Vigil, Guardian of Crowns

(12th-level Intelligent Broadsword +4/Defender)

Updated: August 22, 1998

Player   : Benjamin Pung   bpung@inetnow.net
Sources
Core     : PHB1st&2nd, DMG1st&2nd, MM1st&2nd, TOM
PO       :
PHBR     : Ranger, Druid, Thief
GH       :

Name     : Vigil, Guardian of Crowns
Race     : Intelligent Weapon (Human Essence)
Plane    : Prime-Greyhawk
Sex      : Neuter (Male Essence)
Hair     : NA
Eyes     : NA
Skin     : NA
Hand     : NA
Features : Ancient style, the phrase "Death Before Dishonor"
           engraved in Old Oeridian on the blade.
Height   : 4'
Weight   : 4 lbs
Age      : 926 yrs
Birthday : 22nd of Coldeven, 302 O.R.

Align.   : Lawful Neutral
Church   : None
Deity    : Heironeous
Symbol   : Silver Bolt of Glory

Class    : Fighter
Level    : 12th
XPs      : 1,001,031

Str      : NA
Dex      : NA
Con      : NA
Int      : 15       Lang/Prof(4), SL(7th), Learn(65%), MaxSp(11) Immunity(-)
Wis      : 15       MD(+1), Spells(1/1/2), Fail(0%), Immunity(-)
Cha      : 11       Hench(4), Loy(+0), RA(+0)
Ego      : 22

HPs [ 76]: Wounds:

AC   [NA]: NA Surprised         Armor Types:  None
           NA Shieldless
           NA Rear
           NA Unarmored
           10 Mental

           Defenses: Wind Wall 3/day

THAC0[NA]: Cmbt Init:  Very Fast (base)

           Special Attacks: None

Sav Thrws: Mental Attacks
           --------------
            7 Paralyzation, Poison, or Death Magic
            9 Rod, Staff, or Wand
            8 Petrification or Polymorph
            8 Breath Weapon
           10 Spell

           Modifiers:  Dex(+0), MD(+1)

           Physical Attacks
           ----------------
           13 Acid
            7 Crushing Blow
           17 Disintergration
            3 Fall
            6 Magical Fire
            2 Normal Fire
            2 Cold
           12 Lightning
            2 Electricity

           Modifiers:  Ego (+22)

Movement : 0

Fatigue  : 22  Fresh
               Light    x1:  3/4 move
               Moderate x2:  1/2 move; -1 to Hit
               Heavy    x3:  1/4 move; -2 to Hit; +1 AC
               Severe   x4:  move = 1; -4 to Hit; +3 AC; (Dex +0) = 0 to move
               Mortal     :  save vs. paralyzation or die; 1d6 hrs unconscious

Race     : Intelligent Weapon
           Broadsword +4/Defender
             + Detect Enemies 30'
             + Detect Magic 30'
             + Shed Light
             + Leaping as boots - 6 times/day
             + Wind Wall 3/day
             + Empathy/Speech
             - Blind when sheathed
             - Hearing at -4 when sheathed

Class    : Fighter
             + Breech Immunity: 21st level
             + Exceptional Strength/Constitution bonuses
             + Intimidation: 21st level
             + Followers: 9th level
             + Multiple attacks
             + Weapon Groups
             + Weapon Specialization/Mastery
             - Limited magic item use

Kit      : None

NWP      :( 3) + 4 (levels) + 4 (Int Prof) + 0 WPs

          ( 1) Ancient History (Kingdom of Aerdy)        (Int -1) = 14
          ( 1) Ancient History (Viceroyalty of Ferrond)  (Int -1) = 14
          ( 1) Law (Shield Lands)                        (Int +0) = 15
          ( 1) Law (Furyondy)                            (Int +0) = 15
          ( 1) Military Logistics                        (Int +1) = 16
          ( 2) Strategy(Land)                            (Int -2) = 13
          ( 2) Tactics(Land)                             (Int -2) = 13

Lang     :( 0) Oeridian (native)                         (Int +0) = 15
          ( 1) Aerdi                                     (Int +0) = 15
          ( 1) Ferrond                                   (Int +0) = 15
          ____
            0  Slots left

WP       :  4 + 4 (levels) - do not confer benefits to wielder; may teach
          ( 1) Weapon and Shield Style
          ( 1) Two Handed Style
          ( 1) Single Weapon Style
          ( 5) Broadsword - Grand Mastery
                 Attacks: 3/1 ToHit: +3 Dam Adj: +3
                 Wt: 4 Size: M Type: S Spd: 2 Dam: 2d4 1d6+1 Knock: d10
                 Reach: 1
          ____
            0  Slots left

Valuables:
----------
        None

Description:
------------
        Vigil is a simple though finely crafted sword of old Oeridian design.
Being originally the weapon of a knight of high standing, Vigil's blade is
forged of shing steel and bolstered by the magic infused into the sword itself.
Its hilt is steel inlaid with silver. The quillions are seven inches from tip to
tip, rectangular in cross section and slightly flared and curved. The grip is
wrapped with rope-twisted silver wire, though it has at times been covered with
leather depending on the tastes of its wielder. The pommel is a heavy, fluted
ball.

Background:
-----------
        In the days of Lum and Leuk-O, when the Oeridian peoples began to carve
out kingdoms in the Flanaess, conflict was a fact of life. Young kingdoms fed
upon each other, with only the strongest of the litter clawing their way to the
top. In the end Aerdy proved the victor, but only after centuries of petty kings
each trying to hold on to their own small chunks of land. One of these kings was
a man by the name of Fendry, a wise and kind king by the standards of the time.
Much of his success was attributable to his cousin, advisor, and general Halarh.
Halarh was cut from much the same cloth as his cousin, but he had no aspirations
to rulership. A great warrior and devoted follower of Heironeous, Halarh was
content to aid in the defense and administration of his cousin's kingdom.

        The wise and the just are often unprepared for the machinations of their
more voracious neighbors, and Fendry was not immune to this weakness.  During
the celebration following Fendry's marriage to his second wife, agents of a
neighboring kingdom who had infiltrated Fendry's court opened the gates to an
invading force, catching most of the castle's defenders unawares. Halarh, who
habitually abstained from drink and was vigilant at all times, was one of the
few warriors prepared to repel the attack.  Rallying his men, Halarh prepared to
hold the innermost section of the keep. The defenders held a narrow hallway
against the attacking force for three hours, when a returning border patrol was
able to attack the rear ranks of the intruders' force. During the final battle,
many of Fendry's defenders were slain, and not one of the attackers escaped
alive.

        Sometime during the long battle, Halarh was mortally wounded. Following
the defeat of the assault force, he presented himself before King Fendry.
Kneeling and leaning heavily on his sword, he said, "I regret that I can no
longer be of service to you, cousin. I pray that Heironeous will protect you in
my absence..."

        Halarh's son, Heldirh, took up his father's sword and rose to a similar
station. Fendry's kingdom was joined with another through marriage some years
later. Heldirh died in a later battle, leaving no heirs, and Halarh's sword was
taken as a war prize, having gained something of a reputation of its own. The
sword was reputed to be magical, able to cleave shields in twain and shatter
lesser weapons with ease. To one extent or another, most of these tales were
true. In response to Halarh's dying words, Heironeous had infused the sword with
the general's essence. The sword was not Halarh per se, his soul having ascended
to its own place in Heironeous' court, but the essence of his personality was
bound into the weapon.

        Over the years the empowered blade slowly gained its own consciousness,
again not quite Halarh but very similar in its nature. During this time it also
changed hands many times, and as its intelligence grew it began more and more to
judge its wielders. Those that it approved of were able to employ more of its
abilities, while others found the sword to be no more than an exceptionally
sharp blade.

        During the early years of The Great Kingdom, a knight who had come into
possession of the blade and had rated well enough to unlock all of its powers
gave it the name "Vigil". A name is a thing of power, even for a sword, and from
this point on Vigil achieved true consciousness. It was passed from father to
son for several generations, each wielder a knight of the territory and later
kingdom of Furyondy. Eventually, one of these knights was killed in battle and
the sword stolen by looters. Vigil made its way into what were to become the
Shield Lands. It attached itself to another worthy family, being passed down
through the generations again during the rise of the Shield Lands. It kept
abreast of news of the Great Kingdom, and was greatly displeased by the course
that the leadership of that nation had taken.

        And so now Vigil rests in the hands of Franz, watching history unfold...

Roleplay:
---------
        Vigil's main goal is to aid in the just rulership of nations, especially
small and emerging nations. It has never been happy in the hands of adventurers,
and prefers to be an heirloom. Though it has the power of speech, it usually
uses empathy to communicate with its wielders, preferring a more subtle approach
when possible. In times of great need, Vigil will speak up. It has often spoken
to those that is does not like, mostly to convince them to give the sword to
someone more worthy.

Miscellaneous:
--------------
        Fighting Style: Vigil has the essence of an old school fighter and war
general. Its style is very aggressive and straightforward. Its blocks are solid,
dead blocks. Its attacks are powerful blows that sacrifice finesse for ferocity.
Vigil is a helm-splitter and a shield-breaker, preferring to make its own
openings in an opponent's defense by battering its way through rather than
trying to exploit the tiny chinks already there.

Access:
-------
        Is your e-mail account accessible from home?  YES
        Is your e-mail capable of accepting attachments?  YES

Alternate Oerths / Keith Horsfield / afn09454@afn.org / updated 22 Aug 98
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