Updated: August 22, 1998
Player : Mike Olson devlin1@vcn.bc.ca Sources Core : PHB1st&2nd, DMG1st&2nd, MMI, MM2nd, FF, DDG PO : PO:C&T PHBR : Druid, Ships & Sea GH : Folio, WoG, CoG, GA, GH:PG, GH:TAB Name : Reynard Yargrove Race : Flan-Oeridian w/minor suel Plane : Prime-Greyhawk Sex : Female Hair : Auburn, full waves, shoulder length Eyes : Deep brown Skin : Tawny-bronze Hand : Right Features : None Height : 5' 5" Weight : 120 lbs Age : 44 yrs (looks mid-thirties) Birthday : 16 Patchwall, 541 C.D. IV Align. : Neutral Church : Grove of the Dreadwood Deity : Obad-hai; Nature, Wildlands, Freedom, Hunting, Wild Beasts; N (Intermediate God; 6th level & Quest Spells) Symbol : Oak Leaf with acorn Class : Druid Level : 14th XPs : 1,600,051 Str : 14 H/D(+0/+0), Wgt(55), Press(170), OD(8), BB(7%) Dex : 16 RA(+1), Miss(+1), Def(-2) Con : 14 HP(+0), SS(88%), RS(92%), Poison(0), Regen(Nil) Int : 13 Lang/Prof(3), SL(6th), Learn(55%), MaxSp(9), Immunity(-) Wis : 18 MD(+4), Spells(1/1/2/2/3/4), Fail(0%), Immunity(-) Cha : 18 Hench(15), Loy(+8), RA(+7) Com : 14 HPs [ 57]: 14 Numbed 29 Useless Wounds: None AC [ 3]: 5 Surprised Armor Types: Cloak of Protection +3 3 Shieldless Leather 5 Rear 10 Unarmored 7 Mental Special defenses: None THAC0[12]: Cmbt Init: Fast (base) Fast (staff) Average (scimitar) Average (sling) Average (spear) Special attacks: None Sav Thrws: 5 Paralyzation, Poison, or Death Magic 9 Rod, Staff, or Wand 8 Petrification or Polymorph 11 Breath Weapon 10 Spell Modifiers: Dex(+2), MD(+4), +2 vs. fire or electrical attacks, Cloak of Protection(+3) Movement : Land Swim Climb: 40% 12 Base 1 11-9 Light Sink Jog x2 14 rnds (Con +0/rnd) = 14 8-6 Moderate Run x3 (Str +0) = 14 (Con -1/rnd) 5-3 Heavy Run x4 (Str -4) = 10 (Con -2/rnd) 2-1 Severe Run x5 (Str -8) = 6 (Con -3/rnd) Cmbt 13 Base + Dex React Adj + Str ToHit bonus Charge x1.5: No Dex Bonus; +1 to AC; +2 to Hit Run x2 : No Dex Bonux; +1 to AC Sprint x3 : No Dex Bonus; +1 to AC Encumb. : Fight : Weight (32.9) Bulk (9.6) Encumbrance (None) Movement (12") Travel: Weight (57.5) Bulk (22.5) Encumbrance (Moderate) Movement (7") Mount : Weight (##) Bulk (##) Encumbrance (type) Movement (##") Riding: Weight (##) Bulk (##) Encumbrance (type) Movement (##") Moderate: -1 to Hit Heavy : -2 to Hit; +1 AC Severe : -4 to Hit; +3 AC Fatigue : 15 Fresh Light x1: 3/4 move Moderate x2: 1/2 move; -1 to Hit Heavy x3: 1/4 move; -2 to Hit; +1 AC Severe x4: move = 1; -4 to Hit; +3 AC; (Dex +0) = 16 to move Mortal : save vs. paralyzation or die; 1d6 hrs unconscious Race : Human (Flan-Oeridian w/minor suel) Class : Druid of Obad-hai + Access to Spheres Major: All, Animal, Elemental (all), Healing, Plant, Sun, Weather Minor: Charm, Divination, Necromantic, Summoning + Fire/electical resistance: +2 bonus to saving throws + Secret language: berla na filied/ogham + 3rd level: Identify plants, animals and pure water Pass without trace Learn woodland languages (must pay cost) + 7th level: Immune to woodland charm Shapechange + 16th level: Immunity to natural poisons Vigorous health Immune to aging affects Alter appearance + 17th level: Hibernate Enter/Survive Elemental Plane of Earth + 18th level: Enter/Survive Elemental Plane of Fire + 19th level: Enter/Survive Elemental Plane of Water + 20th level: Enter/Survive Elemental Plane of Air + Weapon selection: Bolas, boomerang, club, war club, dagger, bone dagger, stone dagger, dart, grain flail, javelin, kama, knife (any), lasso, machete, net, quarterstaff (1st), scythe, sickle, spear (any), staff sling, khopesh, sapara, scimitar - Armor restriction: Hide, leather and padded armor, wooden shields Kit : Beastfriend + Animal Sphere Knowledge: Animal saves at -2 + Bonus NWP: Animal Lore + Empathy with Animals + Functional NWPs: Animal Training, Animal Handling + Lycanthrope Recognition - Code of Honor (Protect Animals; Cannot kill Animals) - Prohibited NWPs: Etiquette - Reaction Penalty: -1 NWP :( 4) + 3 (Int Prof) + 4 (levels ( 0) Animal Lore (Int +0) = 13 + 4 = 17 ( 0) Animal Handling (Wis -1) = 17 ( 0) Animal Training [type] (Wis +0) = 18 ( 1) Ceremony (Wis +0) = 18 ( 2) Healing (Int -2) = 11 ( 2) Herbalism (Wis -2) = 16 ( 1) Poetry (Int -2) = 11 ( 0) Read/Write (Ogham) (Int +1) = 14 ( 1) Religion (Obad-hai) (Wis +0) = 18 ( 1) Spellcraft (Int -2) = 11 Lang :( 0) Keold (native) (Int +0) = 13 ( 0) berla na filied R/W (Int +0) = 13 ( 1) Aerdi (Int +0) = 13 ( 1) Treant (Int +0) = 13 ( 1) Elvish (Int +0) = 13 ____ 0 Slots left WP : 2 + 3 (levels) ( 1) Two Handed Style ( 1) Staff Attacks: 1/1 ToHit: +0 Dam Adj: +0 Wt: 4 Size: L Type: B Spd: 4 Dam: 1d6 1d6 Knock: d8 Reach: 1 ( 1) Spear Attacks: 1/1 ToHit: +0 Dam Adj: +0 Wt: 5 Size: M Type: P Spd: 6 One-handed Dam: 1d6 1d8 Knock: d6 Two-handed Dam: 1d6+1 2d6 Knock: d8 Reach: 1 ROF: 1/1 Rng: 10/20/30 ( 1) Sling Attacks: 1/1 ToHit: +0 Dam Adj: +0 Wt: 1 Size: S Spd:6 Bullet Wt: * Type: B Dam: 1d4+1 1d6+1 Knock: d4 Rng: 50/100/200 Stone Wt: * Type: B Dam: 1d4 1d6 Knock: d4 Rng: 40/80/120 Reach: - ROF: 1/1 ( 1) Scimitar Attacks: 1/1 ToHit: +0 Dam Adj: +0 Wt: 4 Size: M Type: S Spd: 5 Dam: 1d8 1d8 Knock: d8 Reach: 1 ROF: - rnd Rng: - ____ 0 Slots left Spells : Preserver; 385 pnts; max 7th level; max 9 spells per level Memorized: ---------- 385 (###) [Spell #1; level; options (greater effect, reduced power, etc.)] (###) [Spell #2; level; options (greater effect, reduced power, etc.)] (###) [Spell #3; level; options (greater effect, reduced power, etc.)] _____ -- Spell Points remaining Valuables: ---------- 3 sp Holy symbol of Obad-hai Magic Items: ------------ Rods (+1): None Staves (+2): None Misc. (+3): Figurines of Wondrous Power (onyx dog) Stone of Controlling Earth Elementals Relic (+3): None Rings (+3): Ring of the Ram (6 charges) Ring of Chameleon Power Wands (+3): None Potions (+4): Diminution, Plant Control, Water Breathing Scrolls (+x): None Armor : Leather cuir bouille +2 Protection : Amulet of Proof against Detection and Location Cloak of Protection +3 Weapons : Staff-spear +1, Sling of Seeking +2 Equipment: ---------- Weapons: Weight Bulk Staff-spear +1 (in hand) 4 0 (6) Scimitar (belt, scabbard, left) 4 5 Sling of Seeking +2 (tucked in belt) 1 1 Armor: None 0 0 Head - AC: 10 DP: 0 -0 to Surprise -0 to Vision -0 to Hearing Leather 15 (1) Torso - AC: 9 DP: 10 Up. Arms - AC: 9 DP: 1 Up. Legs - AC: 10 DP: 0 Dex Adj (-0) None 0 0 Foes: 0 - AC: +0 DP: 0 Dex Adj (-0) Clothes/Cloak: 5 0 Full Body - AC: 10 Long russet woolen robe Cloak of Protection Amulet of Proof against Detection and Location (neck) Holy Symbol of Obad-hai (neck) Hands (bare) Ring of the Ram (right) Ring of Chameleon Power (left) High Soft Boots Lwr Legs - AC: 9 DP: 5 Feet - AC: 9 DP: 5 Belt: 1 0 Pouch, Small (right-front) 0.5 1 (1) Bladder, Small 0.1 0 (0.2) Potion of Water Breathing 0.2 0.2 Bladder, Small 0.1 0 (0.2) Potion of Plant Control 0.2 0.2 Bladder, Small 0.1 0 (0.2) Potion of Diminution 0.1 0.2 Pouch, Small (left-front) 0.5 1 (1) Sling stones (10) 1 1 _____ _____ Combat Weight 32.9 9.6 (10.6) Slingbag: 2 1 (14) Bag, Small 0 0 (1) Nuts 1 0.25 Pouch, Small 0.5 1 (1) Stone of Controlling Earth Elementals 1 0.1 Figurine of Wondrous Power: Onyx Dog 1 0.1 Pouch, Small 0.5 1 (1) Coins 0.5 0 Whetstone 1 1 Rations, Dry (6 meals) 6 3 Sack, Small 0.1 0 (3) Ceremonial silver sickle wrapped in cloth 3 2 Ceremonial golden bowl 2 1 Spell Components (3 castings) 5 2.5 Waterskin 1 0 (1) _____ _____ Travel Weight 57.5 22.5 (23.5) Deity: ------ Obad-hai; Nature, Wildlands, Freedom, Hunting, Wild Beasts; N (Intermediate God, 6th level & Quest spells) Obad-hai is an ancient Flan nature deity, whose worship has spread throughout the Flanaess. He is a lover of wilderness and nature, a patron of druids, and a friend to those who live in harmony with their natural surroundings. Because of his neutrality, there is enmity between him and Ehlonna of the Forests. He is most revered by druids who live in very wild places: those of the barbarians and other underpopulated lands. Obad-hai is represented as a lean, weathered man of considerable age, as if a hermit, pilgrim, or simple rustic. He can also appear as a gnome, dwarf, or halfling, and has his worshipers among those folk; he is also represented in the form of wildland animals of diverse kind. Shrines of Obad-hai are usually wooden structures found in rustic settings. Services to him involve the consecration of living flowers, earth, water and fire. Priesthood: ----------- The priesthood is non-hierarchical, treating each other as equals, irrespective of level. Age is a basis for deferment among them. Raiments -- simple russet garments. Henchmen (advisors): -------------------- 1 Druid (Human, 11th level) Gauntlets of Dexterity, Scimitar +2, Oil of Fiery Burning 1 Druid (Half-elf, 11th level) Spear +1, Shield +1, Ring of Animal Friendship (10 charges) 1 Druid/Fighter (Half-elf, 11th/9th level) olven Hides +1, Spear +2 Character relationships: ------------------------ Thinks Agath is sanctimonious; Despite following Ehlonna, strangely attracted to Rowena Description: ------------ Reynard stands approximately 5'5" tall and is in excellent physical condition (all that clean living...). Her slender face is framed by waves of soft, auburn hair, usually unkempt, that reach just past her shoulders. Although at first glance she looks to be in her mid-thirties, a surprising age for someone of her stature within the Order, her full forty-four years of experience and wisdom are plainly evidenced in her deep brown eyes. Reynard's bronzed skin is a clear sign of her Flannae heritage, although she herself pays no particular attention to race or nationality. She has often said that she finds it difficult enough to deal with people as it is, and that worrying about their lineage or origin would only complicate matters further. Although she is a kind, caring woman, she is much more at ease interacting with the woodlands she calls home than with humans or demihumans. In particular, she feels a strong affinity towards the wild beasts of nature, and frequently compares (mentally, if not aloud) those of "civilized" society whom she meets with the animals with which she is most familiar. So long has she dwelt in the solitude of nature, overseeing matters in the Sheldomar Valley, that she finds the civilized world strange and unnecessarily complex. Animals of the natural world, on the other hand, have none of the hang-ups or neuroses the vast majority of people do, for which she much admires them. Some have said she is favored-- "touched" is a word frequently used-- by the Shalm, having run off as she did at a young age to fend for herself in the wilds, but she is too modest and humble to agree. She works well with others, fully aware of the contribution each individual has to make to the world as a whole, but always she keeps the Balance of All Things in the forefront of her mind. Taking a cue from the treants that populate her wood, she is never impulsive or reckless, choosing instead to weigh carefully the consequences of her actions. Frequently she thinks she "knows best," as it were, but rarely will she make an attempt to directly impose her will upon another. Despite her gender, she is much respected among the mostly-male druids of Obad-Hai, and many consider her a credit to the Order and a likely candidate for the role of Grand Druid someday. Her own ambitions, however, have much less to do with ruling the natural world than with simply being a part of it. Background: ----------- Once all of Keoland and states immediately to the east were under your purview, a realm you often tread. The wars have changed all that with both Sterich and Geoff overrun by humanoids, and the Hold of Sea Princes lies now under the heal of the Scarlet Brotherhood. What's worse is your beloved grove within the rolling hills of the northern Dreadwood is threatened and has actually come under attack several times by guerilla forces from the south. You note the urgency of the summons and now must decide how to fulfill that request and guard your woods. ----- The squirrel was insistent. She had been patrolling a small parcel of her territory-- more of a pleasure stroll, actually-- when the furry little animal accosted her. Most anyone else might have taken no notice of him, but Reynard, possessed of a singular affinity for the denizens of the forest, knew that his presence signified something important. Bending low, she extended one hand. The squirrel perched upon it without a second thought, and remained there fearlessly as she met his quiet, intelligent gaze. Her free hand went to the intricately-carved oak leaf and acorn talisman hanging from her neck, and, with a sotto voce prayer, divine power flowed through her and into the beast. "What is it, little one?" she asked gently. "Someone approaches." Its tone, pitched too high for human speech, was almost comical in its timbre. Still, Reynard regarded the creature with utmost respect. "Someone you know not?" He nodded, in a fashion. "Big. Big like you. But not the other three." A stranger, then. Unusual. "Well done, my friend. Find the others, if you can, and tell them to join me at the stones. Do you understand this?" "Yes, Lady," he replied, then hopped down and scampered away. Reynard watched him go, a barely-perceptible crease of concern forming on her brow. So much had changed, and so quickly, at that. The Balance of All Things, so long preserved by her and the members of her Order, was shifting dangerously towards Chaos. Euroz and other humanoids had conquered Geoff and Sterich, lands well within her territory. The secretive order of the Scarlet Brotherhood had gained control of the lands to the south, and she knew it was only a matter of time before a pitched battle would be waged within the Dreadwood itself. Already there had been raids which, though easily resisted, were portents of worse yet to come. Perhaps the intruder was an emissary, or worse, a scout or spy. Perhaps today would be the day. She noted the direction from which the squirrel had come and started down it. Less than ten paces later, it was not an auburn-haired human but an inconspicuous squirrel which followed his trail. She took to the trees, leaping from branch to branch with inhuman speed and agility, until at last she came upon the individual to whom the squirrel must have been referring. He was not an orc, nor did he bear any resemblance to the foul humanoid races. Young, human, and clad in simple garments of green and brown, he tread lightly, supporting himself with a staff of yew. A wooden disc marked with a semicircle and a horizontal line showed clearly on his breast, denoting him a follower of Fharlanghn, God of Travel. Whomever he was, and whatever purpose he may have had, Reynard feared neither; The Shalm and The Wanderer were allies of old. She dropped to the ground behind him, unnoticed, and resumed her human form. "What do you here?" she asked. He was startled, without question, but she noted with quiet approval that he recovered quickly. To her mild surprise, he answered in Keold, her native language, rarely spoken outside the Sheldomar Valley, and the tongue in which she had queried him. "I bring tidings, m'lady-- a missive." He reached into a satchel and withdrew a page of parchment, rolled into a scroll and sealed with wax. "This is not the place. Come, follow me." She turned and strode off purposely towards her home. He, somewhat taken aback by her abrupt manner, took a few quick steps to catch up with her, then kept pace. The air was crisp and cold, the sky overcast, the ground moist beneath his feet. Soon spring would be upon the land. Today, she reflected, would not be the day. ----- Twenty minutes of silent travel later, they stepped from the forest into a wide clearing. A spring bubbled forth from the depths of the Oerth in one corner, and the whole was dominated by a ring of tall standing stones in the clearing's center some ten feet tall surmounted by equally-massive lintels. The messenger noted the fact that Reynard purposefully skirted the stones to reach the small cottage on its far side, but said nothing. The interior of her home was, to say the least, sparsely decorated, and looked more like the den of an animal than a human's dwelling. She sat cross-legged on the floor wordlessly and gestured for him to do the same. "As I said, I bring a missive," he repeated after seating himself. Again, he proffered the parchment, and this time she took it. The seal was marked with a symbol that she only vaguely recognized, but she gave it little heed. For several moments Reynard regarded the contents, examining them carefully, then handed it back to the messenger. "Read it. Aloud." Her tone was neither commanding nor belittling. "Your presence is requested on the first day of Readying in five hundred and eighty-five, C.D. IV, at the Mist Dragon Inn, the Village of Magepoint on the southern shores of the Nyr Dyv. Accommodations have been arranged in advance to include accompaniment by one manservant. Your stay will be brief." There was a mark at the letter's end, that of a circle enclosing a lazy eight which he knew not how to vocalize properly, but since she had seen it, he considered doing so unnecessary, in any event. She sat in silent thought, quite ignoring his presence for five minutes or more, then got to her feet without warning. "There is food, and rest," she said to him, almost as an afterthought, and walked outside. Waiting for her were three half-elves, two male and one female. Apparently the squirrel had succeeded in finding them before her gift of speech had left him. "I have been called away," she began. "I have been asked to appear on the shores of the Nyr Dyv in one month's time. My absence should be short, but it is wise to make preparations nonetheless. Do you have concerns?" The woman spoke up. "Why does the Great Druid answer a call from an outsider so?" "The world changes, Faerbol. No longer can we confine ourselves to our woods and work subtle alterations to maintain the Balance. We have waited long-- too long, some would say-- to involve ourselves in the wars of the outsiders. If we wait longer, we may find ourselves fighting the Chaos alone. Do you understand this?" She inclined her head respectfully. "Yes, Lady." "There is a stranger inside, a follower of the Wanderer. See to his needs. I do not doubt that he has had a difficult journey in bringing me this message. I have other matters to attend, for now." She walked off into the woods, leaving them to their duties. ----- Though she did indeed have business elsewhere, she was glad for the solitude among the leaves and branches of her wood. Though lacking the social graces required to effectively interact with most of humanity, the emotions of her initiates were as clear to her as a cloudless summer sky. Daen and Gallach respected her-- she was the Great Druid of the region, after all-- but, like most other males of the Order, they were uncomfortable with a woman among their ranks, let alone a woman in a position of authority. Obad-Hai's followers were predominantly men, but from a youthful age Reynard had felt an inexplicable yearning for the forests that could not be denied. When she ran away from home to fend for herself in the wilds of nature at the tender age of ten, some of those she left behind said that she was chosen of The Shalm and not meant to live among humanity. They may have been right; certainly, if Reynard had heard them speak thusly, she would have agreed with them. Despite conventions to the contrary, her all-consuming devotion to Obad-Hai had made her the first and only female Great Druid of his faith in the history of Oerth. But, she mused as she walked, perhaps not the last. Her daughter Faerbol, conceived beside the bonfires of the spring festival and born in the ring of stones, had seemed to inherit her single-mindedness of purpose. The Order respected age and seniority above all things, so it was some time before she was assigned to serve one of the ranking Great Druids. Reynard seemed to be the natural choice. Although some might have thought that a daughter serving under her own mother would quite likely receive a good deal of favoritism, the Order knew better. Reynard was as even-handed as she was wise, and Faerbol had been treated no differently than Daen or Gallach. There was also a darker, unspoken reason Faerbol served Reynard: no other Great Druid wanted a female initiate. As might be expected, the senior druids of Obad-Hai were rather set in their ways. Tradition had maintained the Order for countless generations, they argued; why change it now? The answer was simple, to Reynard's eyes. "Change comes to all things," she said, mostly to herself. "Indeed it does," came a rumbling basso voice behind and above her. And far too quickly, for my liking." Reynard turned and smiled. "Does anything _not_ occur too quickly for your liking, Old One?" The treant, a gnarled, towering oak, looked down at her with eyes which bespoke of deep and ageless wisdom. "Certainly. The setting of the sun, the passing of the seasons, the growth of saplings... all these are as they should be," he answered ponderously. "It is the world of the walkers which passes too hastily." "You are right, of course, but I cannot live as you do." "More's the pity, Lady!" he laughed. He shook his head, sending a shower of raindrops down upon her which she playfully tried to avoid. "But you have not come here to discuss such matters, have you?" "You are perceptive, Old One. I am not disturbing you, am I?" "No," he replied, "I only just fell aslumber at the last fullness of Luna. I had hardly drifted into sleep when I awoke to your words. Do you seek me?" She nodded. "That I do. I require your assistance, one month from now." "A month?!" he bellowed, raising his mossy eyebrows questioningly. "Such short notice!" "For that, I apologize," she said sincerely, "but I myself only heard of this news earlier today. I have been called away, to a place called Magepoint, far from here. I should only be gone briefly, but... I fear the worst." "Hroom!" It was an exclamation of understanding and appreciation that, knowing the language of the treants, she knew at once. "You feel the pull of nature, Lady-- the instinct of animal and plant. You feel the future of things, though you cannot see it." Reynard bowed before him, flattered at the credit he gave her. "This may be true, Old One. Whatever the case, I will require the help of you and yours while I am absent." "A month is little time, but I will do what I can to fulfill your request. What do you need?" "I am concerned for the sanctity and safety of my grove while I am away, especially with the humanoids on the move. My initiates will maintain our network of animal spies to warn of impending danger, but I would ask of your folk that you assist in our defense, if necessary. It is my hope that your help will not be needed." "Hmmm... yes, Lady, I believe we will assist you, although a moot will be required to finalize this matter. We can surround a good section of your territory, and if any burarum cross us, we will be happy to crush them-- for you as much as for ourselves." "When will your moot take place?" she asked. "I wish to attend." "I will notify you, as always. But now, I had best be about gathering the others. Good day to you, Lady of the Wood." "And to you, Old One." She bowed again, and he tramped off, his deliberate, ground-shaking rootsteps fading off into the forest. ----- Fireseek was coming to an end, and the appointed meeting in Magepoint was a mere three days away. The treants had taken only two days to reach a decision, a clear sign that they were eager to lend their aid, and even now were spread out defensively around Reynard's grove, the spiritual heart of the Dreadwood. All three of her initiates had gathered there, with explicit instructions to remain nearby. Reynard's plethora of animal friends and spies were likewise kept on alert, and, with the assistance of Daen, Gallach, and Faerbol, would rapidly report any suspicious activity in the vicinity. In the event that an incursion actually did occur, she knew that the treants would mobilize, the animals would provide an early warning, the initiates would call upon the power of the elements to befuddle or strike down the intruders... yet still she was uneasy. Not that this was out of the ordinary, of course; any steward of a consecrated grove did not leave it with a light heart no matter what precautions were taken, and Reynard was no different. She packed a small bag with several necessities, should she encounter difficulty in or en route to Magepoint: sprigs of preserved mistletoe cut with a silver sickle and caught in a golden bowl on Midsummer's Eve, a wolf's tooth, sawdust, sand, clay, a small quantity of mercury, and any number of other bits of paraphenalia necessary to calling on Obad-Hai's divine influence. To her side, she girt a sheathed scimitar, and in her weapon belt she secured an enruned and embroidered leather sling, specially enchanted and laden with primal magicks. In one hand she carried a stout staff of oak, and her thick, rust-brown cloak covered a sturdy russet and green breastplate of hardened leather. To the common bandit, she might seem a simple traveler, but woe betide any who mistook her so. At last, the time came to depart. Her initiates were before her. "Lady, I feel I must speak," Gallach said. A gesture from Reynard told him to continue. "The precautions you have taken in securing the grove... is such a violent response really necessary? The euroz have no less value or worth than the stag, or than ourselves." "I perceive your concern, Gallach, and I too feel it," she replied. "For many years the Balance of All Things has been maintained, with neither Law nor Chaos reigning supreme. However, that time is at an end. New Evils stalk the land, conquering all before them; these orcs are but one example. The Balance has been swayed, and if it is to be set right again, we must resist this new infusion of Chaos into the world. Defend the grove, fight the orcs, but always know, Gallach, _why_ it is you do these things. More important than self-defense is the proper maintenance of the Balance. If these invaders were from a human nation expanding its borders and conducting a genocidal campaign against the orcs, for example, our duty would be the same: to preserve the Balance by combatting those who bear it no regard. Whether the enemy is human or orc has no bearing, only that the Balance is restored. Do you understand this?" "Yes, Lady." His words were not entirely truthful, she knew, but he would obey her. "Do you all understand this?" she asked. They others responded as Gallach had. "That is well. And now, I must take leave of you. May The Shalm guide you in all things." "And you, Lady," they answered in unison. She vanished into the woods. ----- It took her roughly ten minutesto find what she sought. Naturally, she knew its location already, as she was intimately familiar with each and every tree within a wide radius of her grove, and this giant oak was no exception. She walked close to it, put her hands on its trunk, felt the strength of its ancient lifeforce... and stepped into it. A nearby sparrow chirped in surprise, then flew off. One minute later, a similar sparrow was equally surprised to see her emerge from another towering oak very much like the one she had entered apart from the fact that this tree stood at the northern edge of the Gnarley Forest, several hundred leagues away. She stole a furtive glance to either side, took a few steps forward, and flapped the wings of the owl she had just become. High above the world, she looked down upon the destruction wrought by the wars which ravaged the Flanaess. Her keen avian eyes saw the carnage and devastation of battle wreaked on a handful of fronts, and she screeched in despair. Too long, she thought, too long; she hadn't known how true her words to Faerbol less than a month before had been when she had spoken them. Too long had she cloistered herself away in her grove, defending it when need be, but that only treated the symptoms, not the cause. Change comes to all things, and the time had come to take an active part in the events of the world-- not for the sake of the petty rivalries and land grabs which motivated them, but to restore the Balance of All Things which they had unwittingly disturbed. Her resolve was strengthened. She flew on. Roleplay: --------- See "Description" above. Miscellaneous: -------------- Reynard isn't hasty in any aspect of her life; combat is no different. She will not rush into any dangerous situation (unless an animal is threatened, of course -- then all this caution stuff goes out the window), choosing instead of weigh her options and take the best course of action based on her analysis. Now, what do _I_ hope to get out of this? I'm in it for the money. When Keith offered me a stipend to play, how could I turn it down? *L* Access: ------- I have an excellent crappy email program, web browser, and ISP-- it's a matching set of mediocre Internet tools. I check my mail a few times a day, and can gain access to a better computer when needed.
Alternate Oerths / Keith Horsfield / afn09454@afn.org / updated 22 Aug 98 | Back to Heroes & Heroines |