Rumor has it Party A has evidence against Party B that may not look well for them. They rush to the location to find each other looking. The first out with the disks are the ones to win. But, where are those disks?
All rules as Gang Fight. Except:
Add 6 loot counters at least 8" from each other and at least 9" from the edge.
Each gang is searching for computer database containing information against Party B. Lowest gang rating is Party A and Highest is Party B. Party B can not be an Outlaw Gang. After all they are already outlawed and could care less about damaging info.
As each loot is picked up roll a d6, on a roll of 6 they contain the disks. Immediately take off the remaining loot counters. If all loot counters are removed without finding the disks, the information was false and Party B wins by default. If Party B bottles before disks are found and there are still loot counters in play, roll for all remaining loot counters. Game ends when the disks are removed from the table, all loot counters are inspected or one of the gangs bottle. Party B is defending their name, so they bottle at 50%.
POST GAME: 5+ exp. to winning gang leader
5+ exp. to gang leader of gang that takes most of the opposing gang out
of action
5+ exp. to model that finds disks
1+ exp. to model that picks up loot counter without disks.
1d6+ exp. for survivors
0+ exp for wounding hit
5+ exp for taking enemy out of action.
If party A gets the disks off they get d6xd6x10 credits for their INCOME (before expenses) This is deducted from Party B's income that post game. If Party B does not make enough income, he must make up the difference from stash. If he can not make up the amount from income and from stash, then he can gets 0 income losses all his stash and can not get hires for 1d6 games.
Last updated Nov. 22, 1998
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