Updated: August 22, 1998
Player : Sal Marotto sal_marotto@hotmail.com Sources Core : PHB1st&2nd, DMG1st&2nd, MM1st&2nd, TOM PO : None PHBR : None DMGR : None GH : None Name : Mickel Bjorn Race : Human (Oeridian) Plane : Prime-Greyhawk Sex : Male Hair : Black, short and stiff Eyes : Brown Skin : Olive Hand : Ambidextrious Features : Scar from his left shoulder to his right hip (Inflicted by an ogre when he was younger) Height : 5' 7" Weight : 140 lbs Age : 28 yrs Birthday : Harvester, 556 C.D. IV Align. : Chaotic Neutral Church : Deity : Rudd; Chance, Good Luck, Skill; CG(N) Symbol : Octogonal blue & white Target with Arrow embedded in the bullseye Class : Thief Fighter Level : 8th 6th XPs : 71,001 33,001 Str : 15 H/D(+0/+0), Wgt(55), Press(170), OD(8), BB(7%) Dex : 18 RA(+2), Miss(+2), Def(-4) Con : 14 HP(+0), SS(88%), RS(92%), Poison(0), Regen(Nil) Int : 11 Lang/Prof(2), SL(5th), Learn(45%), MaxSp(7), Immunity(-) Wis : 12 MD(+0), Spells(-), Fail(5%), Immunity(-) Cha : 14 Hench(6), Loy(+1), RA(+2) Com : 10 HPs [ 43]: 12 Numbed 24 Useless Wounds: Cuts, lacerations, abrasions, bruises (4 hps) AC [ 1]: 5 Surprised Armor Types: Studded Leather +2 5 Shieldless 5 Rear 10 Unarmored 10 Mental Special defenses: None THAC0[15]: Cmbt Init: Fast (base) Fast (dagger) Fast (short sword) Average (long sword) Special attacks: None Sav Thrws: 11 Paralyzation, Poison, or Death Magic 12 Rod, Staff, or Wand 11 Petrification or Polymorph 13 Breath Weapon 13 Spell Modifiers: Dex(+4), MD(+0) Movement : Land Swim Climb: ##% 12 Base 1 11-9 Light Sink Jog x2 14 rnds (Con +0/rnd) = 14 8-6 Moderate Run x3 (Str +0) = 15 (Con -1/rnd) 5-3 Heavy Run x4 (Str -4) = 11 (Con -2/rnd) 2-1 Severe Run x5 (Str -8) = 7 (Con -3/rnd) Cmbt 12 Base + Dex React Adj + Str ToHit bonus Charge x1.5: No Dex Bonus; +1 to AC; +2 to Hit Run x2 : No Dex Bonux; +1 to AC Sprint x3 : No Dex Bonus; +1 to AC Encumbrance Fight : Weight (##) Bulk (##) Encumbrance (type) Movement (##") Travel: Weight (##) Bulk (##) Encumbrance (type) Movement (##") Mount : Weight (##) Bulk (##) Encumbrance (type) Movement (##") Riding: Weight (##) Bulk (##) Encumbrance (type) Movement (##") Moderate: -1 to Hit Heavy : -2 to Hit; +1 AC Severe : -4 to Hit; +3 AC Fatigue : 19 Fresh Light x1: 3/4 move Moderate x2: 1/2 move; -1 to Hit Heavy x3: 1/4 move; -2 to Hit; +1 AC Severe x4: move = 1; -4 to Hit; +3 AC; (Dex +0) = 18 to move Mortal : save vs. paralyzation or die; 1d6 hrs unconscious Race : Human (Oeridian) Class : Fighter + Breech Immunity: 21st level + Exceptional Strength/Constitution bonuses + Intimidation: 21st level + Followers: 9th level + Multiple attacks + Weapon Groups + Weapon Specialization/Mastery - Limited magic item use Thief (BL=Base,RA=RaceAdj,DA=DexAdj,RP=RoguePts,NA=No Armor) + Backstab: x3 damage + Extra Thieving abilities: 20th level + Followers: 10th level + Scroll use: 10th level + Thieves Cant NA EC SL + Pick Pockets (BL15+DA10+RP##) = ###% + 5% - 20% - 30% + Sleight of Hand (BL15+DA10+RP##) = ###% + 5% - 20% - 30% + Open Locks (BL10+DA15+RP##) = ###% - 5% - 10% + Find Traps (BL05+DA05+RP##) = ###% - 5% - 10% + Remove Traps (BL05+DA05+RP##) = ###% - 5% - 10% + Move Silently (BL10+DA10+RP##) = ###% + 10% - 10% - 20% + Hide in Shadows (BL05+DA10+RP##) = ###% + 5% - 10% - 20% + Detect Noise (BL15+RP##) = ###% - 5% - 10% + Climb Walls (BL60+DA10+RP##) = ###% + 10% - 20% - 30% + Read Languages (BL00+RP##) = ###% - Armor restriction - Weapon selection Kit : None NWP :( 3) + 4 (levels) + 2 (Int Prof) ( 1) Blacksmithing (Str +0) = 15 ( 1) Carpentry (Str +0) = 15 ( 2) Endurance (Con +0) = 14 ( 1) Fishing (Wis -1) = 11 ( 1) Gaming (Cha +0) = 14 ( 1) Read/Write (Aerdi) (Int +1) = 12 ( 2) Religion (Rudd) (Wis +0) = 12 Lang :( 0) Aerdi R/W (Int +0) = 11 ____ 0 Slots left WP : 4 + 4 (levels) ( 1) Ambidexterity ( 2) Blind-fighting Style ( 1) Two Weapon Style ( 2) Long Sword Specialist Attacks: 3/2 ToHit: +1 Dam Adj: +2 Wt: 4 Size: M Type: S Spd: 5 Dam: 1d8 1d12 Knock: d8 Reach: 1 ( 1) Short Sword Attacks: 1/1 ToHit: +0 Dam Adj: +0 Wt: 3 Size: S Type: P Spd: 3 Dam: 1d6 1d8 Knock: d6 Reach: 1 ( 1) Dagger Attacks: 1/1 ToHit: +0 Dam Adj: +0 Wt: 1 Size: S Type: P Spd: 2 Dam: 1d4 1d3 Knock: d6 Reach: 1 ROF: 2 per rnd RNG: 10/20/30 ____ 0 Slots left Valuables: ---------- 6 gp 9 sp Gold Chain, Rings 2 50 gp coins Symbol of Rudd Magic Items: ------------ Rods (+1): None Staves (+2): None Misc. (+3): Bag of Holding (15#/250#, 30 cu.ft.) Rope of Climbing Relic (+3): None Rings (+3): Ring of Blinking Ring of Spell Storing (Cure Light Wounds and Protection From Evil) Wands (+3): Wand of Illumination (86 charges) Potions (+4): Diminution, Gaseous Form, Healing Scrolls (+x): Protection from Acid, Plants Armor : Studded Leather +2 Protection : None Weapons : Short Sword +3, Dagger +2 Equipment: ---------- Weapons: Weight Bulk Short Sword +3 (in hand) 3 0 (2) Dagger +2 (in hand) 1 0 (1) Armor: Studded Leather 25 (2) Torso - AC: 8 DP: 15 Up. Arms - AC: 9 DP: 3 Up. Legs - AC: 9 DP: 3 Dex Adj (-1) Clothes/Cloak: 5 0 Full Body - AC: 10 DR: 0 A blue traveling cloak Hands -- bare Ring of Blinking Leather Boots Belt: # # [Gear attached to belt and where] # # _____ _____ Combat Weight #.# #.# Bag of Holding: 15 0 [Contents] # # Waterskin 1 0 (1) Water, 1 gal. 8 1 _____ _____ Travel Weight #.# #.# Description: ------------ [Physical appearance/description of your character. Description also includes the personality of the character including how the individual quirks, traits, and character flaws relate and effect the character.] Background: ----------- Rakehell considers you as the only person that he can trust in the guild. Your guildmaster found you nearly half-dead when he was adventuring some years ago in the Iron Hills. Took you in, clothed and converted you to not only the ways of stealth but also to a more appealing goddess, Rudd. You have proven yourself time and again, and are the only one left in the guild Rakehell can turn to and trust. Or can he? ----- Gravitating to Onnwal, Scant became home along with Rakehell's. His ambition and natural abilities soon made him the leader of all thieves there. Though the city is small, recent actions by the Scarlet Brotherhood has definitely spiced things up. You've managed so far to block any assassination attempts on Rakehell and he has not capitulated to the Scarlet Brotherhood as they bring much of the city under their heal. ----- Considering your options, Rakehell and you agree the safer of the two courses will be overland. Not wanted to chance a confrontation with The Scarlet Brotherhood, or to let the letter fall into their hands. Besides Rakehell was never to fond of ships. The first few days of the trip were pretty uneventful but then we started to see riders in the distance, garbed in the clothes of the Scarlet Brotherhood! Betrayed! Someone from the guild must have seen us leaving and reported it to the Brotherhood. Riding hard for days and through many scirmishes, after many hours of hiding we've seemed to evade them. Both of us are very injured, losing three horses, and not having eaten in about three days though we continue on towards Magepoint. Tumbling threw the door of the Inn, battered and half starved Rakehell and you scan the interior of the room. Roleplay: --------- [Your character concept, your intent on how your character will interact with other PCs/NPCs.] Miscellaneous: -------------- Not anything specific except for a good fun game Access: ------- I can get to my email anywhere with a computer I'm going to be gone for 2 weeks starting on July 27th.
Alternate Oerths / Keith Horsfield / afn09454@afn.org / updated 22 Aug 98 | Back to Heroes & Heroines |