dan Curtiss

Name: Road Closure
Type: Event (Helpful)
Level: N/A
World: AD&D (Earth)
Number: Misc 022 of 100
Powers: Due to road closures, only this player's front realm may be attacked regardless of opposing champion's special movement abilities. This event remains in effect until the beginning of this player's next turn.


From: Dan Curtiss

Name: Help From Afar
Type: Event (Helpful)
Level: N/A
World: AD&D
Number: Misc 023 of 100
Powers: Return a discarded Fire Fighter ally to your hand.


From: Dan Curtiss

Name: Rain
Type: Wizard Spell
Level: N/A
World: AD&D
Number: Misc 024 of 100
Powers: Protects this player's realms from the Wild Fire! event. Lasts until negated. (Def/3)


From: ???

Name: Gus
Type: Hero
Level: 11
World: Forgotten Realms
Number: Misc 025 of 100
Powers: Half-giant. This interworldy traveller can hold 2 artifacts from any world, but no magical items. He is immune to champion powers and defensive magical items. His dumb, friendly nature keeps Heroes and Wizards from defending against him. If Lolth is in play, Gus may attack any realm regardless of position.


From: ???

Name: Rumbleberry Furryfoot
Type: Hero
Level: 2
World: Forgotten realms
Number: Misc 026 of 100
Powers: Kender. Best friend to Gus, Rumbleberry cannot leave play by any means if Gus is in play. Allows his player to draw one extra card by discarding one. Immune to all spells, including wish. He loves action so much that he may voluntarily lend his aid in any battle, but can never be forced.


From: Elric

Name: Sword of Insanity
Type: Magic Item
Level: +1
World: DarkSun
Number: Misc 027 of 100
Powers: If the attached Champion's level reaches 20 or higher, the sword issues a Psionic Blast against any opposing Champion of Base Level 6 or less. The attached Champoin's player cuts his deck and notes he last diget of the card cut to. The Psionic Blast causes the Adjusted Level of the opposing champion to be reduced by that number (The player of the opposing Champion sends enough attached cards to the Abyss to reduce his Champions level.) Note that a 0 means 10 levels for this item.

If the opposing Champion is a Psionicist, then they lose 1 1/2 levels times the last digit of the card. The Psionic Blast ability of the sword can only be used once per game, and it must be used at the first opportunity. After it has been used, the sword becomes a +1 Magical Item with no special powers.


From: Elric

Name: Wand of Earth and Stone
Type: Magical Item
Level: +3/+6/+9
World: AD&D
Number: Misc 028 of 100
Powers: If used as a +9 Magical Item, the attached Champion becomes an Earthwalker. If used as a +6 Magical Item, the attached Champion and up to 4 Allies become Earthwalkers. If used as a +3 Magical Item, the attached Champion and up to 8 Allies become Earthwalkers.

If an Earthwalker Champion uses this item, it grants a +4 bonus, and up to 5 Allies become Earthwalkers.


From: Elric

Name: Talisman of Orcas
Type: Artifact
Level: +6
World: Ravenloft
Number: Misc 029 of 100
Powers: Can only be attached to any undead champion.


From: Elric

Name: Wo-ha Ui-jung: Squatting Toad
Type: Artifact
Level: N/A
World: Forgotton Realms (Kara-Tur)
Number: Misc 030 of 100
Powers: The attached Champion becomes a Giant and a Swimmer. If this card is ever unattached from the Champion, said Champion returns to normal size. However, he is permanently a Swimmer.


From: Elric

Name: Wo-ha Ui-jung: Sitting Monkey
Type: Artifact
Level: +2
World: Forgotton Realms (Kara-Tur)
Number: Misc 031 of 100
Powers: The attached Champion can ignore any wall spells. This is a permanent change, and can not be lost even if this card is unattached from the Champion.


From: Elric

Name: Wo-ha Ui-jung: Standing Bear
Type: Artifact
Level: +5
World: Forgotton Realms (Kara-Tur)
Number: Misc 032 of 100
Powers: The attached Champion gains the ability to use any Unarmed Combat Cards.


From: Elric

Name: Wo-ha Ui-jung: Leaping Fish
Type: Artifact
Level: N/A
World: Forgotton Realms (Kara-Tur)
Number: Misc 033 of 100
Powers: If this card is attached to a Hero, then at the start of his turn (Phase 0), a player may discard this card and all attached Magical Items. Doing this will then let the previously attached Hero cast a Wish, as per the spell (384/4th and 46/FR). This can be done once per game.


From: Elric

Name: Giant Acid Spider
Type: Ally
Level: +4
World: AD&D
Number: Misc 034 of 100
Powers: The Acid Spider can eliminate up to 5 levels of Allies from this player's opponent. The opponent determines which Allies are killed.


From: Elric

Name: Summon Repeater Golem
Type: Wizard Spell
Level: +?
World: AD&D
Number: Misc 035 of 100
Powers: This spell creates a magical Golem Ally that remains attached to the caster after each battle. When this spell is first cast, the Golem is a +6 Ally. After each battle, it's level is reduced by one. After the 6th battle, the Golem becomes a +0 Ally, and is discarded. If the casting Wizard is defeated in battle, this card is discarded normally.


From: Elric

Name: Summon Repeater Golem
Type: Cleric Spell
Level: +?
World: AD&D
Number: Misc 036 of 100
Powers: This spell creates a magical Golem Ally that remains attached to the caster after each battle. When this spell is first cast, the Golem is a +6 Ally. After each battle, it's level is reduced by one. After the 6th battle, the Golem becomes a +0 Ally, and is discarded. If the casting Cleric is defeated in battle, this card is discarded normally.


From: Elric

Name: The Lord of Eternal Night
Type: Monster
Level: 10
World: Ravenloft
Number: Misc 037 of 100
Powers: Lich. Undead. Can use Wizard and Cleric Spells.


From: Elric

Name: The Fasces
Type: Artifact
Level: +?
World: AD&D
Number: Misc 038 of 100
Powers: Once per battle, this Artifact can add 5 Levels to a Hero, act as a Rod of Passage, or act as a Rod of Fear.

As a Rod of Passage, the attached Champion can attack any Realm, regardless of position. The attached Champion can also ignore any Wall Spell, and attack Realms that can only be attacked by Earthwalkers.

As a Rod of Terror, it causes such great fear that no Champions of base level 5 or lower can attack or defend, nor can Allies of less than +6 be used. Undead are immune to the Rod of Terror effect.


From: Elric

Name: Giant Rat
Type: Ally
Level: +1
World: AD&D
Number: Misc 039 of 100
Powers: Earthwalker. This Ally can bite one opposing Ally and inflict a disease once per battle. The player of the Giant Rat draws and discards the top card of his draw pile, noting the last digit of the card. If it is equal to or greater then the level of the bitten Ally, the bitten Ally loses 1 Level. If it is 0 or less than the level of the bitten Ally, the bitten Ally is discarded.


From: Elric

Name: Potion of Fire Resistance
Type: Magical Item
Level: N/A
World: AD&D
Number: Misc 040 of 100
Powers: The attached Champion "drink" (discard) this potion, gaining the power of Fire Resistance. For the rest of the battle, all cards with the words Fire, Flame, or Heat that are used against this Champion function at half-level, rounding down.


From: Elric

Name: Naentoth
Type: Cleric
Level: 9
World: AD&D (Underdark)
Number: Misc 041 of 100
Powers: Duergar Dwarf. Earthwalker. Once per game, Naentoth can cast a Wall of Stone.


From: Elric

Name: Welfast
Type: Hero
Level: 9
World: AD&D (Underdark)
Number: Misc 042 of 100
Powers: Duergar Dwarf. Earthwalker.


From: Elric

Name: Ya Big Lush!
Type: Event (Harmful)
Level: N/A
World: AD&D
Number: Misc 043 of 100
Powers: Playing this card creates a supply of Dwarven Ale in Limbo. All Dwarves in play are immediatly sent to Limbo until the end of this players next turn.


From: Elric

Name: Aerthun the Titan
Type: Monster
Level: 10
World: AD&D
Number: Misc 044 of 100
Powers: Giant. Can use Wizard Spells.


From: Elric

Name: Bone Key
Type: Atrifact
Level: N/A
World: Ravenloft
Number: Misc 045 of 100
Powers: Can only be attached to any Undead Champion. The base level of the attached Champion is doubled.


From: Elric

Name: The Great Orb
Type: Monster
Level: 7
World: AD&D (Underdark)
Number: Misc 046 of 100
Powers: Beholder. Can use Psionic Power Cards. Any Magic Items or Spells must be Level 6+ to be used against the Great Orb. Cannot use any Magic Item that requires hands (like a sword, shield, wand, etc.).


From: Elric

Name: Beholder Armor
Type: Artifact
Level: +1
World: AD&D (Underdark)
Number: Misc 047 of 100
Powers: Can only be attached to any Beholder. Attached Champion can use Hero Unarmed Combat Cards, and any Magic Item that requires hands (like a sword, shield, wand, etc.).


From: Jan Kuhlmann

Name: Emerentiana, Paladin of the Holy Order of Spellfire
Type: Cleric
Level: 8
World: AD&D
Number: Misc 048 of 100
Powers: Paladin. Casts cleric spells and uses unarmed combat cards. May only attack the realms of the current leading player, but may do so regardless of restrictions or realms special powers. Undead will not face the Paladin. May "heal" one champion of Level 8 or less and return him to the player's hand or pool, but may not be involved in combat for the duration of that turn. May use any artifact.


From: Timothy E. Barth

Name: Kythrain
Type: Wizard
Level: 10
World: AD&D (Lolesh Kho'ai)
Number: Misc 049 of 100
Powers: If defeated, sends the opposing champion to the Abyss unless they are immune to fire or flame.


From: Timothy E. Barth

Name: Tairlan
Type: Hero
Level: 9
World: AD&D (Lolesh Kho'ai)
Number: Misc 050 of 100
Powers: Dragon, Paladin, Flyer. Can use any card type except Artifacts. Magical Items are limited to weapons (swords, axes, hammers, etc.) or armor, which may be used in battle only, and are discarded at the end of the round.


From: Timothy E. Barth

Name: Realms' Vengeance
Type: Rule
Level: N/A
World: AD&D
Number: Misc 051 of 100
Powers: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played.

If a realm champion is defeated, the opposing champion is sent to the Abyss. The realm is then razed.


From: Timothy E. Barth

Name: Dalan
Type: Cleric
Level: 6
World: AD&D (Lolesh Kho'ai)
Number: Misc 052 of 100
Powers: When defending an AD&D (Lolesh Kho'ai) realm, looks at the attacker's hand and discards 2 cards.


From: Timothy E. Barth

Name: Shakuara
Type: Realm
Level: N/A
World: AD&D (Lolesh Kho'ai)
Number: Misc 053 of 100
Powers: This realm may not be attacked by earthwalkers, and can defend itself as a level 5 monster who can use wizard spells.


From: Timothy E. Barth

Name: Shakuaran Minotaurs
Type: Ally
Level: +5
World: AD&D (Lolesh Kho'ai)
Number: Misc 054 of 100
Powers: Immune to all spells (offensive and defensive) in battle.


From: Timothy E. Barth

Name: Create Your Own Rule
Type: Rule
Level: N/A
World: AD&D
Number: Misc 055 of 100
Powers: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played.

This player's cards are immune to one card type of the player's choice, excluding Dungeon cards, declared at the time this card is played.

Champions must be declared by icon type. All effects of the chosen card type are ignored while this rule is in play.


From: Timothy E. Barth

Name: Rhys
Type: Monster
Level: 7
World: AD&D (Lolesh Kho'ai)
Number: Misc 056 of 100
Powers: Dragon. May be sent to the Abyss to negate any one card's effects, including Wish and excluding Dungeon cards, for this player. The targeted card is razed if a realm, discarded if another card type.


From: Timothy E. Barth

Name: Dalan's Ritual
Type: Rule
Level: N/A
World: AD&D
Number: Misc 057 of 100
Powers: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played.

All opposing players champions are base level 1 with no special powers. White wizards and clerics are immune to this effect. This rule card is subject to cards that negate harmful events.


From: Timothy E. Barth

Name: Solatar the Red
Type: Wizard
Level: 6
World: AD&D
Number: Misc 058 of 100
Powers: May immolate one opposing ally per battle (send to the Abyss).


From: Timothy E. Barth

Name: The Coming of Magic
Type: Rule
Level: N/A
World: AD&D (Lolesh Kho'ai)
Number: Misc 059 of 100
Powers: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played.

All AD&D (Lolesh Kho'ai) champions may use one spell per battle excluding Limited Wish and Wish.


From: Timothy E. Barth

Name: The Crystal Caves
Type: Realm
Level: N/A
World: AD&D (Lolesh Kho'ai)
Number: Misc 060 of 100
Powers: Only flyers may attack this realm. This realm can defend itself as a level 10 dragon (monster) that can cast any spell.


From: Timothy E. Barth

Name: Stone Golem
Type: Ally
Level: +4
World: AD&D
Number: Misc 061 of 100
Powers: This ally instantly defeats earthwalking champions.


From: Timothy E. Barth

Name: Bone Golem
Type: Ally
Level: +3
World: AD&D
Number: Misc 062 of 100
Powers: This ally becomes +8 if played with an undead champion.


From: Timothy E. Barth

Name: Obsidian Golem
Type: Ally
Level: +5
World: AD&D
Number: Misc 063 of 100
Powers: This ally is immune to all cards with the words "fire" or "flame" in them.


From: Timothy E. Barth

Name: Rust Monster
Type: Monster
Level: 5
World: AD&D (Lolesh Kho'ai)
Number: Misc 064 of 100
Powers: This champion gains 1 level for every weapon, set of armor, or card with the words "metal", "iron", or "steel" in the name, that is attached to or played against it.


From: Timothy E. Barth

Name: Metamorphose Liquids
Type: Wizard Spell
Level: +2
World: AD&D
Number: Misc 065 of 100
Powers: This spell instantly negates up to 3 cards with the words "water" or "liquid" in them.


From: Timothy E. Barth

Name: Potion of Healing
Type: Magic Item
Level: N/A
World: AD&D
Number: Misc 066 of 100
Powers: Discard to prevent the discard of a +1 or +2 ally.


From: Timothy E. Barth

Name: Contact Poison
Type: Magic Item
Level: N/A
World: AD&D
Number: Misc 067 of 100
Powers: Discard, then draw and discard another card to reduce the level of the opposing champion by the last digit of the drawn card's number.


From: David Williams

Name: Potion of Treasure Finding
Type: Magic Item
Level: N/A
World: AD&D
Number: Misc 068 of 100
Powers: When the attached champion drinks (discards) this potion, search your draw pile for the topmost magic item, which may be attached to the champion, if legal. Otherwise, it goes to the player's hand. Reshuffle the draw pile.


From: David Williams

Name: Potion of Heroism
Type: Magic Item
Level: N/A
World: AD&D
Number: Misc 069 of 100
Powers: When the attached champion drinks (discards) this potion, he gains 2 levels for this battle.


From: David Williams

Name: Potion of Super-Heroism
Type: Magic Item
Level: N/A
World: AD&D
Number: Misc 070 of 100
Powers: When the attached champion drinks (discards) this potion, he gains 4 levels for this battle.


From: Mike Vacco

Name: Nibor Dooh'ad
Type: Thief
Level: 5
World: Dragonlance
Number: Misc 071 of 100
Powers: When any player is to draw cards (outside of the normal 3 per turn) this champion forces that player to discard his draws and the player with the least amount of realms on the table draws an equal amount of cards instead! Spoils included, which may still be played immediately!

Eratta: There is a once per turn limit to Nibor's power.


From: Ken McKinney

Name: Double Cross
Type: Event (Harmful)
Level: N/A
World: AD&D
Number: Misc 072 of 100
Powers: Cause an offensive thief skill to effect the player who just played it.


From: David "Yogi" Ugorek

Name: Richard III
Type: Regent
Level: 5
World: Earth
Number: Misc 073 of 100 (Earth)
Powers: While in battle, he may call a phantastic steed (+4 ally) that grants him immunity to all offensive cards and lets him return to his pool if defeated. However, to get this ally, this player must discard a realm.


From: ???

Name: Devastation!
Type: Event (Harmful)
Level: N/A
World: AD&D
Number: Misc 074 of 100 (ConCon 12 of 25)
Powers: All razed realms in play are immediatly discarded


From: David "Yogi" Ugorek

Name: Joel, the Rebel Bard
Type: Cleric
Level: 4
World: Forgotten Realms
Number: Misc 075 of 100
Powers: Can use Thief skills. If Finder is in play, Joel becomes level 8. Can be used as an ally to any other of this player's champions. His total level is doubled when opposing any cleric.


From: David "Yogi" Ugorek

Name: Jeddidiah, Avatar of Finder
Type: Hero
Level: 12
World: Forgotten Realms
Number: Misc 076 of 100
Powers: Avatar. Can use wizard spells, cleric spells, and thief skills. Being the god of new art, while Jeddidiah is in play, all attachments must be discarded by each player in phase 2 of his turn. Limit one avatar per pool.


From: Paul Atkinson

Name: Gord the Rogue
Type: Thief
Level: 8
World: Greyhawk
Number: Misc 077 of 100
Powers: Can use any unarmed combat card. Once per turn, as an alternative to combat, Gord can challenge any monster or avatar in the pool; he is immune to any special powers of that champion.


From: SubHman

Name: Astinus of Palanthas
Type: Cleric
Level: 6
World: Dragonlance
Number: Misc 078 of 100
Powers: Once per turn the holder of Astinus may search the his draw pile and play the first event he finds. If Astinus uses this ability he cannot be used to attack or defend until this players next turn.


From: paladin

Name: The Country Bumpkin
Type: Hero
Level: 1
World: Greyhawk
Number: Misc 079 of 100
Powers: This country bumpkin is immune to psionics and the special powers of champions. In battle no more than 5 cards can be in the opposing force, including events. He instantly wins any battle against a champion with a toad magical item or the Codex of Infinite Planes.


From: ???

Name: The Old Switcharoo
Type: Event
Level: N/A
World: AD&D
Number: Misc 080 of 100
Powers: Playable only when a Realm in this players formation is razed in combat. The original Realm that was to be razed is saved. This player must pick another Realm in his formation to be razed in its place. Any vengful powers of the now razed Realm apply as if that were the Realm originaly attacked. The attacker still draws Spoils.


From: Timothy E. Barth

Name: Not So Fast!!
Type: Event (Helpful)
Level: N/A
World: AD&D
Number: Misc 081 of 100
Powers: This card prevents the effects of a voluntary discard. The card still goes to the discard pile, but it's special powers do not activate.


From: Timothy E. Barth

Name: Oil and Water
Type: Rule
Level: N/A
World: AD&D
Number: Misc 082 of 100
Powers: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played.

No cards may be reshuffled into the draw deck, until the draw deck has been exhausted. This rule may only be removed by another rule card or the Wish spell.


From: Timothy E. Barth

Name: The Discard Devourer
Type: Monster
Level: 2
World: AD&D
Number: Misc 083 of 100
Powers: May be discarded from the player's pool at any time to cancel the effects of discarding a card.


From: Timothy E. Barth

Name: Potion of Nevermixing
Type: Magical Item
Level: N/A
World: AD&D
Number: Misc 084 of 100
Powers: May be discarded from the hand or pool to prevent the reshuffling of cards into the draw deck at any time.


From: Roger McKay

Name: Roger the Shrubber
Type: Hero
Level: 2
World: AD&D (Camelot)
Number: Misc 085 of 100
Powers: Once per turn this player may designate any realm in play as "having trees"


From: Roger McKay

Name: Black Knight
Type: Hero
Level: 4
World: AD&D (Camelot)
Number: Misc 086 of 100
Powers: Cannot attack. If in play and able to defend, must defend first. Must be defeated 4 times in same battle to be discarded. Immune to Spells, Psionic Power cards, Blood Abilities, and Events.


From: Bill X. Hellar

Name: Vorpal Rabbit
Type: Monster
Level: 4
World: AD&D (Camelot)
Number: Misc 087 of 100
Powers: When met in battle, opposing champion draws a card. If the last digit in the card number is greater than the champions unajusted level, the champion is decapitated and discarded.


From: Bill X. Hellar

Name: Barnyard Catapult
Type: Artifact
Level: +0
World: AD&D (Camelot)
Number: Misc 088 of 100
Powers: Can be attached to any AD&D Realm. Attacking champions draw a card. If the last digit in the card number is greater than the champions unajusted level, the champion is crushed by a flying farm animal and discarded.


From: KeyerSoze

Name: Caught!
Type: Event (Harmful)
Level: N/A
World: AD&D (Camelot)
Number: Misc 089 of 100
Powers: Use on a player who has caused another player's realm to be discarded. The detective and his police force have caught up with you, you evil land-destroying scum. All of your accomplices (champions in pool) are hauled off to jail (discarded).


From: KeyerSoze

Name: Flawed Logic
Type: Unarmed Combat
Level: +0
World: AD&D (Camelot)
Number: Misc 090 of 100
Powers: Can be used by any champion level 4 or less. If the opponent is winning by more than 5, this player automatically wins. For the rest of the game, the opponent this card is played on should be addressed as "Witch!"


From: David "Yogi" Ugorek

Name: Cut Up Sheet
Type: Magic Item
Level: +1
World: AD&D (TU)
Number: Misc 091 of 100
Powers: All of this players champions are considered undead only for the purpose of the Fear of Undead rule (not truly undead) while this item is in play. (Def)


From: David "Yogi" Ugorek

Name: Candy
Type: Magic Item
Level: -3
World: AD&D
Number: Misc 092 of 100
Powers: While being attacked, play this on any attacking monster to cause him to return to his pool defeated (but attacking player may continue the attack [The other champions heard about the "good stuff"]). This item remains until the end of that players next turn (he ate too much!). (Off)


From: David "Yogi" Ugorek

Name: Scary Music Generator
Type: Magic Item
Level: +2
World: AD&D (TU)
Number: Misc 093 of 100
Powers: Can only be attached to a realm. Only champions of base level 5 or greater may attack. (Off)


From: David "Yogi" Ugorek

Name: Watchful Parent
Type: Hero
Level: 3
World: AD&D
Number: Misc 094 of 100
Powers: While in the pool, none of this player's monsters may be defeated by instant defeat cards (only via levels).


From: William Holt
Name: Find and Remove Traps
Type: Thief Skill
Level: +3
World: AD&D
Number: Misc 095 of 100
Powers: The attached champion is immune to the effects of any cards hidden under realms. Can be played to counter a just-revealed card. Lasts until the attached champion is discarded. (Off/3/4)


From: William Holt
Name: Thief's Lament
Type: Cleric Spell
Level: N/A
World: AD&D
Number: Misc 096 of 100
Powers: Reduces the base level of any thief to 0. Lasts until dispelled or the thief is discarded. (Off/3/4/5)


Chase Cards


From: Elric

Name: The Cute Baby
Type: Thief
Level: 1
World: Dragonlance
Number: Misc 01 of 25
Powers:Due to her overwhelming cuteness, if The Cute Baby is in the pool, a player must give her a gift (discard a card) to initiate an attack. The gift counts for that entire battle.


From: Timothy E. Barth

Name: Salegarth
Type: Wizard
Level: 12
World: AD&D (Lolesh Kho'ai)
Number: Misc 02 of 25
Powers: Elf (drow). May summon a monster champion from any pool or discard pile to use as an ally once per battle.


From: Timothy E. Barth

Name: Age of Entombment
Type: Event (Harmful)
Level: N/A
World: AD&D
Number: Misc 03 of 25
Powers: All realms are razed. This event cancels an Resurfacing event (03 of 25/Misc)


From: Timothy E. Barth

Name: The Resurfacing
Type: Event (Helpful)
Level: N/A
World: AD&D
Number: Misc 04 of 25
Powers: All razed realms are rebuilt. This event cancels an Age of Entombment event
(02 of 25/Misc)


From: Timothy E. Barth

Name: Paladin Sword
Type: Artifact
Level: 5
World: AD&D
Number: Misc 05 of 25
Powers:May only be used by paladins, including Tairlan (050/Misc) and Emerentiana (048/Misc). This sword absorbs and negates spells and psionic powers, adding the levels but not the special powers to this champion's adjusted level.


From: Robert Hallaman, Jr.

Name: The Battlegrounds of Phlan
Type: Realm (Costal)
Level: N/A
World: AD&D
Number: Misc 06 of 25
Powers: This Realm can only be razed, discarded, or otherwise removed through combat. While this Realm is in play every player that attacks on their turn may draw one extra card per turn.


From: Robert Hallaman, Jr. Rebirth Card!

Name: Your Time Will Come
Type: Rule
Level: N/A
World: AD&D
Number: Misc 07 of 25
Powers: Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until the end of the game.

Players may not play cards that allow extra turns. A player may only play or rebuild a realm on his turn, and only one per turn. This Rule cannot be removed by the Wish spell, or any other special powers which would cause it to be discarded.


From: GregBerg Rebirth Card!

Name: Summon Avatar
Type: Cleric Spell
Level: N/A
World: AD&D
Number: Misc 08 of 25
Powers:Usable only by clerics. May be cast at any time during a combat round that the caster is involved in. Replace the casting cleric with an avatar from anywhere in play (hand, pool, discard pile, abyss, or draw pile) and ignore the requirement for bringing it into play. The caster and this spell are then sent to the Void. (Off/4)


From: GibTrebor

Name: Triple Cross
Type: Unarmed Combat
Level: N/A
World: AD&D
Number: Misc 09 of 25
Powers: Useable by any champion. Discard a champion in your pool to nullify one offensive thief skill card just played against you and send it and one thief champion in that same player's pool to the abyss. (Def)


From: Joanna Farmer

Name: Distraction
Type: Unarmed Combat
Level: N/A
World: AD&D
Number: Misc 10 of 25
Powers: Usable by any champion. Can be played at any time when an opponent is casting a spell. This champion causes the spellcaster to lose his concentration, and the spell has no effect. (Def)


From: Chan Weinmeister

Name: Itching Powder
Type: Thief Skill
Level: N/A
World: AD&D
Number: Misc 11 of 25
Powers: Can be played any time a champion is targeting a spell at this player. The affected caster goes into a fit trying to scratch himself and the spell has no effect. (Def)


From: Chan Weinmeister

Name: Kinetic Barrier
Type: Psionic Power
Level: N/A
World: AD&D
Number: Misc 12 of 25
Powers: Play at any time to redirect the effects of any unarmed combat card upon the original champion that played it, or discard one ally (choice need not be immediate.)


From: Timothy E. Barth

Name: Dexterity Drain
Type: Psionic Power
Level: -2
World: AD&D
Number: Misc 13 of 25
Powers: The affected champion may not use thief skills.


From: David "Yogi" Ugorek

Name: Ego Whip
Type: Psionic Power
Level: -3
World: AD&D
Number: Misc 14 of 25
Powers: Can be used at anytime on a champion using a thief skill. The rouge doubts his own ability, causing the thief skill to be countered and the champion unable to act until the begining of his next turn.


From: William E. Blanton, Jr.

Name: Kobold Tribe
Type: Monster
Level: ?
World: AD&D
Number: Misc 15 of 25
Powers: When played, cut your deck using the last didgit of the card as the Tribes' base level. The Tribe ignores Rule of the Cosmos. No limit per deck.


From: Bryan Grube

Name: Atheism
Type: Event (Helpful)
Level: N/A
World: AD&D
Number: Misc 16 of 25
Powers: All this players champions are immune to the special powers of regents and offfensive blood abilites. Lasts untill this player's next turn (or someone brings an avatar into play).


From: David "Yogi" Ugorek

Name: Theft of the Throne
Type: Thief Skill
Level: N/A
World: AD&D
Number: Misc 17 of 25
Powers: Play at any time upon a champion using a blood ability. The champion has his throne stolen, causing his blood ability to be countered and the champion to permently become a hero who cannot use blood abilities. Lasts until canceled or champion is discarded. (Off)


From: Bill Wilson

Name: Fumble
Type: Wizard Spell
Level: +2
World: AD&D
Number: Misc 18 of 25
Powers: Cast at any time to counter a just-played thief skill. The thief skill affects the champion/player who tried to use it, and this champion can use no further thief skills until his next turn. (Off/4)


From: Paladin

Name: The Iron Throne
Type: Artifact
Level: +5
World: Birthright
Number: Misc 19 of 25
Powers: May only be attached to a Birthright champion. During combat the attached champion may demand each player with a Birthright realm in thier formation to play one card on the attached chapions side. Any player who refuses must discard one of thier Birthright realms from either their hand or formation to the Abyss.


From: William Holt

Name: Ring of Multiple Wishes
Type: Artifact
Level: N/A
World: AD&D
Number: Misc 20 of 25
Powers: This ring may be used by the attached champion as a wish spell (discard any one non-realm card in play). Once used, it is shuffled back into the draw pile. Any cards which can counter a wish spell will also counter this artifact, which is then discarded.


From: ???

Name: Permenancy
Type: Wizard Spell
Level: N/A
World: AD&D
Number: Misc 21 of 25
Powers: Can be cast at any time to permenantly extend any spell, psionic power, or blood ability with a stated duration that affects one champion. The attached card becomes part of that champions' special power.


From: Jan Kuhlmann

Name: Revenge of the Fallen
Type: Event (Harmful)
Level: N/A
World: AD&D
Number: Misc 22 of 25
Powers: Play after losing a battle as a defender. Ghosts of the champions defeated in the last battle hunt their murderers to kill them. These "ghosts" return to the event player's pool as undead allies who can be used in another battle, after which they are discarded. They retain all special powers and levels.


From: David Williams

Name: Heroic Fray
Type: Unarmed Combat Card
Level: N/A
World: AD&D
Number: Misc 23 of 25
Powers: This card can only be used by defending Heroes of base level 6 or higher. As long as the attached Hero wins the battle by at least 5 points, he may continue his heroic stand against another opponent. If he wins the battle by 10 or more points, he may keep one additional Unarmed Combat card for the next round of battle. This card remains until the Hero is defeated, or the battle is ended.


From: ???

Name: Kidanapping
Type: Theif Skill
Level: N/A
World: AD&D
Number: Misc 24 of 25
Powers: Play at any time during combat. Pick another champion of the opposing player. Your opponent must chose to immediatly lose the combat or he loses the kidnapped champion.


From: ???

Name: Ransom
Type: Event (Helpful)
Level: N/A
World: AD&D
Number: Misc 25 of 25
Powers: Immediatly regain control of any one of your champions who has been taken from you by any other card. Cannot be cancled or negated.