Franz, Lord Torkeep

(18th-level Human (Oeridian w/minor suel) Male Fighter, Baron Torkeep, Knight Banners, Followers of Heironeous)

Updated: August 22, 1998


Player   : T.R. Curll   titantor@hotmail.com    
Sources
Core     : PHB, DMG, TOM
PO       : PO:S&P, limited familiarity with others
PHBR     : Fighter, familiarity with most of them
GH       : General Knowledge with Internet Sources

Name     : Franz, Lord Torkeep
Race     : Human (Oeridian w/minor suel)
Plane    : Prime-Greyhawk
Sex      : Male
Hair     : Brown, relaxed curls/waves
Eyes     : Gray
Skin     : Ruddy tan
Hand     : Right
Features : Small well-tailored mustache
Height   : 6' 0"  
Weight   : 180 lbs                  
Age      : 31 yrs
Birthday : 27th of Goodmonth, 553 C.D. IV

Align.   : Lawful Neutral
Church   : Knight Banners, Followers of Heironeous
Deity    : Heironeous;  Chivalry, Honor, Justice, Valor, Daring;  LG
Symbol   : Silver Lightning Bolt

Class    : Fighter                  
Level    : 18th
XPs      : 2,501,001

Str      : 18/58    H/D(+2/+3), Wgt(160), Press(305), OD(13), BB(25%)
Dex      : 15       RA(+0), Miss(+0), Def(-1)
Con      : 16       HP(+2), SS(95%), RS(96%), Poison(0), Regen(Nil)
Int      : 13       Lang/Prof(3), SL(6th), Learn(55%), MaxSp(9), Immunity(-)
Wis      : 12       MD(+0), Spells(-), Fail(5%), Immunity(-)
Cha      : 16       Hench(8), Loy(+4), RA(+5)
Com      : 13

HPs [101]: 25 Numbed
           50 Useless

           Wounds: None

AC   [-4]: -3 Surprised	        Armor Types:  Half Plate +2, Shield +2
           -1 Shieldless                      Chain mail sleeves & Leggings
            0 Rear                            Open-faced Helm, chain coif
           10 Unarmored
           10 Mental

           Special defenses: Broadsword +4/Defender

THAC0[ 3]: Cmbt Init:  Very Fast (broadsword +4)
                       Fast (base)
                       Fast (dagger)
                       Fast (hand axe)
                       Fast (shield +2)

           Special attacks: Girdle (Hurl Rocks)

Sav Thrws:  3 Paralyzation, Poison, or Death Magic
            5 Rod, Staff, or Wand
            4 Petrification or Polymorph
            4 Breath Weapon
            6 Spell

           Modifiers:  Dex(+1), MD(+0), Half Plate (+2), Shield (+2)

Movement : Land          Swim   Climb:  40%
            12  Base       1
           11-9 Light	 Sink	Jog x2  16 rnds        (Con +0/rnd) = 16
            8-6 Moderate        Run x3  (Str +0) = 18  (Con -1/rnd)
            5-3 Heavy           Run x4  (Str -4) = 14  (Con -2/rnd)
            2-1 Severe          Run x5  (Str -8) = 10  (Con -3/rnd)

           Cmbt
            14  Base + Dex React Adj + Str ToHit bonus
                Charge x1.5: No Dex Bonus; +1 to AC; +2 to Hit
                Run    x2  : No Dex Bonux; +1 to AC
                Sprint x3  : No Dex Bonus; +1 to AC

Encumbrance
   Fight : Weight (46.7) Bulk (7) Encumbrance (None) Movement (12")
   Travel: Weight (95.9) Bulk (22.9) Encumbrance (Light) Movement (9")
   Mount : Weight (##) Bulk (##) Encumbrance (type) Movement (##")
   Riding: Weight (355.9) Bulk (##) Encumbrance (Heavy) Movement (8")

               Moderate:  -1 to Hit
               Heavy   :  -2 to Hit; +1 AC
               Severe  :  -4 to Hit; +3 AC

Fatigue  : 44  Fresh
               Light    x1:  3/4 move
               Moderate x2:  1/2 move; -1 to Hit
               Heavy    x3:  1/4 move; -2 to Hit; +1 AC
               Severe   x4:  move = 1; -4 to Hit; +3 AC; (Dex +0) = 15 to move
               Mortal     :  save vs. paralyzation or die; 1d6 hrs unconscious

Race     : Human (Oeridian w/minor suel)

Class    : Fighter
             + Breech Immunity: 21st level
             + Exceptional Strength/Constitution bonuses
             + Intimidation: 21st level
             + Followers: 9th level
             + Multiple attacks
             + Weapon Groups
             + Weapon Specialization/Mastery
             - Limited magic item use

Kit      : None

NWP      :( 3) + 6 (levels) + 3 (Int Prof)

	  ( 2) Endurance                  (Con +0) = 16
          ( 1) Etiquette                  (Cha +0) = 16
          ( 1) Heraldry                   (Int +0) = 13
          ( 1) Law                        (Int +0) = 13
          ( 1) Leadership                 (Cha -1) = 15
          ( 2) Read/Write (Ferrond)       (Int +1) = 14
          ( 2) Religion (Heironeous)      (Wis +0) = 12
	  ( 1) Riding (Horse)             (Wis +3) = 15
 
Lang     :( 0) Ferrond       R/W 
          ( 1) Aerdi
          ____
            0  Slots left

WP       :  4 + 6 (levels)
          ( 2) Medium Swords (tight group)
          ( 2) Axes (tight group)
          ( 2) Weapon & Shield Style
          ( 1) Two-Weapon Style
	  ( 1) Armour:  Plate and chain (as below)
	  ( 1) Broadsword Specialist
                 Attacks: 5/2 ToHit: +1 Dam Adj: +2
                 Wt: 4 Size: M Type: S Spd: 5 Dam: 2d4 1d6+1 Knock: d8
                 Reach: 1
          ( 0) Hand Axe
                 Attacks: 2/1 ToHit: +0 Dam Adj: +0
                 Wt: 5 Size: M Type: S Spd: 4 Dam: 1d6 1d4 Knock: d8
                 Reach: 1 ROF: 1 rnd Rng: 10/20/30
          ( 1) Dagger 
                 Attacks: 2/1 ToHit: +0 Dam Adj: +0
                 Wt: 1 Size: S Type: P Spd: 2 Dam: 1d4 1d3 Knock: d4
                 Reach: 1 ROF: 2 rnd Rng: 10/20/30
          ____
            0  Slots left

Valuables:
----------
       199 gp 3 sp
       Symbol of Heironeous

Magic Items:
------------
        Rods    (+1): None
        Staves  (+2): None
        Misc.   (+3): Decanter of Endless Water
                      Girdle of Frost Giant Strength (21)
                          H/D(+4/+9), Wgt(635), Press(810), OD(17/12), BB(70%)
                          Rock(158), Rng(10), 1d8
		      Dust of Appearance (10)
        Relic   (+3): None
        Rings   (+3): Ring of Feather Falling, Ring of Swimming
        Wands   (+3): None
        Potions (+4): Extra-Healing (x2), Invulnerability, Fire Resistance,
                      Speed, Red Dragon Control
        Scrolls (+x): Protection from Evil, Blindness, Holding, Petrification
        Armor       : Half Plate +2, shield +2
        Protection  : Periapt of Wound Closure
                      Ring of Free Action
	Weapons     : Broadsword +4/Defender
                          Detect Enemies 30', Detect Magic 30'
                          Leaping (as boots) - 6 times/day, Shed LIght
                          Empathy/Speech, Wind Wall - 3 times/day
                      Hand axe +1

Equipment:
----------
        Weapons:                                               Weight Bulk
           Broadsword +4/Defender (in hand)                      4      0 (5) 
           Hand axe +1 (belt, hangar, left)                      5      3 
           Dagger      (belt, sheath, right)                     1      1

        Armor:
            Open-faced Helmet                                    7      0 (2)
                Head      - AC:  4  DP: 20
                    -1 to Surprise
                    -1 to Vision
                    -2 to Hearing
            Coif                                                 5      0 (1)
                Head      - AC:  5  DP: 15
                    -0 to Surprise
                    -0 to Vision
                    -1 to Hearing
            Half-plate +2                                      (40)    (4)
                Torso     - AC:  4  DP: 40
                Dex Adj (-2)
            Mail sleeves & leggings                            (20)    (1)
                Arms      - AC:  5  DP:  5                      10
                Legs      - AC:  5  DP:  5
            Shield, Medium +2                                    7     (1)
                Foes: 3   - AC: +1  DP: 25
                Dex Adj (-2)

        Clothes/Cloak:                                           5      0
                Full Body - AC: 10
            Heavy Wool riding cloak, plain brown in color
            Grey Wool Coat
            Brown Tunic
            Thick Brown Pants
            Periapt of Wound Closure (as brooch)
            Hands (bare)
                Ring of Free Action (right)
		Ring of Feather Falling (left)
            Girdle of Frost Giant Strength (waist)
            Knee High Riding Boots (hard leather)
                Lwr Legs  - AC:  8  DP:  3
                Feet      - AC:  8  DP:  3
            
        Belt:                                                    1      0
            Large Belt Pouch (left front)                        1      3 (3)
                Symbol of Heironeous
                Ring of Swimming
                Dust of Appearance (10)
            Hangar, Hand Axe (left)                              0      0
            Sheath, Dagger (right)                               0      0
            Scroll Case (back of belt)                           0.5    0
                Protection from Evil, Blindness                  0.2    0
                Protection from Holding, Petrification           0.2    0
                                                               _____  _____
            Combat Weight                                       46.7    7
                                                               (96.7) (13) 

        Backpack:                                                2      1 (18)
            Crampons                                             2      1
            Flint and Steel                                      0.1    0.1
            Grappling Hook                                       4      2
            50' Silk Rope                                        8      1
            Dry Rations (14 meals)                              14      7
            Sack, Small                                          0.1    0 (3)
                200 gold pieces                                  8      0.8
            Decanter of Endless Water                            1      1
            Potions (seperately wrapped in wool for protection)  0      1
                Extra-Healing (2)                                0.6    0
                Invulnerability                                  0.1    0
                Fire Resistance                                  0.1    0
                Speed                                            0.1    0
                Dragon Control (red)                             0.1    0


        Waterskin:                                               1      0 (1)
            Water, 1 gal.                                        8      1
                                                               _____  _____
                                              Travel Weight     95.9   22.9
                                                              (145.9) (28.9)

        Mount:
            Bit & Bridle                                         5      0 (1)
            Saddle, Riding                                      15      0 (6)
                Broadsword +4/Defender                           see above
                Shield, Medium                                   see above
            Saddle Blanket                                       3      0 (1)
            Blanket (winter) Roll                                3      1
            Saddle Bags, Large                                   4      2 (8)
                Half Plate                                       see above
                Mail Sleeves & Leggings                          "      "
                Open-faced Helm                                  "      "
                Coif                                             "      "
                                                               _____  _____
                                              Mount's Weight   175.9   ---

        Pack Horse:
            Halter                                               3      0 (1)
            Saddle, Pack                                        10      0 (6)
                Chest, Small                                    10      5 (4)
                    Fine Fur-trimmed Cloak
                    Fine Silk Shirt
                    Fine Embroidered Black Coat
                    Fine pair of Black Trousers
                    Embroidered Black-Satin vest
                    Embroidered Black-Linen Surcoat
                        (w/ silver lightning Bolts)
                        (worn over armor)
                    Pair of Black Dress-Boots
                    Plain Pants
                    Wool Tunic
            Saddle Blanket                                       3      0 (1)
            Blanket (winter) Roll                                3      1
            Saddle Bags, Large                                   4      2 (8)
                Dry Rations (16 meals)                          16      8
                                                               _____  _____
                                           Pack Horse Weight    49.0   ---

Deity:
------
	Heironeous;  Chivalry, Honor, Justice, Valor, Daring; LG

	Heironeous, the Invincible, is the champion of rightful combat and
	chivalrous deeds.  He is the patron Power of those who fight for honor,
	justice, and the fair, good order of things.  Clad in chain mail and
	hefting a great magical battle axe, Heironeous is portrayed as a
	youthful, tall man with coppery skin, auburn hair, and amber eyes, and
	is unsurpassingly handsome.  He is a 'beloved of the Gods;' his skin is
	said to be magically enchanted to break most weapons striking him, and
	he has many natural gifts given him by the Powers of lawful good.

	Heironeous is typically a Power revered by officers, leaders, and
	paladins rather than the common warrior, but this is changing.
	Heironeous is strong as a fighter and as a protector, and this duality
	attracts many worshipers.  He is widely revered throughout the nonevil
	lands of the Flanaess.

	Services to Heironeous include triumphal singing of battle hymns,
	offerings made to a copper statue of the Power, (such statues adorn most
	of his finely decorated temples), and sharing of strengthening foods -- 
	meat, full-bodied red wine (in moderation) and spiced, stewed
	kara-fruit.

Followers:
----------
	Fighter (Human, 9th level)
		plate mail +1, shield, spear +1, dagger +1
	Fighter (Human, 6th level)
		splint mail, shield, crossbow of distance
	25 2nd-level infantry with chain mail, heavy crossbow, short sword
	12 2nd-level infantry with chain mail, light crossbow, military fork
	10 Eagle Riders (Fighter, Human, 4th level);  2 without mounts

Troops:
-------
	78 0-level infantry with brigandine, shield, spetum, short sword

Henchmen (Advisor):
-------------------
	1 Crusader of Heironeous (Human, 9th level)
		chain mail +1, Horseman's Flail +1,
		Oil of Impact (3 applications)

Character relationships:
------------------------
	Knows Rowena as "desirable but out of place."

Description:
------------
        Franz stands 6 feet tall, well built and muscular.  Waves of light brown
hair hang to his shoulders, framing a handsome face, deeply tanned.  Startling
grey eyes peer out from beneath dark brown eyebrows.  A small, well tailored
mustache graces his upper lip.  Used to command, he walks with an air of
confidence that he cannot conceal, it has become second nature.  Franz feels
most comfortable in his armour, which he has worn like a second skin for more
years then he can remember.  Franz tends to be straight forward, honest to a
fault . . . battle and command are his strong points, and he is far from being
Politic.  Nevertheless, he is still quite intelligent, skilled in tactics and
able to weigh necessity and Duty, to come up with the correct balance.  Though
he stands tall and proud, his face betrays a certain weariness, bearing the
weight of sublime Duty has taken its toll.  

Background:
-----------
	Torkeep lies north of the city of Critwall in the northeastern marches
of the Shield Lands.  Your stronghold, Torkeep, is on the bluffs which overlook
the Ritensa River near the only ford within many leagues.  It was a very active
place, with raids and skirmishes going on continually.  Alas, the wars changed
all this.  The advance of Iuz from the east in Flocktime 583 C.D. IV surprised
everyone in the Shield Lands and Torkeep took the brunt of one assault.  Where
other lords fought a retreating action to Admundfort, you and your men fought
south to Critwall and then crossed the Veng River.  Though you've been on the
frontlines of defense for over a year, your casualties have been light compared
to others in the same situation.  Although the morale of your command is high,
you fear leaving it for any reason, but a summons from the Circle of Eight is
not to be taken lightly.  Reluctantly, you make preparations to leave, not the
least of which is who should command in your stead.

-----

	Franz, by the Divine Will of Heironious, Lord of Torkeep and Defender of
the Shield Lands was in a furtive mood.  He sat in his command tent brooding
silently over the contents of a letter.  Earlier that evening, just after
Sunset, a speckled Pigeon had flown into his tent, strait between the heavy
canvas flaps.  Franz's Squire, Mullin, had nearly choked, and had quickly set
after the bird with a broom.  Mullin had chased the thing around and around the
spacious tent before noticing that something was attatched to the pigeons leg.
A small letter, a missive from the Council of Eight

	After glancing over the contents of the letter, Franz had ordered Mullin
to leave him, and to make sure he was not disturbed.  He had walked over to his
small, plain writing desk, lit a candle, poured himself a glass of wine, and sat
and stared at the missive for several hours.  The wine sat, untouched, several
hours later when Franz left the tent and ordered a passing Seargent-at-Arms to
fetch Sir Phillip and Mullin.

	When they finally arrived, Franz already had his pack laid out, stuffed
with the plainest clothes he could find and his travelling gear.  It also
contained some of his special items, a pair of magic rings, a packet of dust
used to reveal hidden opponents, and a potion of Dragon Control, just in case.
He threw in a hefty pouch of gold, for food and transport.  He had also laid out
a set of his better clothes, his embroidered cloak, spare helm, and a gilded
broadsword he had never used.

	Franz then proceeded to relay the information, overriding all their
disagreements.  He had to leave, the Coucil of Eight had summoned him.  However,
he could not risk letting the Spies of Iuz and his forces finding out where he
was going or what he was doing.  For this reason, Sir Phillip would select a man
he could trust explicitly to ride to Torkeep, dressed in Franz's clothes, spare
armour, and helm, and carrying a broadsword.  Mullin would ride with him, to
complete the illusion.  The false Lord of Torkeep would ride within the hour,
and he would be seen leaving the camp.  Sir Phillip would then tell the men that
Franz had had to rush off on urgent business to Torkeep, and that he would be
back in a few weeks.  In the meantime, Sir Phillip would take command of the
Army and maintain their defensive position. Franz would then leave secretly,
disquised as one of the men who brought supplies to the camp.  He would then
purchase a horse and ride immediately for Mage Point.  He would strive to return
as soon as possible.

	It had been clear during the conversation that Franz was relaying
orders, and Sir Phillip and Mullin, though neither were pleased, left to make
preperations immediately.  The one concession Franz was forced to make was that
he would not travel alone.  One Forngull IceWolf would be going with him.
Forngull was a Frost Barbarian who had been raised a Gladiator and Pit Fighter
in a travelling Exhibition.  The man was mighty handy with the Military Fork he
habitually carried, and more importantly was loyal to the point of death to
anyone who paid him. A mercenary with an odd code of honour, he would do what he
was paid or die trying.  He was currently serving in the Lord's army, and since
he had been payed through the next year, he would be Franz's to command for a
good time yet.  The fact that he had learned to speak half the languages on
Oerth (possibly an exaggeration) in his travelling days was a factor as well.

	Three days and nights found Franz and his odd companion well on the way
to MagePoint.  Forngull was silent and stonyfaced, riding along on the
newly-purchased horse, ornate Military Fork resting easily on his shoulder.  He
had accepted the change of Venue virtually without comment, his life had led him
strange places before, so he wasn't really surprised.  

	The two travelled on, avoiding towns except to purchase supplies.  Franz
face was well known, so he generally kept the cowl of his plain brown travelling
cloak low over his face.  He itched to put on the armour he kept hidden in his
saddlebags, to pull his sword from it's hiding place and wear it at his belt.
Only his axe was unhidden, and his shield.  He had winced doubly when he had
slapped a coat of dull grey paint over the Crest on his shield, but he guessed
it was necessary.  He and Forngull were simply travelling Mercenaries, not
uncommon in this time of troubles.

	They travelled consistently, making good time.  After many days and
nights of travel, Franz finally Judged them to be only a day, two at most, from
their destination.  Magepoint was near, and with luck Franz hoped to be on his
way back to the Front Line in a week.

Roleplay:
---------
        Franz plays the part of the typical Warrior Hero, proud, strong and
just.  Despite all this he is still human, and has his flaws.  He is impatient
to return to the front lines, he feels that he's neglecting his duty.  For this
reason he will be terse and occasionally grating in his dealings with others, he
resents the intrusion of the Circle of Eight, and wishes to return home as soon
as possible.

Miscellaneous:
--------------
        Franz will generally use Broad Sword and Shield in battle, generally
striking first with his sword, then shield bashing his opponent, which he can do
without losing its defense benefits.  His sword is usually set at +2 hit/damage
+2 AC bonus.  If he loses his shield or is pressed, he will attack with his
sword in one hand and his axe in the other.  Other stuff...hmm, can't think of
anything right now.  As for what I want out of the game, all I really want is a
good time, fun, relief from Summer-Vacation-at-Home boredom.

Access:
-------
        I have my hotmail account, that does accept attachements, luckily.  I'm
currently accessing via a local ISP, though when I return to school (I attend
SFU in Vancouver, Majoring in European History) I'll be accessing via the
University server.  I use a slightly glitchy P-100 with Win 95 (also glitchy).


Alternate Oerths / Keith Horsfield / afn09454@afn.org / updated 17 Jul 98
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