Updated: August 22, 1998
Player : Sal Marotto sal_marotto@hotmail.com
Sources
Core : PHB1st&2nd, DMG1st&2nd, MM1st&2nd, TOM
PO : None
PHBR : None
DMGR : None
GH : None
Name : Mickel Bjorn
Race : Human (Oeridian)
Plane : Prime-Greyhawk
Sex : Male
Hair : Black, short and stiff
Eyes : Brown
Skin : Olive
Hand : Ambidextrious
Features : Scar from his left shoulder to his right hip
(Inflicted by an ogre when he was younger)
Height : 5' 7"
Weight : 140 lbs
Age : 28 yrs
Birthday : Harvester, 556 C.D. IV
Align. : Chaotic Neutral
Church :
Deity : Rudd; Chance, Good Luck, Skill; CG(N)
Symbol : Octogonal blue & white Target with Arrow embedded in the bullseye
Class : Thief Fighter
Level : 8th 6th
XPs : 71,001 33,001
Str : 15 H/D(+0/+0), Wgt(55), Press(170), OD(8), BB(7%)
Dex : 18 RA(+2), Miss(+2), Def(-4)
Con : 14 HP(+0), SS(88%), RS(92%), Poison(0), Regen(Nil)
Int : 11 Lang/Prof(2), SL(5th), Learn(45%), MaxSp(7), Immunity(-)
Wis : 12 MD(+0), Spells(-), Fail(5%), Immunity(-)
Cha : 14 Hench(6), Loy(+1), RA(+2)
Com : 10
HPs [ 43]: 12 Numbed
24 Useless
Wounds: Cuts, lacerations, abrasions, bruises (4 hps)
AC [ 1]: 5 Surprised Armor Types: Studded Leather +2
5 Shieldless
5 Rear
10 Unarmored
10 Mental
Special defenses: None
THAC0[15]: Cmbt Init: Fast (base)
Fast (dagger)
Fast (short sword)
Average (long sword)
Special attacks: None
Sav Thrws: 11 Paralyzation, Poison, or Death Magic
12 Rod, Staff, or Wand
11 Petrification or Polymorph
13 Breath Weapon
13 Spell
Modifiers: Dex(+4), MD(+0)
Movement : Land Swim Climb: ##%
12 Base 1
11-9 Light Sink Jog x2 14 rnds (Con +0/rnd) = 14
8-6 Moderate Run x3 (Str +0) = 15 (Con -1/rnd)
5-3 Heavy Run x4 (Str -4) = 11 (Con -2/rnd)
2-1 Severe Run x5 (Str -8) = 7 (Con -3/rnd)
Cmbt
12 Base + Dex React Adj + Str ToHit bonus
Charge x1.5: No Dex Bonus; +1 to AC; +2 to Hit
Run x2 : No Dex Bonux; +1 to AC
Sprint x3 : No Dex Bonus; +1 to AC
Encumbrance
Fight : Weight (##) Bulk (##) Encumbrance (type) Movement (##")
Travel: Weight (##) Bulk (##) Encumbrance (type) Movement (##")
Mount : Weight (##) Bulk (##) Encumbrance (type) Movement (##")
Riding: Weight (##) Bulk (##) Encumbrance (type) Movement (##")
Moderate: -1 to Hit
Heavy : -2 to Hit; +1 AC
Severe : -4 to Hit; +3 AC
Fatigue : 19 Fresh
Light x1: 3/4 move
Moderate x2: 1/2 move; -1 to Hit
Heavy x3: 1/4 move; -2 to Hit; +1 AC
Severe x4: move = 1; -4 to Hit; +3 AC; (Dex +0) = 18 to move
Mortal : save vs. paralyzation or die; 1d6 hrs unconscious
Race : Human (Oeridian)
Class : Fighter
+ Breech Immunity: 21st level
+ Exceptional Strength/Constitution bonuses
+ Intimidation: 21st level
+ Followers: 9th level
+ Multiple attacks
+ Weapon Groups
+ Weapon Specialization/Mastery
- Limited magic item use
Thief (BL=Base,RA=RaceAdj,DA=DexAdj,RP=RoguePts,NA=No Armor)
+ Backstab: x3 damage
+ Extra Thieving abilities: 20th level
+ Followers: 10th level
+ Scroll use: 10th level
+ Thieves Cant
NA EC SL
+ Pick Pockets (BL15+DA10+RP##) = ###% + 5% - 20% - 30%
+ Sleight of Hand (BL15+DA10+RP##) = ###% + 5% - 20% - 30%
+ Open Locks (BL10+DA15+RP##) = ###% - 5% - 10%
+ Find Traps (BL05+DA05+RP##) = ###% - 5% - 10%
+ Remove Traps (BL05+DA05+RP##) = ###% - 5% - 10%
+ Move Silently (BL10+DA10+RP##) = ###% + 10% - 10% - 20%
+ Hide in Shadows (BL05+DA10+RP##) = ###% + 5% - 10% - 20%
+ Detect Noise (BL15+RP##) = ###% - 5% - 10%
+ Climb Walls (BL60+DA10+RP##) = ###% + 10% - 20% - 30%
+ Read Languages (BL00+RP##) = ###%
- Armor restriction
- Weapon selection
Kit : None
NWP :( 3) + 4 (levels) + 2 (Int Prof)
( 1) Blacksmithing (Str +0) = 15
( 1) Carpentry (Str +0) = 15
( 2) Endurance (Con +0) = 14
( 1) Fishing (Wis -1) = 11
( 1) Gaming (Cha +0) = 14
( 1) Read/Write (Aerdi) (Int +1) = 12
( 2) Religion (Rudd) (Wis +0) = 12
Lang :( 0) Aerdi R/W (Int +0) = 11
____
0 Slots left
WP : 4 + 4 (levels)
( 1) Ambidexterity
( 2) Blind-fighting Style
( 1) Two Weapon Style
( 2) Long Sword Specialist
Attacks: 3/2 ToHit: +1 Dam Adj: +2
Wt: 4 Size: M Type: S Spd: 5 Dam: 1d8 1d12 Knock: d8
Reach: 1
( 1) Short Sword
Attacks: 1/1 ToHit: +0 Dam Adj: +0
Wt: 3 Size: S Type: P Spd: 3 Dam: 1d6 1d8 Knock: d6
Reach: 1
( 1) Dagger
Attacks: 1/1 ToHit: +0 Dam Adj: +0
Wt: 1 Size: S Type: P Spd: 2 Dam: 1d4 1d3 Knock: d6
Reach: 1 ROF: 2 per rnd RNG: 10/20/30
____
0 Slots left
Valuables:
----------
6 gp 9 sp
Gold Chain, Rings
2 50 gp coins
Symbol of Rudd
Magic Items:
------------
Rods (+1): None
Staves (+2): None
Misc. (+3): Bag of Holding (15#/250#, 30 cu.ft.)
Rope of Climbing
Relic (+3): None
Rings (+3): Ring of Blinking
Ring of Spell Storing (Cure Light Wounds and Protection
From Evil)
Wands (+3): Wand of Illumination (86 charges)
Potions (+4): Diminution, Gaseous Form, Healing
Scrolls (+x): Protection from Acid, Plants
Armor : Studded Leather +2
Protection : None
Weapons : Short Sword +3, Dagger +2
Equipment:
----------
Weapons: Weight Bulk
Short Sword +3 (in hand) 3 0 (2)
Dagger +2 (in hand) 1 0 (1)
Armor:
Studded Leather 25 (2)
Torso - AC: 8 DP: 15
Up. Arms - AC: 9 DP: 3
Up. Legs - AC: 9 DP: 3
Dex Adj (-1)
Clothes/Cloak: 5 0
Full Body - AC: 10 DR: 0
A blue traveling cloak
Hands -- bare
Ring of Blinking
Leather Boots
Belt: # #
[Gear attached to belt and where] # #
_____ _____
Combat Weight #.# #.#
Bag of Holding: 15 0
[Contents] # #
Waterskin 1 0 (1)
Water, 1 gal. 8 1
_____ _____
Travel Weight #.# #.#
Description:
------------
[Physical appearance/description of your character. Description also
includes the personality of the character including how the individual
quirks, traits, and character flaws relate and effect the character.]
Background:
-----------
Rakehell considers you as the only person that he can trust in the
guild. Your guildmaster found you nearly half-dead when he was adventuring some
years ago in the Iron Hills. Took you in, clothed and converted you to not only
the ways of stealth but also to a more appealing goddess, Rudd. You have proven
yourself time and again, and are the only one left in the guild Rakehell can
turn to and trust. Or can he?
-----
Gravitating to Onnwal, Scant became home along with Rakehell's. His
ambition and natural abilities soon made him the leader of all thieves there.
Though the city is small, recent actions by the Scarlet Brotherhood has
definitely spiced things up. You've managed so far to block any assassination
attempts on Rakehell and he has not capitulated to the Scarlet Brotherhood as
they bring much of the city under their heal.
-----
Considering your options, Rakehell and you agree the safer of the two
courses will be overland. Not wanted to chance a confrontation with The Scarlet
Brotherhood, or to let the letter fall into their hands. Besides Rakehell was
never to fond of ships. The first few days of the trip were pretty uneventful
but then we started to see riders in the distance, garbed in the clothes of the
Scarlet Brotherhood!
Betrayed! Someone from the guild must have seen us leaving and reported
it to the Brotherhood. Riding hard for days and through many scirmishes, after
many hours of hiding we've seemed to evade them. Both of us are very injured,
losing three horses, and not having eaten in about three days though we continue
on towards Magepoint. Tumbling threw the door of the Inn, battered and half
starved Rakehell and you scan the interior of the room.
Roleplay:
---------
[Your character concept, your intent on how your character will interact
with other PCs/NPCs.]
Miscellaneous:
--------------
Not anything specific except for a good fun game
Access:
-------
I can get to my email anywhere with a computer I'm going to be gone
for 2 weeks starting on July 27th.
| Alternate Oerths / Keith Horsfield / afn09454@afn.org / updated 22 Aug 98 | Back to Heroes & Heroines |