Gerric the Voyager

(9th-level Human (Oeridian-Flan) Male Priest of Fharlanghn)

Updated: August 22, 1998

Player   : Anthony Toohey     atoohey@acs.com     yehoota@worldnet.att.net

Sources
Core     : PHB1st&2nd, DMG1st&2nd, MM1st&2nd, FF, DSG, WSG, TOM, UA
PO       : DMO:HLC, PO:S&P, PO:C&T
PHBR     : Fighter, Priest, Wizard, Thief
DMGR     : Arms & Equip, Villians
GH       : WoG, GA, GH:PG, GH:TAB

Name     : Gerric the Voyager
Race     : Human (Oeridian-Suel)
Plane    : Prime-Greyhawk
Sex      : Male
Hair     : Redish-Brown befitting his Oerid heritage;
           Worn short for hazards of road
Eyes     : Grey with hints of blue
Skin     : Ruddy and browned by the sun
Hand     : Right
Features : Eyes that seem to stare right through a listener, as if he were
           always looking over the horizon.
Height   : 5' 7"  
Weight   : 150 lbs                  
Age      : 25 yrs
Birthday : 14th of Wealsun, 559 C.D. IV

Align.   : Neutral Good
Church   : Heavens of Celestian
Deity    : Fharlanghn;  Horizons, Distance, Roads, Travel;  N(g)
               (Intermediate God; 7th level and Quest Spells)
Symbol   : Oerth Disc

Class    : Priest             
Level    : 9th
XPs      : 226,051

Str      : 14       H/D(+0/+0), Wgt(55), Press(170), OD(8), BB(7%)
Dex      : 13       RA(+0), Miss(+0), Def(-0)
Con      : 15       HP(+1), SS(90%), RS(94%), Poison(0), Regen(Nil)
Int      : 16       Lang/Prof(5), SL(8th), Learn(70%), MaxSp(11), Immunity(-)
Wis      : 17       MD(+3), Spells(1/1/2/2/3), Fail(0%), Immunity(-)
Cha      : 12       Hench(5), Loy(+0), RA(+0)
Com      : 10

HPs [ 52]: 13 Numbed
           26 Useless

           Wounds: None

AC   [ 5]:  5 Surprised	        Armor Types: Leather (Armor of Blending) +2
            5 Shieldless
            5 Rear
           10 Unarmored
            6 Mental

           Special defenses: Boots of Striding and Springing (+1)

THAC0[16]: Cmbt Init:  Very Fast (staff)  
                       Fast (base)
                       Fast (knife)
                       Average (bow, short)

           Special attacks: Boots of Striding and Springing

Sav Thrws:  7 Paralyzation, Poison, or Death Magic
           11 Rod, Staff, or Wand
           10 Petrification or Polymorph
           13 Breath Weapon
           12 Spell

           Modifiers:  Dex(+0), MD(+3)

Movement : Land          Swim   Climb:  40%
            15  Base       1
          14-12 Light	 Sink	Jog x2  15 rnds        (Con +0/rnd) = 18
           11-8 Moderate        Run x3  (Str +3) = 17  (Con -1/rnd)
            7-4 Heavy           Run x4  (Str -1) = 13  (Con -2/rnd)
            3-1 Severe          Run x5  (Str -5) =  9  (Con -3/rnd)

           Cmbt
            15  Base + Dex React Adj + Str ToHit bonus
                Charge x1.5: No Dex Bonus; +1 to AC; +2 to Hit
                Run    x2  : No Dex Bonux; +1 to AC
                Sprint x3  : No Dex Bonus; +1 to AC

Encumbrance
   Fight : Weight (40.4) Bulk (14.4) Encumbrance (Light) Movement (12")
   Travel: Weight (95.4) Bulk (40.2) Encumbrance (Heavy) Movement (7")
   Mount : Weight (##) Bulk (##) Encumbrance (type) Movement (##")
   Riding: Weight (##) Bulk (##) Encumbrance (type) Movement (##")

               Moderate:  -1 to Hit
               Heavy   :  -2 to Hit; +1 AC
               Severe  :  -4 to Hit; +3 AC

Fatigue  : 18  Fresh
               Light    x1:  3/4 move
               Moderate x2:  1/2 move; -1 to Hit
               Heavy    x3:  1/4 move; -2 to Hit; +1 AC
               Severe   x4:  move = 1; -4 to Hit; +3 AC; (Dex +0) = 13 to move
               Mortal     :  save vs. paralyzation or die; 1d6 hrs unconscious

Race     : Human (Oeridian-Flan)

Class    : Priest of Fharlanghn
             + Access to Spheres
                 Major:  All, Elemental (air, earth), Summoning, Travelers,
                         Weather, Sun
                 Minor:  Combat, Creation, Healing, Protection
             + Additional spells
                 1st level: Locate Animals or Plants, Pass without Trace
                 5th level: Locate Object
                 7th level: Footsore, Plant Door
                 9th level: Pass Plant
                11th level: Find the Path, Transport via Plants
             + Followers:  8th level
             + Powers
                 1st level: All MV rates increased by 25%
                            35% to avoid getting lost; +1% per level
                 3rd level: +3 to all ability checks for jogging/running
                 5th level: Dimension Door 1/day
                 9th level: Wind Walk 1/day
             + Stronghold: 9th level
             + Weapon selection: any nonedged
             - Armor restriction: nonmetal

Kit      : None

NWP      :( 4) + 3 (levels) + 5 (Int Prof)

          ( 1) Ceremony                        (Wis +0) = 17
          ( 1) Cooking	                       (Int +0) = 16
          ( 1) Direction Sense                 (Wis +1) = 18
          ( 2) Herbalism                       (Int -2) = 14
          ( 1) Orienteering                    (Wis +0) = 17
          ( 1) Read/Write (Keold)              (Int +1) = 17
          ( 1) Religion (Fharlanghn)           (Wis +0) = 17
          ( 1) Spellcraft                      (Int -2) = 14
          ( 1) Weather Sense                   (Wis -1) = 16

Lang     :( 0) Keold (native)                  (Int +0) = 16
          ( 1) Ul Lortic                       (Int +0) = 16
          ( 1) Aerdi                           (Int +0) = 16
          ____
            0  Slots left

WP       :  2 + 2 (levels)
          ( 1) Two Handed Style
          ( 1) Staff
                 Attacks: 1/1 ToHit: +0 Dam Adj: +0
                 Wt: 4 Size: M Type: B Spd: 4 Dam: 1d6 1d6 Knock: d10
                 Reach: 1
          ( 2) Short Bow 
                 Attacks: 1/1 ToHit: +0 Dam Adj: +0
                 Wt: 2 Size: M Spd: 7
                   Flight Wt: * Size: S Type: P Dam: 1d6 1d6 Knock: d6
                     Rng: 50/100/150
                 Reach: - ROF: 2/rnd
          ( 0) Knife
                 Attacks: 1/1 ToHit: -3 Dam Adj: +0
                 Wt: 0.5 Size: S Type: S/P Spd: 2 Dam: 1d3 1d2 Knock: d4
                 Reach: 1 ROF: 2/rnd Rng: 10/20/30
          ____
            0  Slots left

Spells   : Ritual Prayer; 155 pnts; max 5th lvl; max of 7 spells per level

        Memorized:
        ----------
         (  4) Call Upon Faith; 1st level; Fixed Major Theurgy
         (  4) Light; 1st level; Fixed Major Theurgy
         (  4) Bless; 1st level; Fixed Major Theurgy
         ( 10) Slow Poison; 2nd level; Fixed Minor Theurgy
         (  6) Aura of Comfort; 2nd level; Fixed Major Theurgy
         (  6) Draw Upon Holy Might; 2nd level; Fixed Major Theurgy
         (  6) Obscurement; 2nd level; Fixed Major Theurgy
         ( 10) Helping Hand; 3rd level; Fixed Major Theurgy
         ( 15) Create Food & Water: 3rd level; Fixed Minor Theurgy
         ( 10) Continual Light; 3rd level; Fixed Major Theurgy
         ( 10) Call Lightning; 3rd level; Fixed Major Theurgy
         ( 15) Circle of Privacy; 4th level; Fixed Major Theurgy
         ( 22) Neutralize Poison; 4th level; Fixed Minor Theurgy
         ( 22) Control Winds; 5th level; Fixed Major Theurgy
         _____
           11 Spell Points remaining

Valuables:
----------
        6pp  124gp  41sp  60cp
        Gems:
            Jewels: Emerald (5,500 gp, sewn into cloak)
        Holy Symbol of Fharlanghn

Magic Items:
------------
        Rods    (+1): Rod of Security (8 charges)
        Staves  (+2): None
        Misc.   (+3): Boots of Striding and Springing
                      Eyes of Minute Seeing
                      Quall's feather token (tree)
        Relic   (+3): None
        Rings   (+3): None
        Wands   (+3): None
        Potions (+4): Climbing, Plant Control
        Scrolls (+x): Four Spells (2, 2, 4, 6 at 11th-level)
        Armor       : Leather (Armor of Blending) +2
        Protection  : None
	Weapons     : Staff +1

Equipment:
----------
        Weapons:                                               Weight Bulk
           Staff +1 (in hand)                                    4      0 (6)
           Knife                                                 0.5    1
           Bow, short                                            2      3

           Quiver                                                2      0 (2)
               Arrows, flight (x20)                              2      1.7

        Armor:
            None                                                 0      0
                Head      - AC: 10  DP: 0
                    -0 to Surprise
                    -0 to Vision
                    -0 to Hearing
            Leather (Armor of Blending) +2 (worn)              (15)    (1)
                Torso     - AC:  6  DP: 10
                Up. Arms  - AC:  7  DP:  2
                Up. Legs  - AC: 10  DP:  0
                Dex Adj (-0)
            None                                                 0      0
                Foes: 0   - AC: +0  DP:  0
                Dex Adj (-0)

        Clothes/Cloak:                                           5      0
                Full Body - AC: 10  DR: 0
            A green cloak worn over simple leather breeches
            Holy Symbol of Fharlanghn (neck)
            Boots of Striding and Springing (feet)

        Belt:                                                    1      0
            Pouch, large (spell components) (left)               1      3 (3)
                Fat, pot (x4)                                    0.2    0.1
                Feather (x7)                                     0      0
                Feldspar (x2)                                    0      0
                Foxfire (x6)                                     0      0
                Garlic, buds (x6)                                0.6    0.2
                Gloves, black silk (x2)                          0.1    0
                Grain, kernel (x22)                              0      0
                Gravedirt, pouch (x1)                            0.2    0.1
                Holly berries (x20)                              0      0
                Hypoxis stalk (x7)                               0      0
                Incense (x5)                                     0      0
                Leeks (x3)                                       0.3    0.1
                Mercury, vial (x8)                               0.2    0.2
                Mirror, small (silver)                           0.5    0.1
                Moonseeds (x6)                                   0      0
                Mouse whisker (x8)                               0      0
                Pebbles, small (x12)                             1.2    0.6
                Pine cone (x2)                                   0.2    0.2
                Raspberry leaves (x8)                            0      0
                Thistledown (x4)                                 0      0
                Shoe leather (1/2 sq. ft.)                       2      0.5
                Skunk hair (x8)                                  0      0
                String (2 ft.)                                   0      0
                Sugar (4 oz.)                                    0.2    0
                Sulphur, vial (x4)                               0.2    0.2
            Pouch, small (right)                                 0.5    1 (1)
                Coins                                            9      0.9
            Rope, hemp  (25') (rear)                             5      0.5
            Sheath, knife (left front)                           0.5    0
            Rod of Security  (right front)                       2      1
                                                               _____  _____
                                              Combat Weight     40.4   14.4
                                                               (55.4) (15.4)


        Backpack:                                                2      1 (14)
            Potions                                              0.4    0.4
            Scroll                                               2.3    0
            Common cloth 2 sq. yd.,                              2      0.4
            Flint & Steel                                        0.1    0
            Holy Water (6)                                       1.2    1.2
            Lamp, Hooded                                         2      1
            Oil, Lamp, (4)                                       4      4
            Whetstone for knife                                  1      1
            Winter Blanket                                       3      1
            Dry Rations (28 meals)                              28     14
            Nuts (1 lb.)                                         1      0.2
            Raisings (1/2 lb.)                                   1      0.2
            Prayer Beads                                         1      0.2
            Salt 1 lb. (for spell)                               1      0.2

        Waterskin                                                1      0 (1)
            Water, 1 gal.                                        8      1
                                                               _____  _____
                                              Travel Weight     95.4   40.2
                                                              (110.4) (41.2)

Deity:
------
	Fharlanghn;  Horizons, Distance, Roads, Travel;  N(g)

               (Intermediate God; 7th level and Quest Spells)

	Fharlanghn, Dweller on the Horizon, is the god of travel, distance,
	roads, and horizons.  His feet are restless ever to wander the many
	worlds of the PMP, his eyes ever on the horizon.

	Fharlanghn is portrayed as a middle-aged man with weathered and wrinkled
	brown skin and bright green eyes.  He is plain-clothed and unencumbered,
	carrying only an iron-shod staff and a disc with a curved surface
	representing the horizon.  The disc is made of many woods and is inlaid
	with jade and turquoise.  A bright golden sun-disc is set into the
	object.  Fharlanghn is known to use the disc for divinations.

	Since travel is perilous in much of the Flanaess, more folk now turn to
	Fharlanghm with offerings, if not actual worship.  His priesthood is
	small, a wandering fellowship.  Services are always outdoors, preferably
	under a sunny sky, and involve telling of traveler's tales, sharing
	stories of good people, and bestowing blessings on the worshipers while
	drinking ale and sharing simple food.

Priesthood:
-----------
	This is a small, wandering priesthood, ever eager to set foot on the
	road.  The priests are practical folk, yet trusting and almost naive in
	their faith.  Collecting tales of the road, recording them, or drawing
	scenes from far lands are the delight of these priests.  They are kindly
	people who always offer generosity to other travelers.  The priesthood
	does include some urban members, but these are often elderly priests
	whose traveling days are done.  Raiments -- brown or green robes, very
	plain and ordinary

        Fharlanghn's priesthood has two prinicpal divisions; the brown robed
	urban sect, and the green robed travelling ministers who roam the roads.
	Both believe in the fellowship of travellers, and seek to bring aid to
	travellers in need.  Most roadside inns boast shrines to Fharlanghn, in
	fact, many are owned by priests and double as wayfaring temples!

Description:
------------
	Gerric is a man of small, stout stature, whose travel-worn
countenance makes him look older than his 25 years.  His skin is sun-darkened
and ruddy.  Deep lines surround his steel grey eyes that stare into and through
your soul to give the feeling that he's observing your entire landscape, clear
to your horizon.  His hair reddish-brown and is cropped one short length and
tied back into a small knot of a tail with a simple leather thong.  He has a
strong acquiline nose and a sturdy chin.  The corners of his mouth are slightly
upturned, accenting his gentle ever-present smile.  His dark eyebrows hint at
what little emotion he allows strangers to see.  He wears a road-worn green
cloak, simple leather armor, brown trousers and soft leather boots his only
ornamentation the Holy Symbol of Fharlanghn and his steelshod quarterstaff.   

Background:
-----------
	Gerric travels with Agath, the head of the Heavens of Celestian, a
temple which was located near the village of Thrutch.  This village was in the
foothills of the Lortmil Mountains in the Principality of Ulek.  Alas, all is
lost.  With the rise of the Despot Turrush Mak and the invasion of the
Principality, Gerric, Agath, their followers and flock were routed from their
temple into the very Lortmils themselves.  Arduous weeks of fighting a
retreating action against the euroz and other humanoid tribes have left their
forces decimating.  Where once there was almost 100 followers, all that remain
are 6.  After crossing the Lortmils, the group found themselves in one of the
border towns of Celene.  The Olven Court has not responded to Agath's requests
for passage through their lands, you sit idlely in the town.  Now, this summons! 
How are they to get to Magepoint?  And what of those who rely upon them?  Weary,
hungry and homeless, they look to the two priests for succor.  Little remains of
the wealth that once your temple housed and that which you were able to save was
mostly used during your retreat across the Lortmils.

-----

	"Agath," the priest of Fharlanghn came to him, "this messenger from the
capital itself has just arrived with a message for you. He wants you, you alone,
to accompany him back to Celene."

	"Good day Agath of Thrutch, High Priest of Celestian," the elf bowed, "I
am Eldain of Celene. I am told by my superiors that you have a journey to
undertake and my instructions are to escort you through Celene. My superiors are
anxious to see you on your way as conveniently as possible."

	Agath gave a snort of derision but kept his tongue in check. For weeks
he had requested for safe passage through Celenese lands, and for weeks he had
been ignored, only to have this lackey turn up and offer him the same. He opened
the letter, scanned its contents, and looked up.  "Eldain, I shall be a moment."
Agath whirled around back into his room to the astonishment of Gerric and the
elf.

	The Circle of Eight? The seal of Rao? What can this portend? What would
they want with him? How had they known where to find him, seeing that the
Principality is in a state of ruin? What is to be done here in Ulek?  Can he
continue the war without resources?

	"Gerric, organize our men. We leave with Eldain within the hour. I'll
explain as we go."

	There was hardly anything to pack, Agath and his men arrived with the
barest minimum of resources and equipment. Six of them left, seven, including
Gerric. We shall have to stop at Greyhawk before proceeding, Agath thought. Sage
Kestris could do with 6 able-bodied men to help him out, not that the work of
Celestian was particularly physical in nature.  Better that than to leave the
men here. I'll offer them the option whether or not to follow me all the way to
Magepoint. I could charge them with the task of rebuilding the church effort in
my absence, and come back for them after the appointment. Gerric, on the other
hand, will come with me.  Agath smiled to himself at the thought of the man's
devotion and loyalty. As they travelled further and further across Celene, and
away from Ulek, Agath tried harder and harder to put aside thoughts of regret
and sadness. He had spent the last 12 years, no, more than that, in the various
states of Ulek, doing his priestly work. he was particularly proud of the
Heavens of Celestian, and was content to have spent the last few years pottering
about in researching other planes and dimensions. Perhaps this summons would be
an opportunity to regain some resources or favors to rebuild the temple, recruit
followers. Maybe the Circle of Eight was concerned with the war with the Pomarj.

	Agath noticed that Eldain's route avoided important elven cities, merely
skirting the borders and outlying towns. The usual paranoia and insularism of
Celene. Agath remained civil towards the elf and his squad despite the lack of
assistance from Celene for Ulek. The elf was after all, granting him passage.

	Eldain left them near a woodsmen town in the Gnarley, and Agath and his
men made their way finally to Greyhawk. There he visited Kestris, but gave
himself the luxury of a day's rest before proceeding once again to Magepoint,
this time on horseback.

Roleplay:
---------
	I am Gerric and those who know me call me "The Voyager."  I suppose it
is true, for I am rarely still.  My cloak is my shelter and my God Fharlanghn my
only constant companion.  My grey eyes look constantly ahead, and even when I
sleep I dream of walking, walking on endless roads.  My skin is ruddy and
browned by the sun (true, there is probably some Flan blood from my mother's
side too, but no one will admit that.  My father was proud of his pure Oerdian
blood and though he tried to hide it, my complexion bothered him.)  I stay
within the hood of my cloak, for as the eyes are the windows of the soul, so the
face is the window of the mind.  I would only let those I trust look too closely
through those windows.  I tend to be a quiet one, and I believe in speaking the
fewest words possible to meet the greatest need.  I involve myself in every
conversation fully, listening for as long as you or any other will speak, then
waiting for a moment to be sure you are done.  Then, and only then, might I
speak.  That is, if I truly have something important to say, something that will
make a difference.  I have found that if I keep moving, traveling new roads to
new places, that people will ask me less and tell me more.  They will often be
afraid to offend me, especially since my help comes at as low a price as I can
afford, (often to the chagrin of any traveling companions with whom I share my
path.)  They fill the space with stories of their own, and I can see into their
souls and encourage them on their path to Balance, whether their travels lead
them across the road or across the Flanaess.  I am at home on the open roads and
on paths yet untrod.  Perhaps even to a fault, for I sometimes find decisions
hard to make.  Often I will allow that to be my decision, for I keep moving
until my path becomes my destination and therein will lie my decision.  Perhaps
this is why I find fulfillment in joining a group of adventurers on their path
to glory, riches, or what else they may seek.  Then I see the Oerth and more
every day.  I can take it in and find myself without too much worry as to where
I go and when I will arrive.  As of late I have traveled and served with Agath
of Thrutch, His Holy Eminence and Damon of Celestian.  He runs the church in
Ulek and has the deep passion and far reaching vision of his patron.   I have
come to deeply appreciate his friendship, and strive to return his loyalty to me
in kind.  Following his stars my feet tread that much firmer ground as
Fharlanghn (I make the sign of Balance) guides my every step.  I am not jealous
for his attention, for I recognize the breadth of his responsibility, but I
would take a fell shot meant for him and will guard and protect him as far as my
power will reach, whether by the blessings of my god or by the steel shoe of my
staff.  I do not know how long our paths will adjoin, but I am pleased they do
so now.  ---

Miscellaneous:
--------------
        Fighting Style:  Gerric looks for any sign of specific threats that he
can protect his comrades and himself with spells.  If in close quarters, he will
ready his Quarterstaff, if there is some distance he will nock an arrow and try
to fell some enemies or at least slow them down.  Any offensive spells
appropriate would come into play.  Then on to melee. 

        My goals are to make Gerric very real to all the players and to you.  I
hope, in light of the PO rules usage to familiarize myself with them better.  I
really just want to have fun creating a persona that lives without having to
give up a big 4 or 5 hour block every time.  I've been DMing off & on for years
w/o playing.  Now I get to play.

Access:
-------
        We have AT&T Worldnet at home, plus I have T1 access at work that I'm
allowed to use on breaks, etc.  All posts should be sent to BOTH addresses:
atoohey@acs.com and yehoota@worldnet.att.net  Both can receive attachments, but
PLEASE, indicate the type of file (i.e.: file extension) because the filename
doesn't always survive.  I have a steady schedule year round.

        I will have difficulty posting the from 9-16 through 9-22 as I will be
in NY for my brother's wedding and don't know if I'll be able to access the net
or not, so we may need to arrange some actions.


Alternate Oerths / Keith Horsfield / afn09454@afn.org / updated 22 Aug 98
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