Updated: August 22, 1998
Player : Benzie Dio dib@piaget.moe.edu.sg bedzone2@rocketmail.com Sources Core : PHB1st&2nd, DMG1st&2nd, MM1st&2nd, FF, DDG, DSG, WSG, TOM PO : DMO:HLC, PO:S&P, PO:S&M, PO:C&T PHBR : Fighter, Paladin, Ranger, Barbarians, Priest, Druid, Wizard, Necromancer, Thief, Bard, Monster Mythology, Ships & Sea, Villians GH : Folio, WoG, CoG, FtA, GH:PG, GH:TAB Name : Agath of Thrutch Race : Human (Suel-Oeridian) Plane : Prime-Greyhawk Sex : Male Hair : Honey-blonde, straight, parted in middle, nape of the neck Eyes : Brown Skin : Tan Hand : Right Features : None Height : 5' 8" Weight : 160 lbs Age : 42 yrs Birthday : 9th of Sunsebb, 542 C.D. IV Align. : Neutral Good Church : Heavens of Celestian (7th Order) Village of Thrutch; Principality of Ulek Deity : Celestian; Stars, Space, Wanderers; N(G) (Intermediate God; 6th level & Quest Spells) Symbol : Black circle with seven "stars" (gems) Class : Priest Level : 20th XPs : 2,701,031 Str : 14 H/D(+0/+0), Wgt(55), Press(170), OD(8), BB(7%) Dex : 13 RA(+0), Miss(+0), Def(-0) Con : 14 HP(+0), SS(88%), RS(92%), Poison(0), Regen(Nil) Int : 17 Lang/Prof(6), SL(7th), Learn(75%), MaxSp(14), Immunity(-) Wis : 19 MD(+4), Spells(1/1/1/2/2/3/3/4), Fail(0%) Cha : 17 Hench(10), Loy(+6), RA(+6) Com : 15 Immune to: cause fear, charm person, command, friends, hypnotism HPs [ 66]: 17 Numbed 33 Useless Wounds: None AC [ 4]: 4 Surprised Armor Types: Bracers of Defense (AC4) 4 Shieldless 4 Rear 10 Unarmored 5 Mental Defenses: Ring of Fire Resistance (Immune to normal fire) THAC0[ 8]: Cmbt Init: Fast (base) Fast (short sword) Fast (spear +2) Fast (staff) Average (long bow) Special Attacks: Girdle of Free Action (as ring) Sav Thrws: 2 Paralyzation, Poison, or Death Magic 6 Rod, Staff, or Wand 5 Petrification or Polymorph 8 Breath Weapon 7 Spell Modifiers: Dex(+0), MD(+4), Mantle(+1 vs. electricity, fire and noise), RoFR(+4 vs. exceptionally hot fires) Scarab(+1; grants save at 20 for no save allowed) Movement : Land Swim Climb: 40% 12 Base 1 11-9 Light Sink Jog x2 14 rnds (Con +0/rnd) = 14 8-6 Moderate Run x3 (Str +0) = 14 (Con -1/rnd) 5-3 Heavy Run x4 (Str -4) = 10 (Con -2/rnd) 2-1 Severe Run x5 (Str -8) = 6 (Con -3/rnd) Cmbt 12 Base + Dex React Adj + Str ToHit bonus Charge x1.5: No Dex Bonus; +1 to AC; +2 to Hit Run x2 : No Dex Bonux; +1 to AC Sprint x3 : No Dex Bonus; +1 to AC Encumb. : Fight : Weight (21) Bulk (11) Encumbrance (None) Movement (12") Travel: Weight (59.6) Bulk (23.2) Encumbrance (Moderate) Movement (8") Mount : Weight (##) Bulk (##) Encumbrance (type) Movement (##") Riding: Weight (##) Bulk (##) Encumbrance (type) Movement (##") Moderate: -1 to Hit Heavy : -2 to Hit; +1 AC Severe : -4 to Hit; +3 AC Fatigue : 18 Fresh Light x1: 3/4 move Moderate x2: 1/2 move; -1 to Hit Heavy x3: 1/4 move; -2 to Hit; +1 AC Severe x4: move = 1; -4 to Hit; +3 AC; (Dex +0) = 13 to move Mortal : save vs. paralyzation or die; 1d6 hrs unconscious Race : Human (Suel-Oeridian) Class : Priest of Celestian + Access to Spheres Major: All, Astral, Creation, Sun, Travelers Minor: Guardian, Healing, Necromantic, Thought, Weather + Additional Spells allowed 1st lvl: Create Water, Endure Cold/Heat, Feather Fall 3rd lvl: Jump, Resist Cold, Resist Heat 5th lvl: Flame Walk, Levitate 7th lvl: Meteors of Celestian, Spider Climb 9th lvl: Fly 11th lvl: Dimension Door 14th lvl: Astral, Chariot of Sustarre, Wind Walk 16th lvl: Teleport without Error 20th lvl: True Dweomers, Improved access to Quest spells + Followers: 8th level + Stronghold: 9th level + Weapon selection: Axe (any), Dagger, knife, long bow (and arrows), short sword, spear (1st), staff - Armor Restriction: Non-metal Kit : None NWPs :( 4) + 6 (Int Prof) - 2 (WP Int Prof) + 6 (levels) ( 1) Ceremony (Wis +0) = 19 ( 2) Healing (Wis -2) = 17 ( 2) Herbalism (Int -2) = 15 ( 1) Navigation (Int -2) = 15 ( 1) Religion (Celestian) (Wis +0) = 19 ( 2) Sage Knowledge (Astronomy) (Int -2) = 15 ( 1) Spellcraft (Int -2) = 15 ( 1) Weather Sense (Wis -1) = 18 Lang :( 0) Ul Lortic (native) (Int +0) = 17 ( 1) Aerdi (Int +0) = 17 ( 1) Oeridian (Int +0) = 17 ( 1) Olven (Int +0) = 17 ____ 0 Slots left WPs : 2 + 2 (WP Int Prof) + 4 (levels) ( 2) Single Weapon Style (+2 AC) ( 1) Two-Handed style (+1 dam, spd: -3) ( 2) Spear (Weapon of Choice) Attacks: 1/1 ToHit: +1 Dam Adj: +0 Wt: 5 Size: M Type: P Spd: 6 One-handed Dam: 1d6 1d8 Knock: d6 Two-handed Dam: 1d6+1 2d6 Knock: d8 Reach: 1 ROF: 1/1 rnd Rng: 10/20/30 ( 1) Staff Attacks: 1/1 ToHit: +0 Dam Adj: +0 Wt: 4 Size: M Type: B Spd: 4 Dam: 1d6 1d6 Knock: d10 Reach: 1 ( 1) Long Bow Attacks: 1/1 ToHit: +0 Dam Adj: +0 Wt: 3 Size: L Spd: 7 Flight Wt: * Size: S Type: P Dam: 1d6 1d6 Knock: d6 Rng: 70/140/210 Sheaf Wt: * Size: S Type: P Dam: 1d8 1d8 Knock: d6 Rng: 50/100/170 Pile Wt: * Size: S Type: P Dam: 1d6 1d6 Knock: d6 Rng: 50/100/170 Reach: - ROF: 2/1 ( 1) Short Sword Attacks: 1/1 ToHit: +0 Dam Adj: +0 Wt: 3 Size: S Type: P Spd: 3 Dam: 1d6 1d8 Knock: d6 Reach: 1 ____ 0 Slots left Spells : Ritual Magic; 810 pnts; max 7th lvl; max of 12 spells per level Memorized: ---------- 810 ( 12) Sunscorch; 1st-level; Fixed Major Theurgy; (x3) ( 24) Cure Light Wounds; 1st-level; Fixed Minor Theurgy; (x4) ( 12) Dispel Fatigue; 1st-level; Fixed Minor Theurgy; (x2) ( 6) Aura of Comfort; 2nd-level; Fixed Major Theurgy ( 40) Cure Moderate Wounds; 2nd-level; Fixed Minor Theurgy; (x4) ( 10) Silence, 15' Radius; 2nd-level; Fixed Minor Theurgy ( 20) Continual Light; 3rd-level; Fixed Major Theurgy; (x2) ( 10) Create Food & Water; 3rd-level; Fixed Major Theurgy ( 20) Dispel Magic; 3rd-level; Fixed Major Theurgy; (x2) ( 20) Fly; 3rd-level; Fixed Major Theurgy; (x2) ( 30) 3rd-level; Free Universal Theurgy ( 45) Meteors of Celestian; 4th-level; Fixed Major Theurgy; (x3) ( 88) Cure Serious Wounds; 4th-level; Fixed Minor Theurgy; (x4) ( 22) Neutralize Poison; 4th-level; Fixed Minor Theurgy ( 44) Mental Domination; 4th-level; Fixed Minor Theurgy; (x2) ( 22) Solipsism; 4th-level; Fixed Minor Theurgy ( 44) 5th-level; Free Major Theurgy ( 90) Cure Critical Wounds; 5th-level; Fixed Minor Theurgy; (x3) ( 30) Raise Dead; 5th-level; Fixed Minor Theurgy ( 30) Blade Barrier; 6th-level; Fixed Major Theurgy ( 30) Heroes' Feast; 6th-level; Fixed Major Theurgy (120) Heal; 6th-level; Fixed Minor Theurgy; (x3) ( 40) Disbelief; 6th-level; Fixed Minor Theurgy _____ 1 Spell Point(s) remaining Valuables: ---------- 50pp, 49gp, 3 sp (remainder temple treasury funds) Holy symbol of Celestian Magic Items: ------------ Rods (+1): None Staves (+2): None Misc. (+3): Boots of Water Walking (as ring) Gauntlets of Ogre Power (+3/+6) Girdle of Free Action (as ring) Incense of Meditation Necklace of Prayer Beads astralness (astral travel once/month), blessing, curing (x2), summoning, wind walking Rope of Entanglement Relic (+3): Mantle of Celestian Rings (+3): Ring of Spell Storing (55 spell point capacity) Wands (+3): None Potions (+4): Climbing, Flying, Invisibility Scrolls (+x): Scroll (Detect Magic, Dispel Magic, Raise Dead, Resurrection; 15th-level) Armor : None Protection : Bracers of Defense (AC 4) Ring of Fire Resistance Scarab of Protection (9 absorbtions) Weapons : Spear +2 Equipment: ---------- Weapons: Weight Bulk Spear +2 (in hand) 5 0 (5) Longbow (slung) 3 6 Quiver (belt, right) 1 0 (1) Flight Arrows (20) 2 1 Short Sword (belt, scabbard, left) 3 2 Armor: None 0 0 Head - AC: 10 DP: 0 -0 to Surprise -0 to Vision -0 to Hearing Bracers of Defense (forearms) (5) 0 Torso - AC: 4 DP: 0 Up. Arms - AC: 4 DP: 0 Up. Legs - AC: 4 DP: 0 Dex Adj (-0) Clothes/Cloak: 5 0 Full Body - AC: 10 Tight tunic and soft leather pants with Extra fur inner garments for winter and thick cloak Necklace of Prayer Beads (neck) with hood Holy symbol of Celestion (neck) Mantle of Celestian Scarab of Protection (as brooch) Gauntlets of Ogre Power (hands) Ring of Spell Storing (right) Ring of Fire Resistance (left) Girdle of Free Action (waist) Boots of Water Walking (feet) Belt: 1 0 Pouch, Small (right-front) 0.5 1 (1) Feathers (x50 castings) 0 0 Pouch, Small (left-front) 0.5 1 (1) Spool of fine thread (x50 castings) 0 0 Lotus blossoms & fleece (x30) 0 0 _____ _____ Combat Weight 21 11 (26) Backpack: 2 1 (14) Change of clothes 5 2 Blanket (doubles as bedroll) 3 1 Tinderbox 2 1 Scroll Case 0.5 0.1 Scroll 0.1 0 Potions (3) 0.6 0.6 Pouch, Small (left-front) 0.5 1 (1) 50 gp, 50 pp 4 0.4 Incense Of Meditation 0.1 0.1 Rope of Entanglement 8 1 Small metal flask of special honey 1 1 (for Heroes Feast spell - 80 helpings) Holy Water (4 vials) 0.8 0.8 Blessed Springwater (4 vials) 0.8 0.8 Mercury (1 vial; 12 castings) 0.2 0.2 Shoe Leather (12 castings) 1 0.2 Willow bark (12 castings) 0 0 Rasberry leaves (12 castings) 0 0 Waterskin 1 0 (1) Water, 1 gal. 8 1 _____ _____ Travel Weight 59.6 23.2 Deity: ------ Celestian N(G) Stars, Space, Wanderers (Intermediate God; 6th level & Quest Spells) Celestian, the Star Wanderer, is said to be brother to Fharlanghn, the endless wanderer of the Prime Material. Celestian wanders the Astral, Ethereal and Inner Planes, especially the Astral. He is depicted as a tall, lean man of middle years, ebony-skinned and dark of eye. His garments are inky black, but somewhere about him he has his symbol of seven "stars" -- diamond, amethyst, sapphire, emerald, topaz, jacinth, ruby -- which blaze with color of far suns. He has many unique spells unknown to other Powers (save perhaps Boccob). He affects meteors, comets, and similar heavenly bodies. As a form of Sky God, Celestian has influence over some aspects of light and weather. Service and worship are always conducted in the open, during the night, preferably when the sky is clear and many stars are visible. Priesthood: ----------- This small priesthood is very studious and meditative, and also somewhat secretive and detached from everyday life. Acquisition of arcane lore and magical items that aid travel are important goals. Raiments - colored robe with faint star patterns. There are seven orders of the priesthood of Celestian. Order Level Color Gem/Symbol 1st Acolytes/Adepts Light Blue Ruby 2nd Priests/Curates Light Gray Jacinth 3rd Prefects/Canons Violet Topaz 4th Lamas/Patriarchs Blue-gray Emerald 5th High Priests, 9th-10th Dark Blue Sapphire 6th High Priests, 11th-15th Deep Purple Amethyst 7th High Priests, 16th & higher Black Diamond Followers: ---------- 6 6th-level infantry with scale mail, polearm (player's choice), club Henchmen (Advisor): ------------------- 1 Priest of Fharlanghn (Human, 9th level) Staff +1, Leather (Armor of Blending) +2, Rod of Security (8 charges) Character relationships: ------------------------ Knows Reynard, upstart. Description: ------------ Agath is a blonde haired man of average height in his early forties. Years of self-study and research has left him with a slight stoop and wrinkles in his brown eyes. Handsome in his younger days, and mildly attractive currently, Agath's smile is friendly and sincere, although he seldoms displays it when concentrating on the task ahead. His voice is persuasive, reasoned, and inspires loyalty and deference, wisdom notwithstanding. Overall, the man has a compelling quality about him which has enabled him to lead the Celestian church in Ulek for many years. Background: ----------- Agath is still the head of the Heavens of Celestian, a temple which was located near the village of Thrutch. This village was in the foothills of the Lortmil Mountains in the Principality of Ulek. Alas, all is lost. With the rise of the Despot Turrush Mak and the invasion of the Principality, Agath, his followers and his flock were routed from their temple into the very Lortmils themselves. Arduous weeks of fighting a retreating action against the euroz and other humanoid tribes have left Agath's forces decimating. Where once there was almost 100 followers, all that remain are 6. After crossing the Lortmils, the group found themselves in one of the border towns of Celene. Infuriated that the Olven Court has not responded to his requests for passage through their lands, Agath and his people sit idlely in the town. Now, this summons! How is he to get to Magepoint? And what of those who rely upon him? Weary, hungry and homeless, they look to him for succor. Little remains of the wealth that once your temple housed and that which you were able to save was mostly used during your retreat across the Lortmils. ----- Agath chafed at the inaction. His thoughts wandered to his temple, and to the village of Thrutch. All lost. Turrosh Mak. The wars. He heard the beginnings of conversation, heated conversation, outside his room, and stepped out to see Gerric, his second, exchanging words with a Celenese knight. "Agath," the priest of Fharlanghn came to him, "this messenger from the capital itself has just arrived with a message for you. He wants you, you alone, to accompany him back to Celene." "Good day Agath of Thrutch, High Priest of Celestian," the elf bowed, "I am Eldain of Celene. I am told by my superiors that you have a journey to undertake and my instructions are to escort you through Celene. My superiors are anxious to see you on your way as conveniently as possible." Agath gave a snort of derision but kept his tongue in check. For weeks he had requested for safe passage through Celenese lands, and for weeks he had been ignored, only to have this lackey turn up and offer him the same. He opened the letter, scanned its contents, and looked up. "Eldain, I shall be a moment." Agath whirled around back into his room to the astonishment of Gerric and the elf. The Circle of Eight? The seal of Rao? What can this portend? What would they want with him? How had they known where to find him, seeing that the Principality is in a state of ruin? What is to be done here in Ulek? Can he continue the war without resources? "Gerric, organise our men. We leave with Eldain within the hour. I'll explain as we go." There was hardly anything to pack, Agath and his men arrived with the barest minimum of resources and equipment. Six of them left, seven, including Gerric. We shall have to stop at Greyhawk before proceeding, Agath thought. Sage Kestris could do with 6 able-bodied men to help him out, not that the work of Celestian was particularly physical in nature. Better that than to leave the men here. I'll offer them the option whether or not to follow me all the way to Magepoint. I could charge them with the task of rebuilding the church effort in my absence, and come back for them after the appointment. Gerric, on the other hand, will come with me. Agath smiled to himself at the thought of the man's devotion and loyalty. As they travelled further and further across Celene, and away from Ulek, Agath tried harder and harder to put aside thoughts of regret and sadness. He had spent the last 12 years, no, more than that, in the various states of Ulek, doing his priestly work. he was particularly proud of the Heavens of Celestian, and was content to have spent the last few years pottering about in researching other planes and dimensions. Perhaps this summons would be an opportunity to regain some resources or favors to rebuild the temple, recruit followers. Maybe the Circle of Eight was concerned with the war with the Pomarj. Agath noticed that Eldain's route avoided important elven cities, merely skirting the borders and outlying towns. The usual paranoia and insularism of Celene. Agath remained civil towards the elf and his squad despite the lack of assistance from Celene for Ulek. The elf was after all, granting him passage. Eldain left them near a woodsmen town in the Gnarley, and Agath and his men made their way finally to Greyhawk. There he visited Kestris, but gave himself the luxury of a day's rest before proceeding once again to Magepoint, this time on horseback. Roleplay: --------- Agath's motivations are obvious, and I expect him to be somewhat impatient and businesslike as a result of the events of the last couple of months. His usual easygoing demeanor is now colored by the urgency of war and the need to, hopefully, return to Ulek to continue his work. He hopes to get something out of this response to the summons, and will attempt to impress the Circle of Eight with his needs as well as his abilities. He is used to being in charge, but is more used to commanding with ease and persuasion than with directives and instructions. Others (PCs) who get to know him well will rediscover the quiet easygoing man within who loves nothing more than to search the stars and heavens in contemplation and meditation compared to the curt and aloof person now. Miscellaneous: -------------- Looking forward to a good time. It's not my first Pbem, but certainly the first with that much attention to detail (boy did I have to reread my encumbrance and bulk rules!). I'm interested to see how a tighter game like this will turn out. And I haven't played Isle of the Ape before. Access: ------- I access email both via UNIX and Windows, and from work and home. I only have a small allocation of memory space, so large files are inconvenient. Plain text will be just fine. No problems regularly participating in the game, perhaps busier with personal stuff in the weekends, but weekdays should be fine for posting.
Alternate Oerths / Keith Horsfield / afn09454@afn.org / updated 22 Aug 98 | Back to Heroes & Heroines |