Secret of Mana Walkthrough part 1

The Rusty Sword

After you fall down the waterfall, you land in a lake. If you go down a bit, you will see a sword standing in a stone. Go to the other side of the stream. Hero realizes that he needs something to cut through the bushes. Go around until you reach the sword. Take the sword from the stone. Cut through the bushes, and go through. You'll find some rabites in the forest. Work your way around the forest until you get to Potos. Talk to everyone. Rumor has it that the village is being attacked by monsters. Talk to the elder in front of his house. He tells you that your sword is the legendary Mana Sword. The villagers realize that you must be responsible for the sudden attack on the village. You get slapped around some, and then an earthquake shakes the ground. This is your first boss, the Mantis Ant.

It's easy to kill becouse you can't die!! If you die and you HP reaches 0, a strange man will stand at the top of the hole and revive you. He also gives you a hint or two. When you beat Mantis Ant, he will pull you up. He gives you a little more info about your sword. It must be re-energized, and only you can do it. You learn that his name is Jema, and he is going to meet you at the Water Palace, home to the Sage Luka.

The elder banishes you from the village. Take what is in the chests and leave. Go to the Water Palace, as Jema told you to. The easiest way to get there is by Cannon Travel. Jema has already paid your fare. If you wish to walk, however, you may find that Neko's is on the way. Things there are more expensive than they would be in a normal shop, but it will be useful to know where Neko is when you get your first magic elemental. Don't go to Pandora yet. Talk to the soldiers near the Palace. You learn that the commander's name is Dyluck. Remember this name. It will be important later. Enter the Water Palace.

Jema's waiting for you at the door. Go to the stage room. You'll meet Luka. She's a 200 year old sage who guards the Mana Seed of water. Pay attention to what she says, because this info will help you later. You learn about the Empire and its plans, the legendary Mana Fortress, dwarves in Gaia's Naivel, trouble in Pandora, as well as many other things. Luka will then ask you to seal the seed, and she will also give you another weapon, the Spear. When you leave the Palace travel towards Pandora. You'll get captured by goblins. A blonde girl saves you, but runs off without telling you her name. After you escape the goblins, head to Gaia's Naivel.

Gaia's Naivel

Gaia's Naivel is your first dungeon. Kid-goblins and blats are easy to kill, but don't overestimate their power (or yours). Use candy when you need it. Drops can be tough, but if you want to gain a few levels before going into the dwarf village, these are the things to kill. The cave isn't long. One of the things you should do before you leave the cave is get the Magic Rope. The pathway is very simple, and there aren't too many twists and turns. Wander around until you reach the dwarf village.

Talk to the dwarfs, sleep in the inn, buy some armor. Find the blacksmith Watts. Save your game (important) and then go see the Sprite Show. When the show is over, go into the room to the right of the stage and get your money back. Make sure you're healed, because your second boss will attack as soon as you come out of the cave. Tropicallo isn't very hard to beat, but be careful around the vines and the pumpkins it spits out. Just beat on it with your sword and it will soon be dead. Sprite will join you after the battle. With him will come two new weapons: Boomerang and Bow and arrows. Next go find Watts. He will show you a shortcut to the cave, and then he will have an axe that you can buy from him. This is the fifth mana weapon. Then exit the cave and go to Pandora.

The Girl

When you get to Pandora, go to the castle and walk through the halls. In one of them, the girl who rescued you from the goblins will come charging out of one of the doors. She hears that you're a swordsman, and are going to the Haunted Forest. She joins your party and asks for your help rescuing her boyfriend Dyluck (remember him?) because the witch Elinee has captured him. Now head to the Haunted Forest.

Haunted Forest

The Haunted Forest is pretty long. Neko will be right at the beginning. Buy whatever you need and save your game. Go right, then go downstairs. Kill the Eye-Spy, then step on the teleporter. Go back, and you will find two statues. Break them with your axe, and continue your journey. The rest of the way is simple.

The Witch's Castle

Elinee's castle is extremely difficult. Make sure you have good armor, and be very careful. Werewolves will beat you into an unidentifyable pulp. Wander around, and you will find Neko in the prison. Buy everything - 4 Cups if Wishes, Chocolates, Candys, even Royal Jams.. You'll fight one of the hardest bosses of the game.

Elinee

After a while , you'll reach Elinee, the witch. She doesn't like kids, and your presense in her castle disturbs her. Here you head about Thanatos in the ruins south of Pandora. Then she calls Spikey Tiger to attack. Keep at least two chars alive at all times. When Spiky jumps up onto the platforms, use the bow to hit him. When you are engulfed in flame, switch players, and use a medical herb. When you defeat him, Elinee turns back into a normal lady, but she has no more magical powers. She gives you the whip, the sixth Mana Weapon. Exit the castle. Once outside, Luka calls you to the Water Palace. Use the whip and take the shortcut to the Palace.

Magic Elemental: Undine

Luka tells you that Undine, the elemental of water, has failing powers. She asks you to go to her cave and find out what is wrong with her. Go around the Palace on the right and enter the waterfall. The boss is really easy. Try to stay at an angle from him so that he can't swallow you with his tongue. When he is dead, enter the cave where Undine awaits you. You meet Undine, the Water Elemental of Mana. She gives her magic powers to Sprite and Girl. Sprite can use Freeze, Acid Storm and Energy Absorb. Girl can use Cure Water, Remedy and Ice Saber. Raise your magic to lv. 1. To do this you must use it over and over again until it reaches a level. Head for the Underground Palace.

Underground Palace

The Underground Palace is infested with monsters. The Palace is short, but beware of the enemies. Don't waste time and magic trying to kill them. Just go around them. In the middle of the palace, you'll find a gap. You'll have to use the whip to cross it. Fight (or evade) your way to the stage room. The Gnome won't let you in. After a short argument between Gnome and Sprite, the Fire Gigas attacks. Use Undine magic (Freeze) on him, and he should be quite easy. Heal when you need to, usually when he turns to fireballs. After the battle, and a little agrument between Gnome and Sprite, Gnome gives you his magic powers. Raise Gnome's level (level 2 this time, after you seal the seed), and head for Pandora's ruins.

The Pandoran Ruins

On your way to the ruins, you will see a purple-haired girl. Talk to her. You find out that her name is Phanna and she is a friend of Girl. When she disappears, Hero suggests that you check the ruins. There are many enemies inside, so be careful. Many of the enemies can poison you. Just wander through the ruins until you reach Thanatos. There will be a small scene, and then you will have to fight Wall Face. Use Earth Slide. Don't worry about the two eyes on the side. Always cast on the middle eye. Three times or so will win the battle. After the battle, go to the castle and talk with the king. He'll give you some orbs and some money. Return to the Water Palace. Here you find that the Water seed's been stolen.

Scorpion Army

Go to Gaia's Naival. Use Watt's short cut to get back into the dwarf village. Talk to Jema, and enter the hole. You find yourself on some kind of ship. There are some people there who call themselves the Scorpion Army. They have stolen the Water Seed to power their evil robot Kilroy. Beware of his hammers. They can moogle you and pigmytize you. Earth Slide works half way decently, but weapons work better. Range weapons (bows, javelin, whip) are idea for distance fighting.

After you defeat Kilroy, grab the water seed and take it back to the Water Palace. Stop by Neko's and get a Faerie Walnut. You'll need it for the next battle. There are monsters in the Palace. Automatically assuming something is wrong, you rush into the place. These monsters give lots of gold and exp, so try not to skip too many of them. Once inside, you'll meet Gestar from the Empire in the stage room. He has taken Luka prisoner, and will only exchange her for the Water Seed. It doesn't matter which choice you pick when you're given one. You'll fight the Jaberwocky anyway. His attacks can hurt, so cure when you need to. Keep casting Earth Slide on him, and he'll eventually die. Once the battle is over, the seed is back on the stage. You'll have to re-seal it. Talk to Jema and Luca, and then talk to the Cannon Man near Potos. He'll take you to the UpperLand forest.

The UpperLand

You land in a strange forest, full of moogles. Sprite loses his memory. He can't tell you which way to the village. Talk to one of the moogles and you'll find out that he's crying because pebblers have taken over their village. If you go south, you'll find Neko. The UpperLand consists of 4 seasons - Winter (where the moogles are), Spring (where Neko is), Summer (near the Cannon Travel Center), and Fall (where the owls are). Go to Summer, and enter the Moogle Village (Top Left of the screen). There are 3 Pebblers inside. Defeat them, then try to leave. The moogles come back to the village. Find the weapon orbs that are there, and talk to Watts. Buy whatever you need from Neko (including a Faerie Walnut), save your game, and then talk to one of the moogles. They will tell you to "Walk the seasons from spring to winter to spring again." This simple means walk to spring, then summer, then fall, then winter, in the little circle that the seasons are in. If you turn back you'll have to start all over again, so be careful not to make a mistake. When you get back to spring, the gate to the Sprite Village will open.

The Sprite Village has been abandoned, but there is a boss there. Spring Beak is there waiting for you. Cast Earth Slide on him, and he will soon die. Then follow the path to the Wind Palace. Sprite finds his grandfather. The Grandfather tells Sprite that all of the villagers were killed. He would go with you himself, but he lost his vision during the attack on the Village. He sends Sylphid with you instead. Sylphid the Wind Elemental's magic will break the orb on the west of the Spring. Cast Air-Blast on the crystal to get rid of it.

This is the real forest. It's very large. Beware of the monsters that lurk here, for they are sometimes tough. Work your way through, and you will find a cave in the side of a stone wall. Use the axe to cut down the spikes and enter the town on the other side. Welcome to Matango, the mushroom city.

These mushrooms are friendly, unlike mushbooms, so talk to them. Watts is inside the palace, so you can reforge your weapons. Be sure to buy new armor and now you can buy Faerie Walnuts for only 500 gold each instead of 1000. Go inside and talk to the king. He tells you a prophecy about a white dragon on the east of the Fung Castle. The King will ask you to find the white dragon, and he will give you a new weapon orb to aid in your search. Save your game, and go out the door on the right on the first floor of the castle. Then find the caves and enter.

The White Dragon

Before you enter the White Cave, you'll have to pass a large rooms with Steamed Crabs, etc. Take this opportunity to raise Sylphid's magic to level 3 (as well as the other magic if you haven't done so already). The cave is filled with Kimono Birds, Pebblers, and Nemesis Owls. They are all weak against Gnome, so Earth Slide will be usefull. Cross a gap using your whip, and go down stairs. Cross another gap, and go down another set of stairs. Work around to the left. You'll find yourself on a long stretch full of monsters. Soon you will find some large blocks blocking your way. Go upstairs and find the Crystal Orb. Earth Slide will trigger it. The rocks are gone. Keep wandering deeper into the cave, and you'll find the Great Viper. Use Sylphid's Thunderbolt on it, and you'll kill it rather quickly. Now you find the White Dragon. Her parents were beaten by the viper.

Truffle wants to take care of the dragon. He names her Flammie, and promises to keep her until she grows stronger. He also tells you that Cannon Travel in the Great Forest is reopened. Go back to Cannon Travel, and head to Kakkara.

Stranded

You come out of your flight and end up in the middle of the desert. The Cannon travel man must have miscalculated somewhere. But there's no time to worry about that. You need to find water. There are really no directions, so just wander around until you find the Imperial Sandship.

The soldiers on the sand ship think you are spies. You end up being a slave in engine room. Talk to Sergo the pirate, and he will tell you to go talk to the guards over by the door. While you distract them, Sergo yells "FIRE" and the guards leave the door to see what's going on. Take this opportunity to leave. Go off in search of your two companions. Find Sprite first. He has eaten all of the food on the ship, and they beg you to take him with you. So you do. Next, go find the way to the helmsman at the wheel. He will save your game. Now go search for Girl. There is a "hidden" door in the bottom part of the ship where the silver walls are. Enter the door, and you'll hear an argument between Girl and your captor. Then the Empire attacks.

You've had a bone to pick with Geshtar for a while now. He attacks you with Mech Rider. You can easily defeat it with weapons, but magic (Earth Slide and Thunderbolt are useful) is good as well. After you defeat Mech Rider, the Sandship is destroyed. Talk the all the soldiers, and one of them will ask if you are leaving. Tell him yes, and he will give you directions to Kakkara. Go north. Buy new armor, items, and save your game. You find out that the Fire Seed has been stolen. Use cannon travel and go to Ice Country.

The Power of Fire

Good armor is a must in the Ice Forest. In the middle of the forest, you'll find Santa's hut, but it's deserted. Grab the Spear Orb inside. At the end of the Crystal Forest, you'll have to fight Boreal Face. This boss has a lot of HP, but he is no match for you. Use HP drain on him, and hit him with weapons. Thunderbolt is also somewhat useful. When he dies, go into the town. This is the Hidden Paradise. It's very warm even in the middle of Ice Country. But what's that you see? The Scorpion Army! One of those goons is guarding a stove in the center of the city. Talk to him, and he'll ask you to watch the stove to make sure it doesn't get cold. What's this? The stove is making noises! Should you open it? Yes, if you know what's good for you, you will. Out pops Salamando. He's rather upset that he was being used as a stove, and agrees to join your party.

Now, going back to Todo Village and raising Salamando's magic to level 3 would be a very good idea at this point. You will need it when you get to the Ice Palace. After you raise the levels, go back to the city. It's deserted now, so just go on through. There is a section on forest with two paths. The path on the left leads to Neko. Go here first and buy whatever it is you may need. Save your game, go back and take the right path.

Ice Palace

Ice Palace is not a dungeon, but it is a tough place full of tough enemies. When you get to the crossroad, you can go right for an energy orb. Don't try to kill the enemies in the magic library. They use magic, and it takes magic to kill them. Run through until you get to the first boss(es).

Don't use magic on them. You'll need it later when you fight the Gigas. Just take them one at a time, and you will soon be able to kill them all. I would suggest using range weapons, and also using the target command on your menu ring so that your companions don't attack the wrong ones and you have them all on your tail at once. Now for the Frost Gigas. His magic is strong, but yours should be to by now. Fireball is the spell to cast on him. Use the rapid magic casting trick (cast right after the elemental has disappeared) and there isn't really any way you can loose. After you defeat him, you get the Fire Seed back. Now, head back to Kakkara and the Fire Palace!

Fire Palace

You must return the Fire Seed to the Fire Palace. The Palace isn't really that hard, but there are several orbs in it that you will need to use magic for. First, cast Exploder on the crystal. Go upstairs. Cast Fireball on another orb. Go upstairs again, then go down and then go upstairs! Keep going, until you can go downstairs. Trigger the switch. Go downstairs, use your whip to cross the gap. Cast Freeze on the crystal. Trigger the switch. Only two lamps are on fire. Stand in the space between them. Now you have to face the Minotaur.

His magic is very strong (lv.7 ), but he doesn't have too many HPs. Cast Thunderbolt on him, and soon he will be no more. Try to stay away from him, or he'll knock you down with his horns. Now, put the Fire Seed back on the stage, and return to Kakkara.

The Empire

Kakkra's Cannon Travel can now take you to the Empire. You land in the Empire's Southtown. Don't buy any new armor yet. You will soon be in Northtown and there is better armor there. Don't waste money. Talk to Mara, the lady on the west side of town with purple hair. She's really a Tasnican spy, and she'll give you the password to the sewers leading to Northtown.

Northtown

Northtown is the capital of the Empire, as well as a city full of your enemys. You also meet the resistance, led by Krissie. She tells you about the situation in the town, and about the ruins to the north. You begin to think that you're getting tired of old Thanatos, and that he's taking over one too many ruins for your tastes. Buy good armor, and check out the ruins...

Northtown Ruins

Very tough area. Great armor is a must. Don't waste time trying to kill the monsters. There are too many of them, and you'll have time to level later. Though the ruins are long, they are not very complicated. Eventually you'll get to Doom Wall. Defeat it in the same way you defeated the last one. Earth Slide.

Thanatos is just a little more than miffed at this point, so he sends another boss; Vampire. He, on the other hand, is not so simple. He has 2500HP. Earth Slide will work very well here. Use Cure water very often. After you defeat him, the monsters, Thanatos and Dyluck are gone. You are now determined that Thanatos must die.

The Emperor

Go back to Northtown, and go to the Resistance Base. Krissie says that the Emperor wants peace. Could it be true? Hell no. But you must have vengance on Thanatos, so you let your sword arm think instead of your head and you follow Krissie to the Palace (it's on the north ). And then you're trapped. Imagine that. You knew this would happen, didn't you? Now you just have to get out of it. Talk to the imperial soldier to get out of the cell. You'll have to fight Metal Mantis. It uses no magic, but its beams are bad. The can frost you, engulf you, poison you, etc. But it doesn't have too many HPs. Earth Slide and Thunderbolt will work nice :) After the battle, you'll have to find your way to the Emperor. You decide that he's worth a fight with. The monsters aren't so hard, and the Embermen give you good exp, gold, etc. Keep killing them for a while, and you'll gain several levels and lots of gold. Remember to visit the right wing of the castle to get some energy orbs. Then, enter the main part of the building. When you have a choice to go left or right, go left. You'll reach the room with many switches on the floor. Use the right switch, it'll take you on the left. Just before the next switch on the floor, there's a small switch on the wall. Activate it, and the floor switch will let you pass. You'll find the Emperor, Fanha, Sheex and Geshtar in the next room. Geshtar! Damn, don't you *still* have a score to settle with him? Well, this time it's for real. He will ask the Emperor for "one more chance" with you. Another Mech Rider attacks. Oh yes. Now you will have your revenge. Nothing has changed. Weapons and magic will work very well. After you destroy him, Geshtar is about to burn the whole place. Damnit, dying's not going to let you get Thanatos...but Truffle saves the day! You decide then and there that you will give Truffle the head of Thanatos, since he deserves it so much.

End SoM walkthrough part 1. See Part Two for the last parts of the game.



Part 2 of the SoM walkthrough
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