Updated: August 22, 1998
Player : T.R. Curll titantor@hotmail.com Sources Core : PHB, DMG, TOM PO : PO:S&P, limited familiarity with others PHBR : Fighter, familiarity with most of them GH : General Knowledge with Internet Sources Name : Franz, Lord Torkeep Race : Human (Oeridian w/minor suel) Plane : Prime-Greyhawk Sex : Male Hair : Brown, relaxed curls/waves Eyes : Gray Skin : Ruddy tan Hand : Right Features : Small well-tailored mustache Height : 6' 0" Weight : 180 lbs Age : 31 yrs Birthday : 27th of Goodmonth, 553 C.D. IV Align. : Lawful Neutral Church : Knight Banners, Followers of Heironeous Deity : Heironeous; Chivalry, Honor, Justice, Valor, Daring; LG Symbol : Silver Lightning Bolt Class : Fighter Level : 18th XPs : 2,501,001 Str : 18/58 H/D(+2/+3), Wgt(160), Press(305), OD(13), BB(25%) Dex : 15 RA(+0), Miss(+0), Def(-1) Con : 16 HP(+2), SS(95%), RS(96%), Poison(0), Regen(Nil) Int : 13 Lang/Prof(3), SL(6th), Learn(55%), MaxSp(9), Immunity(-) Wis : 12 MD(+0), Spells(-), Fail(5%), Immunity(-) Cha : 16 Hench(8), Loy(+4), RA(+5) Com : 13 HPs [101]: 25 Numbed 50 Useless Wounds: None AC [-4]: -3 Surprised Armor Types: Half Plate +2, Shield +2 -1 Shieldless Chain mail sleeves & Leggings 0 Rear Open-faced Helm, chain coif 10 Unarmored 10 Mental Special defenses: Broadsword +4/Defender THAC0[ 3]: Cmbt Init: Very Fast (broadsword +4) Fast (base) Fast (dagger) Fast (hand axe) Fast (shield +2) Special attacks: Girdle (Hurl Rocks) Sav Thrws: 3 Paralyzation, Poison, or Death Magic 5 Rod, Staff, or Wand 4 Petrification or Polymorph 4 Breath Weapon 6 Spell Modifiers: Dex(+1), MD(+0), Half Plate (+2), Shield (+2) Movement : Land Swim Climb: 40% 12 Base 1 11-9 Light Sink Jog x2 16 rnds (Con +0/rnd) = 16 8-6 Moderate Run x3 (Str +0) = 18 (Con -1/rnd) 5-3 Heavy Run x4 (Str -4) = 14 (Con -2/rnd) 2-1 Severe Run x5 (Str -8) = 10 (Con -3/rnd) Cmbt 14 Base + Dex React Adj + Str ToHit bonus Charge x1.5: No Dex Bonus; +1 to AC; +2 to Hit Run x2 : No Dex Bonux; +1 to AC Sprint x3 : No Dex Bonus; +1 to AC Encumbrance Fight : Weight (46.7) Bulk (7) Encumbrance (None) Movement (12") Travel: Weight (95.9) Bulk (22.9) Encumbrance (Light) Movement (9") Mount : Weight (##) Bulk (##) Encumbrance (type) Movement (##") Riding: Weight (355.9) Bulk (##) Encumbrance (Heavy) Movement (8") Moderate: -1 to Hit Heavy : -2 to Hit; +1 AC Severe : -4 to Hit; +3 AC Fatigue : 44 Fresh Light x1: 3/4 move Moderate x2: 1/2 move; -1 to Hit Heavy x3: 1/4 move; -2 to Hit; +1 AC Severe x4: move = 1; -4 to Hit; +3 AC; (Dex +0) = 15 to move Mortal : save vs. paralyzation or die; 1d6 hrs unconscious Race : Human (Oeridian w/minor suel) Class : Fighter + Breech Immunity: 21st level + Exceptional Strength/Constitution bonuses + Intimidation: 21st level + Followers: 9th level + Multiple attacks + Weapon Groups + Weapon Specialization/Mastery - Limited magic item use Kit : None NWP :( 3) + 6 (levels) + 3 (Int Prof) ( 2) Endurance (Con +0) = 16 ( 1) Etiquette (Cha +0) = 16 ( 1) Heraldry (Int +0) = 13 ( 1) Law (Int +0) = 13 ( 1) Leadership (Cha -1) = 15 ( 2) Read/Write (Ferrond) (Int +1) = 14 ( 2) Religion (Heironeous) (Wis +0) = 12 ( 1) Riding (Horse) (Wis +3) = 15 Lang :( 0) Ferrond R/W ( 1) Aerdi ____ 0 Slots left WP : 4 + 6 (levels) ( 2) Medium Swords (tight group) ( 2) Axes (tight group) ( 2) Weapon & Shield Style ( 1) Two-Weapon Style ( 1) Armour: Plate and chain (as below) ( 1) Broadsword Specialist Attacks: 5/2 ToHit: +1 Dam Adj: +2 Wt: 4 Size: M Type: S Spd: 5 Dam: 2d4 1d6+1 Knock: d8 Reach: 1 ( 0) Hand Axe Attacks: 2/1 ToHit: +0 Dam Adj: +0 Wt: 5 Size: M Type: S Spd: 4 Dam: 1d6 1d4 Knock: d8 Reach: 1 ROF: 1 rnd Rng: 10/20/30 ( 1) Dagger Attacks: 2/1 ToHit: +0 Dam Adj: +0 Wt: 1 Size: S Type: P Spd: 2 Dam: 1d4 1d3 Knock: d4 Reach: 1 ROF: 2 rnd Rng: 10/20/30 ____ 0 Slots left Valuables: ---------- 199 gp 3 sp Symbol of Heironeous Magic Items: ------------ Rods (+1): None Staves (+2): None Misc. (+3): Decanter of Endless Water Girdle of Frost Giant Strength (21) H/D(+4/+9), Wgt(635), Press(810), OD(17/12), BB(70%) Rock(158), Rng(10), 1d8 Dust of Appearance (10) Relic (+3): None Rings (+3): Ring of Feather Falling, Ring of Swimming Wands (+3): None Potions (+4): Extra-Healing (x2), Invulnerability, Fire Resistance, Speed, Red Dragon Control Scrolls (+x): Protection from Evil, Blindness, Holding, Petrification Armor : Half Plate +2, shield +2 Protection : Periapt of Wound Closure Ring of Free Action Weapons : Broadsword +4/Defender Detect Enemies 30', Detect Magic 30' Leaping (as boots) - 6 times/day, Shed LIght Empathy/Speech, Wind Wall - 3 times/day Hand axe +1 Equipment: ---------- Weapons: Weight Bulk Broadsword +4/Defender (in hand) 4 0 (5) Hand axe +1 (belt, hangar, left) 5 3 Dagger (belt, sheath, right) 1 1 Armor: Open-faced Helmet 7 0 (2) Head - AC: 4 DP: 20 -1 to Surprise -1 to Vision -2 to Hearing Coif 5 0 (1) Head - AC: 5 DP: 15 -0 to Surprise -0 to Vision -1 to Hearing Half-plate +2 (40) (4) Torso - AC: 4 DP: 40 Dex Adj (-2) Mail sleeves & leggings (20) (1) Arms - AC: 5 DP: 5 10 Legs - AC: 5 DP: 5 Shield, Medium +2 7 (1) Foes: 3 - AC: +1 DP: 25 Dex Adj (-2) Clothes/Cloak: 5 0 Full Body - AC: 10 Heavy Wool riding cloak, plain brown in color Grey Wool Coat Brown Tunic Thick Brown Pants Periapt of Wound Closure (as brooch) Hands (bare) Ring of Free Action (right) Ring of Feather Falling (left) Girdle of Frost Giant Strength (waist) Knee High Riding Boots (hard leather) Lwr Legs - AC: 8 DP: 3 Feet - AC: 8 DP: 3 Belt: 1 0 Large Belt Pouch (left front) 1 3 (3) Symbol of Heironeous Ring of Swimming Dust of Appearance (10) Hangar, Hand Axe (left) 0 0 Sheath, Dagger (right) 0 0 Scroll Case (back of belt) 0.5 0 Protection from Evil, Blindness 0.2 0 Protection from Holding, Petrification 0.2 0 _____ _____ Combat Weight 46.7 7 (96.7) (13) Backpack: 2 1 (18) Crampons 2 1 Flint and Steel 0.1 0.1 Grappling Hook 4 2 50' Silk Rope 8 1 Dry Rations (14 meals) 14 7 Sack, Small 0.1 0 (3) 200 gold pieces 8 0.8 Decanter of Endless Water 1 1 Potions (seperately wrapped in wool for protection) 0 1 Extra-Healing (2) 0.6 0 Invulnerability 0.1 0 Fire Resistance 0.1 0 Speed 0.1 0 Dragon Control (red) 0.1 0 Waterskin: 1 0 (1) Water, 1 gal. 8 1 _____ _____ Travel Weight 95.9 22.9 (145.9) (28.9) Mount: Bit & Bridle 5 0 (1) Saddle, Riding 15 0 (6) Broadsword +4/Defender see above Shield, Medium see above Saddle Blanket 3 0 (1) Blanket (winter) Roll 3 1 Saddle Bags, Large 4 2 (8) Half Plate see above Mail Sleeves & Leggings " " Open-faced Helm " " Coif " " _____ _____ Mount's Weight 175.9 --- Pack Horse: Halter 3 0 (1) Saddle, Pack 10 0 (6) Chest, Small 10 5 (4) Fine Fur-trimmed Cloak Fine Silk Shirt Fine Embroidered Black Coat Fine pair of Black Trousers Embroidered Black-Satin vest Embroidered Black-Linen Surcoat (w/ silver lightning Bolts) (worn over armor) Pair of Black Dress-Boots Plain Pants Wool Tunic Saddle Blanket 3 0 (1) Blanket (winter) Roll 3 1 Saddle Bags, Large 4 2 (8) Dry Rations (16 meals) 16 8 _____ _____ Pack Horse Weight 49.0 --- Deity: ------ Heironeous; Chivalry, Honor, Justice, Valor, Daring; LG Heironeous, the Invincible, is the champion of rightful combat and chivalrous deeds. He is the patron Power of those who fight for honor, justice, and the fair, good order of things. Clad in chain mail and hefting a great magical battle axe, Heironeous is portrayed as a youthful, tall man with coppery skin, auburn hair, and amber eyes, and is unsurpassingly handsome. He is a 'beloved of the Gods;' his skin is said to be magically enchanted to break most weapons striking him, and he has many natural gifts given him by the Powers of lawful good. Heironeous is typically a Power revered by officers, leaders, and paladins rather than the common warrior, but this is changing. Heironeous is strong as a fighter and as a protector, and this duality attracts many worshipers. He is widely revered throughout the nonevil lands of the Flanaess. Services to Heironeous include triumphal singing of battle hymns, offerings made to a copper statue of the Power, (such statues adorn most of his finely decorated temples), and sharing of strengthening foods -- meat, full-bodied red wine (in moderation) and spiced, stewed kara-fruit. Followers: ---------- Fighter (Human, 9th level) plate mail +1, shield, spear +1, dagger +1 Fighter (Human, 6th level) splint mail, shield, crossbow of distance 25 2nd-level infantry with chain mail, heavy crossbow, short sword 12 2nd-level infantry with chain mail, light crossbow, military fork 10 Eagle Riders (Fighter, Human, 4th level); 2 without mounts Troops: ------- 78 0-level infantry with brigandine, shield, spetum, short sword Henchmen (Advisor): ------------------- 1 Crusader of Heironeous (Human, 9th level) chain mail +1, Horseman's Flail +1, Oil of Impact (3 applications) Character relationships: ------------------------ Knows Rowena as "desirable but out of place." Description: ------------ Franz stands 6 feet tall, well built and muscular. Waves of light brown hair hang to his shoulders, framing a handsome face, deeply tanned. Startling grey eyes peer out from beneath dark brown eyebrows. A small, well tailored mustache graces his upper lip. Used to command, he walks with an air of confidence that he cannot conceal, it has become second nature. Franz feels most comfortable in his armour, which he has worn like a second skin for more years then he can remember. Franz tends to be straight forward, honest to a fault . . . battle and command are his strong points, and he is far from being Politic. Nevertheless, he is still quite intelligent, skilled in tactics and able to weigh necessity and Duty, to come up with the correct balance. Though he stands tall and proud, his face betrays a certain weariness, bearing the weight of sublime Duty has taken its toll. Background: ----------- Torkeep lies north of the city of Critwall in the northeastern marches of the Shield Lands. Your stronghold, Torkeep, is on the bluffs which overlook the Ritensa River near the only ford within many leagues. It was a very active place, with raids and skirmishes going on continually. Alas, the wars changed all this. The advance of Iuz from the east in Flocktime 583 C.D. IV surprised everyone in the Shield Lands and Torkeep took the brunt of one assault. Where other lords fought a retreating action to Admundfort, you and your men fought south to Critwall and then crossed the Veng River. Though you've been on the frontlines of defense for over a year, your casualties have been light compared to others in the same situation. Although the morale of your command is high, you fear leaving it for any reason, but a summons from the Circle of Eight is not to be taken lightly. Reluctantly, you make preparations to leave, not the least of which is who should command in your stead. ----- Franz, by the Divine Will of Heironious, Lord of Torkeep and Defender of the Shield Lands was in a furtive mood. He sat in his command tent brooding silently over the contents of a letter. Earlier that evening, just after Sunset, a speckled Pigeon had flown into his tent, strait between the heavy canvas flaps. Franz's Squire, Mullin, had nearly choked, and had quickly set after the bird with a broom. Mullin had chased the thing around and around the spacious tent before noticing that something was attatched to the pigeons leg. A small letter, a missive from the Council of Eight After glancing over the contents of the letter, Franz had ordered Mullin to leave him, and to make sure he was not disturbed. He had walked over to his small, plain writing desk, lit a candle, poured himself a glass of wine, and sat and stared at the missive for several hours. The wine sat, untouched, several hours later when Franz left the tent and ordered a passing Seargent-at-Arms to fetch Sir Phillip and Mullin. When they finally arrived, Franz already had his pack laid out, stuffed with the plainest clothes he could find and his travelling gear. It also contained some of his special items, a pair of magic rings, a packet of dust used to reveal hidden opponents, and a potion of Dragon Control, just in case. He threw in a hefty pouch of gold, for food and transport. He had also laid out a set of his better clothes, his embroidered cloak, spare helm, and a gilded broadsword he had never used. Franz then proceeded to relay the information, overriding all their disagreements. He had to leave, the Coucil of Eight had summoned him. However, he could not risk letting the Spies of Iuz and his forces finding out where he was going or what he was doing. For this reason, Sir Phillip would select a man he could trust explicitly to ride to Torkeep, dressed in Franz's clothes, spare armour, and helm, and carrying a broadsword. Mullin would ride with him, to complete the illusion. The false Lord of Torkeep would ride within the hour, and he would be seen leaving the camp. Sir Phillip would then tell the men that Franz had had to rush off on urgent business to Torkeep, and that he would be back in a few weeks. In the meantime, Sir Phillip would take command of the Army and maintain their defensive position. Franz would then leave secretly, disquised as one of the men who brought supplies to the camp. He would then purchase a horse and ride immediately for Mage Point. He would strive to return as soon as possible. It had been clear during the conversation that Franz was relaying orders, and Sir Phillip and Mullin, though neither were pleased, left to make preperations immediately. The one concession Franz was forced to make was that he would not travel alone. One Forngull IceWolf would be going with him. Forngull was a Frost Barbarian who had been raised a Gladiator and Pit Fighter in a travelling Exhibition. The man was mighty handy with the Military Fork he habitually carried, and more importantly was loyal to the point of death to anyone who paid him. A mercenary with an odd code of honour, he would do what he was paid or die trying. He was currently serving in the Lord's army, and since he had been payed through the next year, he would be Franz's to command for a good time yet. The fact that he had learned to speak half the languages on Oerth (possibly an exaggeration) in his travelling days was a factor as well. Three days and nights found Franz and his odd companion well on the way to MagePoint. Forngull was silent and stonyfaced, riding along on the newly-purchased horse, ornate Military Fork resting easily on his shoulder. He had accepted the change of Venue virtually without comment, his life had led him strange places before, so he wasn't really surprised. The two travelled on, avoiding towns except to purchase supplies. Franz face was well known, so he generally kept the cowl of his plain brown travelling cloak low over his face. He itched to put on the armour he kept hidden in his saddlebags, to pull his sword from it's hiding place and wear it at his belt. Only his axe was unhidden, and his shield. He had winced doubly when he had slapped a coat of dull grey paint over the Crest on his shield, but he guessed it was necessary. He and Forngull were simply travelling Mercenaries, not uncommon in this time of troubles. They travelled consistently, making good time. After many days and nights of travel, Franz finally Judged them to be only a day, two at most, from their destination. Magepoint was near, and with luck Franz hoped to be on his way back to the Front Line in a week. Roleplay: --------- Franz plays the part of the typical Warrior Hero, proud, strong and just. Despite all this he is still human, and has his flaws. He is impatient to return to the front lines, he feels that he's neglecting his duty. For this reason he will be terse and occasionally grating in his dealings with others, he resents the intrusion of the Circle of Eight, and wishes to return home as soon as possible. Miscellaneous: -------------- Franz will generally use Broad Sword and Shield in battle, generally striking first with his sword, then shield bashing his opponent, which he can do without losing its defense benefits. His sword is usually set at +2 hit/damage +2 AC bonus. If he loses his shield or is pressed, he will attack with his sword in one hand and his axe in the other. Other stuff...hmm, can't think of anything right now. As for what I want out of the game, all I really want is a good time, fun, relief from Summer-Vacation-at-Home boredom. Access: ------- I have my hotmail account, that does accept attachements, luckily. I'm currently accessing via a local ISP, though when I return to school (I attend SFU in Vancouver, Majoring in European History) I'll be accessing via the University server. I use a slightly glitchy P-100 with Win 95 (also glitchy).
Alternate Oerths / Keith Horsfield / afn09454@afn.org / updated 17 Jul 98 | Back to Heroes & Heroines |