Knyuk, Child of the Shalm

(6th-level Male Wolf Fighter/Shaman)

Updated: August 22, 1998

Player   : Hohn Cho     hohncho@hotmail.com

Sources
Core     : PHB2nd, DMG2nd, TOM
PO       : None
PHBR     : None
DMGR     : None
GH       : GH:TAB

Name     : Knyuk
Race     : Wolf
Plane    : Prime-Greyhawk
Sex      : Male
Hair     : Grey
Eyes     : Amber
Skin     : NA
Hand     : NA
Features : White "socks" on his feet; numerous scars from battle, although all
           are hidden by his fur.
Height   : 3'
Weight   : 80 lbs
Age      : 19 yrs
Birthday : The Height of Midsummer

Align.   : Neutral
Church   : None
Deity    : Obad-hai;  Nature, Wildlands, Freedom, Hunting, Wild Beasts;  N
Symbol   : Oak Leaf with acorn

Class    : Fighter     Shaman
Level    : 6th         6th
XPs      : 33,001      33,001

Str [16] : 13       H/D(+0/+0), Wgt(45), Press(140), OD(7), BB(4%)
Dex [18] : 17       RA(+2), Miss(+2), Def(-3)
Con [14] : 12       HP(+0), SS(80%), RS(85%), Poison(0), Regen(Nil)
Int [ 9] : 11       Lang/Prof(2), SL(5th), Learn(45%), MaxSp(7), Immunity(-)
Wis [12] : 15       MD(+1), Spells(1/1/2), Fail(0%), Immunity(-)
Cha      : 10       Hench(4), Loy(+0), RA(+0)

HPs [ 34]:  9 Numbed
           17 Useless

           Wounds: None

AC   [ 4]:  7 Surprised	        Armor Types:  None
            4 Shieldless
            7 Rear
            7 Unarmored
           10 Mental

           Special defenses:  None

THAC0[15]: Cmbt Init:  Very Fast (base)

           Special attacks:  Bite 1d4+1; Natural Attacks 2/1, +1 damage

Sav Thrws:  9 Paralyzation, Poison, or Death Magic
           13 Rod, Staff, or Wand
           12 Petrification or Polymorph
           13 Breath Weapon
           14 Spell

           Modifiers:  Dex(+3), +1 vs. charm, -2 vs. foul odors

Movement : Land          Swim   Climb:  0%
            18  Base       1
          17-14 Light	 Sink	Jog x2  24 rnds        (Con +0/rnd) = 12
           13-9 Moderate        Run x3  (Str +0) = 13  (Con -1/rnd)
            8-5 Heavy           Run x4  (Str -4) =  9  (Con -2/rnd)
            4-1 Severe          Run x5  (Str -8) =  5  (Con -3/rnd)

           Cmbt
            18  Base + Dex React Adj + Str ToHit bonus
                Charge x1.5: No Dex Bonus; +1 to AC; +2 to Hit
                Run    x2  : No Dex Bonux; +1 to AC
                Sprint x3  : No Dex Bonus; +1 to AC

Encumbrance
   Fight : Weight ( 0) Bulk ( 0) Encumbrance (None) Movement (18")
   Travel: Weight (##) Bulk (##) Encumbrance (type) Movement (##")
   Mount : Weight (##) Bulk (##) Encumbrance (type) Movement (##")
   Riding: Weight (##) Bulk (##) Encumbrance (type) Movement (##")

               Moderate:  -1 to Hit
               Heavy   :  -2 to Hit; +1 AC
               Severe  :  -4 to Hit; +3 AC

Fatigue  : 23  Fresh
               Light    x1:  3/4 move
               Moderate x2:  1/2 move; -1 to Hit
               Heavy    x3:  1/4 move; -2 to Hit; +1 AC
               Severe   x4:  move = 1; -4 to Hit; +3 AC; (Dex +0) = 17 to move
               Mortal     :  save vs. paralyzation or die; 1d6 hrs unconscious

Race     : Wolf
             + Bestial hearing: 10%
             + Bestial smell: +1 to surprise, -2 saving throws vs. foul odors
             + Bonus NWP: Tracking (as ranger)
             + Empathy/Telepathy
             + Hide in shadows (as ranger): 37%
             + Move silently (as ranger): 47%
             + Night vision
             + Saving throw bonus: +1 vs. charm
             + Wolf's Howl
             - Bestial fear
             - Reaction penalty: -2, suspicion and fear
             - Superstitions
                   Full Moon (positive)
                   Being Alone (negative)
             - Weapon proficiencies: Begins with 2 max.

Class    : Fighter
             + Breech Immunity: 21st level
             + Exceptional Strength/Constitution bonuses
             + Intimidation: 21st level
             + Followers: 9th level
             + Multiple attacks
             + Weapon Groups
             + Weapon Specialization/Mastery
             - Limited magic item use

           Shaman
             + Access to spheres
                 Major: All, animal, protection, summoning
                 Minor: Healing, plant
             + Detect undead: 3/day
             + Identify plants and animals: 3rd level
             + Improved Hit Dice: d10
             + Lick: Lay on hands ability, 1/day for 12 hps
             + Pass without trace: 3rd level
             + Proficiency group crossover: Warrior
             + Spirit powers
             - Armor restriction: Natural

Kit      : None

NWP      :  4 + 2 (levels)

          ( 1) Ceremony                   (Wis +0) = 13
          ( 2) Endurance                  (Con +0) = 12
          ( 0) Tracking                   (Wis +0) = 13 + 2 = 15
          ( 1) Religion                   (Wis +0) = 13

Lang     :( 0) Wolf
          ( 1) Ferrond
          ____
            1  Slots left

WP       :  2 + 2 (levels) + 2 (Int Prof)
          ( 6) Natural fighting
          ____
            0  Slots left

Spells   : Shaman; 70 pnts; max 3rd lvl; max of 6 spells per level

        Memorized:
        ----------
           70  Spell points
         (###) 
         (###) 
         (###) 
         _____
          ###  Spell Points remaining

Valuables:
----------
        None

Magic Items:
------------
        Rods    (+1): None
        Staves  (+2): None
        Misc.   (+3): None
        Relic   (+3): None
        Rings   (+3): None
        Wands   (+3): None
        Potions (+4): None
        Scrolls (+x): None
        Armor       : None
        Protection  : None
	Weapons     : None

Equipment: 
----------
        None

Deity:
------
        Obad-hai;  Nature, Wildlands, Freedom, Hunting, Wild Beasts;  N

        Obad-hai is an ancient Flan nature deity, whose worship has spread
        throughout the Flanaess.  He is a lover of wilderness and nature, a
        patron of druids, and a friend to those who live in harmony with their
        natural surroundings.  Because of his neutrality, there is enmity
        between him and Ehlonna of the Forests.  He is most revered by druids
        who live in very wild places:  those of the barbarians and other
        underpopulated lands.

        Obad-hai is represented as a lean, weathered man of considerable age, as
        if a hermit, pilgrim, or simple rustic.  He can also appear as a
        gnome, dwarf, or halfling, and has his worshipers among those folk; he
        is also represented in the form of wildland animals of diverse kind.
        Shrines of Obad-hai are usually wooden structures found in rustic
        settings.  Services to him involve the consecration of living flowers,
        earth, water and fire.

Description:
------------
	One of the oldest of his kind, Knyuk is a wild, gray wolf.  His eyes
shine a penetrating amber, and white "socks" adorn his feet.  He is 
approximately 4' long and stands a bit less than 3' at the shoulder.  His pure
white teeth are razor sharp, and so clean that, somewhat amazingly, his breath
does not even smell too terribly.  He wears no collar or symbols of any kind.

Personality:
------------
        [Personality of the character including how the individual quirks,
         traits, flaws, ethics, morals (alignment), and values relate and affect
         the character.]

Background:
-----------
	*sniff* *sniff* "Do you smell that Jayar?"

	Jayar heightens his senses and smells what Rowena is sensing. "A fire.
Coming from the North. What do you suggest we do?"

	"The only thing we can. Even though I left Tharundar in charge, doesn't
mean I can give up my duties as Marshal. I must look out for the Forest.  And if
it means changing course, then so be it. But I sense we will need more help."
Looking into the woods, Rowena starts North. After running for what seems like
hours, Rowena and Jayar come cloes enough to be able to see the fire. It is a
small forest fire, but there is no rivers or bodies of water nearby to be of any
help. 

	"This is not a normal fire set off by nature. It is man made, or at
least humanoid made. But I do not believe that nature will let this fire go on
much longer. For as you can see Jayar, the air is becoming humid.  Expect to see
some rain soon. I believe we do not have to worry about this problem. But we
must take care of another." Looking into the woods, Rowena's eyes catch that of
a wolf. 

	The wolf emerges from the brush. It grey fur shining in the firelight.
Reaching towards her breast, Rowena's fingers fall upon the holy symbol hanging
from her neck. Praying, Rowena goes through the movements. Opening her eyes, a
strange glow surrounds her. "So we meet again old friend." The wolf comes closer
and sits in front of Rowena.

	"It has been many years," states the wolf, "What has brought you this
far from home? It couldn't have been this fire, for we have already taken care
of those who have taken it upon themselves to start this fire. Something else
must be pressing you. What is it?"

	"Can't a girl walk through the forest without having business on her
mind."

	The wolf gives her a little look, that Jayar can only see as a raising
of the brow.

	"Alright. I could never get anything past you, you old coot. Something
urgent has come up. I do not know the magnitude of this urgency, but I do know
that I must be moving quickly. This trek north to see to the fire has already
added a few hours onto our travel time. We must be moving along. It was good
seeing you again. As soon as I get back we can get together. And seeing as you
have the situation under control I will leave you to your business. Jayar you
ready to continue?"

	"Not so fast. You might be the Lady Marshal to everyone else, but you
will still be that young, naive girl I rescued years ago. No, I will accompany
you. You never know when I will have to save you again."
	
	"So be it. But let me warn you that I never made you tag along."

	"It is noted. Now let us go."

	"Yes Old one." a little smile appears onto Rowena's face. Let us hurry,
it is still a few hours until night time, and I would like to find shelter
before the rains come.

[Rowena, Jayar, and the wolf continue on their journey towards Magepoint. the
rains go on for days, keeping the three in the cave, longer than they expected.] 

	"Now when speed is needed does nature keep me inside." Looking out of
the mouth of the cave. "I can not stay here any longer. To miss the meeting
could be disastrous. But we are already many days behind. It would take more
than just walking fast to get us to Magepoint on time. There is only one person
I can turn to for help right now. I just hope she can hear me." Sitting down on
the cave floor, Rowena goes into a meditative trance. 

	"My friend, wherever you may be, I am need of your assistance. I am in
need of a fast steed to get to Magepoint. You are the only person who can help
me at this point. Please, if you can sense this, please come. I await thee."

	Opening her eyes, Rowena sees that the rain has stopped and the sun is
shining brightly. 

	"Lady Marshal, we were wondering when you were going to wake. You have
been sleeping for hours." Jayar helps Rowena to stand.

	"Hours? Why didn't you wake me?"

	"We tried everything we could, but you would not waken. You started
speaking in a language unknown to any of us. When you were done, the rain
stopped. you have been asleep every since. Come, let us go outside. I think you
could use some fresh air before we start for Magepoint."

	Walking out Rowena looks out across the earth. The sun had indeed come
out, and all traces of rain had evaporated. Looking towards the horizon, Rowena
all of a sudden loses her footing, but is caught by Jayar. "My Lady, what is
wrong?"

	"Nothing Jayar. It's just that I can now see that my call for help has
been answered. Look." Pointing towards the horizon, Jayar sees what Rowena
speaks of. Flying towards them with great speed is a white steed with vibrant
wings. Within minutes the pegasus is standing in front of Rowena. 

	"You heard me dear friend. As you know, we are in need of speed. You
wouldn;t have come if you could not help us. Are you willing to carry us to
Magepoint?"

	The Pegasus shakes her head a neighs. "I take that as a yes. Jayar get
the things ready, we are bound for Magepoint. I can only hope we make it on
time." Getting onto Pegasus, Rowena looks down towards he wolf. "Revered
one...we cannot take you with us on this steed, but I sense that you do not wish
to leave me, but to follow along.  Even though you cannot accompany us this way,
you can still travel faster than Jayar and myself on foot. You know the way to
Magepoint. I am sure I will see you there." With a look of assurance, the wolf
bounds off towards Magepoint. 

	"If we are ready, let us be off."

[With that said, Pegasus takes to the skies and heads towards Magepoint, with
Jayar and the Lady Marshal on her back.]

Roleplay:
---------
        [A concept of where the character is starting in life, what (s)he hopes
         to attain and how the character will interact with other PCs and NPCs
         (leader, team player, loner, etc.)?. This is an out-of-character (OOC)
         concept of how the player expects to roleplay the character and where
         the player hopes to take the character.]

Miscellaneous:
--------------
        [Fighting style, special requests, your goals and what you (the player)
         would like to get out of and expects from the game.]

Access:
-------
        [Describe your access to the Internet (e-mail, WWW, FTP, etc.).  Is your
         e-mail account accessible from home?  From work?  If a student, will
         you be able to access the account over breaks and summer?  Preferred
         E-mail client software and web browser.  Any limitations or forseeable
         changes need to be listed.]

Alternate Oerths / Keith Horsfield / afn09454@afn.org / updated 22 Aug 98
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